2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * @(#)spec_hit.c 8.1 (Berkeley) 5/31/93
37 * $FreeBSD: src/games/rogue/spec_hit.c,v 1.4 1999/11/30 03:49:28 billf Exp $
38 * $DragonFly: src/games/rogue/spec_hit.c,v 1.3 2006/09/02 19:31:07 pavalos Exp $
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
58 extern short cur_level
, max_level
, blind
, levitate
, ring_exp
;
59 extern long level_points
[];
60 extern boolean detect_monster
, mon_disappeared
;
61 extern boolean sustain_strength
, maintain_armor
;
62 extern char *you_can_move_again
;
64 static void freeze(object
*);
65 static void steal_gold(object
*);
66 static void steal_item(object
*);
67 static void disappear(object
*);
68 static boolean
try_to_cough(short, short, object
*);
69 static boolean
gold_at(short, short);
70 static void sting(object
*);
71 static void drop_level(void);
72 static void drain_life(void);
73 static short get_dir(short, short, short, short);
76 special_hit(object
*monster
)
78 if ((monster
->m_flags
& CONFUSED
) && rand_percent(66)) {
81 if (monster
->m_flags
& RUSTS
) {
84 if ((monster
->m_flags
& HOLDS
) && !levitate
) {
87 if (monster
->m_flags
& FREEZES
) {
90 if (monster
->m_flags
& STINGS
) {
93 if (monster
->m_flags
& DRAINS_LIFE
) {
96 if (monster
->m_flags
& DROPS_LEVEL
) {
99 if (monster
->m_flags
& STEALS_GOLD
) {
101 } else if (monster
->m_flags
& STEALS_ITEM
) {
107 rust(object
*monster
)
109 if ((!rogue
.armor
) || (get_armor_class(rogue
.armor
) <= 1) ||
110 (rogue
.armor
->which_kind
== LEATHER
)) {
113 if ((rogue
.armor
->is_protected
) || maintain_armor
) {
114 if (monster
&& (!(monster
->m_flags
& RUST_VANISHED
))) {
115 message("the rust vanishes instantly", 0);
116 monster
->m_flags
|= RUST_VANISHED
;
119 rogue
.armor
->d_enchant
--;
120 message("your armor weakens", 0);
121 print_stats(STAT_ARMOR
);
126 freeze(object
*monster
)
128 short freeze_percent
= 99;
131 if (rand_percent(12)) {
134 freeze_percent
-= (rogue
.str_current
+(rogue
.str_current
/ 2));
135 freeze_percent
-= ((rogue
.exp
+ ring_exp
) * 4);
136 freeze_percent
-= (get_armor_class(rogue
.armor
) * 5);
137 freeze_percent
-= (rogue
.hp_max
/ 3);
139 if (freeze_percent
> 10) {
140 monster
->m_flags
|= FREEZING_ROGUE
;
141 message("you are frozen", 1);
144 for (i
= 0; i
< n
; i
++) {
147 if (rand_percent(freeze_percent
)) {
148 for (i
= 0; i
< 50; i
++) {
151 killed_by(NULL
, HYPOTHERMIA
);
153 message(you_can_move_again
, 1);
154 monster
->m_flags
&= (~FREEZING_ROGUE
);
159 steal_gold(object
*monster
)
163 if ((rogue
.gold
<= 0) || rand_percent(10)) {
167 amount
= get_rand((cur_level
* 10), (cur_level
* 30));
169 if (amount
> rogue
.gold
) {
172 rogue
.gold
-= amount
;
173 message("your purse feels lighter", 0);
174 print_stats(STAT_GOLD
);
179 steal_item(object
*monster
)
184 boolean has_something
= 0;
186 if (rand_percent(15)) {
189 obj
= rogue
.pack
.next_object
;
195 if (!(obj
->in_use_flags
& BEING_USED
)) {
199 obj
= obj
->next_object
;
201 if (!has_something
) {
204 n
= get_rand(0, MAX_PACK_COUNT
);
205 obj
= rogue
.pack
.next_object
;
207 for (i
= 0; i
<= n
; i
++) {
208 obj
= obj
->next_object
;
209 while ((!obj
) || (obj
->in_use_flags
& BEING_USED
)) {
211 obj
= rogue
.pack
.next_object
;
213 obj
= obj
->next_object
;
217 strcpy(desc
, "she stole ");
218 if (obj
->what_is
!= WEAPON
) {
222 get_desc(obj
, desc
+10);
225 obj
->quantity
= ((obj
->what_is
!= WEAPON
) ? t
: 1);
227 vanish(obj
, 0, &rogue
.pack
);
233 disappear(object
*monster
)
240 dungeon
[row
][col
] &= ~MONSTER
;
241 if (rogue_can_see(row
, col
)) {
242 mvaddch(row
, col
, get_dungeon_char(row
, col
));
244 take_from_pack(monster
, &level_monsters
);
245 free_object(monster
);
250 cough_up(object
*monster
)
253 short row
, col
, i
, n
;
255 if (cur_level
< max_level
) {
259 if (monster
->m_flags
& STEALS_GOLD
) {
260 obj
= alloc_object();
262 obj
->quantity
= get_rand((cur_level
* 15), (cur_level
* 30));
264 if (!rand_percent((int) monster
->drop_percent
)) {
272 for (n
= 0; n
<= 5; n
++) {
273 for (i
= -n
; i
<= n
; i
++) {
274 if (try_to_cough(row
+n
, col
+i
, obj
)) {
277 if (try_to_cough(row
-n
, col
+i
, obj
)) {
281 for (i
= -n
; i
<= n
; i
++) {
282 if (try_to_cough(row
+i
, col
-n
, obj
)) {
285 if (try_to_cough(row
+i
, col
+n
, obj
)) {
294 try_to_cough(short row
, short col
, object
*obj
)
296 if ((row
< MIN_ROW
) || (row
> (DROWS
-2)) || (col
< 0) || (col
>(DCOLS
-1))) {
299 if ((!(dungeon
[row
][col
] & (OBJECT
| STAIRS
| TRAP
))) &&
300 (dungeon
[row
][col
] & (TUNNEL
| FLOOR
| DOOR
))) {
301 place_at(obj
, row
, col
);
302 if (((row
!= rogue
.row
) || (col
!= rogue
.col
)) &&
303 (!(dungeon
[row
][col
] & MONSTER
))) {
304 mvaddch(row
, col
, get_dungeon_char(row
, col
));
312 seek_gold(object
*monster
)
316 if ((rn
= get_room_number(monster
->row
, monster
->col
)) < 0) {
319 for (i
= rooms
[rn
].top_row
+1; i
< rooms
[rn
].bottom_row
; i
++) {
320 for (j
= rooms
[rn
].left_col
+1; j
< rooms
[rn
].right_col
; j
++) {
321 if ((gold_at(i
, j
)) && !(dungeon
[i
][j
] & MONSTER
)) {
322 monster
->m_flags
|= CAN_FLIT
;
323 s
= mon_can_go(monster
, i
, j
);
324 monster
->m_flags
&= (~CAN_FLIT
);
326 move_mon_to(monster
, i
, j
);
327 monster
->m_flags
|= ASLEEP
;
328 monster
->m_flags
&= (~(WAKENS
| SEEKS_GOLD
));
331 monster
->m_flags
&= (~SEEKS_GOLD
);
332 monster
->m_flags
|= CAN_FLIT
;
333 mv_1_monster(monster
, i
, j
);
334 monster
->m_flags
&= (~CAN_FLIT
);
335 monster
->m_flags
|= SEEKS_GOLD
;
344 gold_at(short row
, short col
)
346 if (dungeon
[row
][col
] & OBJECT
) {
349 if ((obj
= object_at(&level_objects
, row
, col
)) &&
350 (obj
->what_is
== GOLD
)) {
358 check_gold_seeker(object
*monster
)
360 monster
->m_flags
&= (~SEEKS_GOLD
);
364 check_imitator(object
*monster
)
368 if (monster
->m_flags
& IMITATES
) {
371 mvaddch(monster
->row
, monster
->col
,
372 get_dungeon_char(monster
->row
, monster
->col
));
374 sprintf(msg
, "wait, that's a %s!", mon_name(monster
));
383 imitating(short row
, short col
)
385 if (dungeon
[row
][col
] & MONSTER
) {
388 if ((monster
= object_at(&level_monsters
, row
, col
))) {
389 if (monster
->m_flags
& IMITATES
) {
398 sting(object
*monster
)
400 short sting_chance
= 35;
403 if ((rogue
.str_current
<= 3) || sustain_strength
) {
406 sting_chance
+= (6 * (6 - get_armor_class(rogue
.armor
)));
408 if ((rogue
.exp
+ ring_exp
) > 8) {
409 sting_chance
-= (6 * ((rogue
.exp
+ ring_exp
) - 8));
411 if (rand_percent(sting_chance
)) {
412 sprintf(msg
, "the %s's bite has weakened you",
416 print_stats(STAT_STRENGTH
);
425 if (rand_percent(80) || (rogue
.exp
<= 5)) {
428 rogue
.exp_points
= level_points
[rogue
.exp
-2] - get_rand(9, 29);
431 if ((rogue
.hp_current
-= hp
) <= 0) {
432 rogue
.hp_current
= 1;
434 if ((rogue
.hp_max
-= hp
) <= 0) {
445 if (rand_percent(60) || (rogue
.hp_max
<= 30) || (rogue
.hp_current
< 10)) {
448 n
= get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */
450 if ((n
!= 2) || (!sustain_strength
)) {
451 message("you feel weaker", 0);
459 if ((rogue
.str_current
> 3) && (!sustain_strength
)) {
466 print_stats((STAT_STRENGTH
| STAT_HP
));
470 m_confuse(object
*monster
)
474 if (!rogue_can_see(monster
->row
, monster
->col
)) {
477 if (rand_percent(45)) {
478 monster
->m_flags
&= (~CONFUSES
); /* will not confuse the rogue */
481 if (rand_percent(55)) {
482 monster
->m_flags
&= (~CONFUSES
);
483 sprintf(msg
, "the gaze of the %s has confused you", mon_name(monster
));
492 flame_broil(object
*monster
)
496 if ((!mon_sees(monster
, rogue
.row
, rogue
.col
)) || coin_toss()) {
499 row
= rogue
.row
- monster
->row
;
500 col
= rogue
.col
- monster
->col
;
507 if (((row
!= 0) && (col
!= 0) && (row
!= col
)) ||
508 ((row
> 7) || (col
> 7))) {
511 dir
= get_dir(monster
->row
, monster
->col
, row
, col
);
512 bounce(FIRE
, dir
, monster
->row
, monster
->col
, 0);
518 get_dir(short srow
, short scol
, short drow
, short dcol
)
534 if ((srow
> drow
) && (scol
> dcol
)) {
537 if ((srow
< drow
) && (scol
< dcol
)) {
540 if ((srow
< drow
) && (scol
> dcol
)) {
543 /*if ((srow > drow) && (scol < dcol)) {*/