dma: better logic for guessing username
[dragonfly.git] / games / rogue / spec_hit.c
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1 /*
2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 * SUCH DAMAGE.
36 * @(#)spec_hit.c 8.1 (Berkeley) 5/31/93
37 * $FreeBSD: src/games/rogue/spec_hit.c,v 1.4 1999/11/30 03:49:28 billf Exp $
38 * $DragonFly: src/games/rogue/spec_hit.c,v 1.3 2006/09/02 19:31:07 pavalos Exp $
42 * special_hit.c
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
49 * gain or profit.
53 #include "rogue.h"
55 short less_hp = 0;
56 boolean being_held;
58 extern short cur_level, max_level, blind, levitate, ring_exp;
59 extern long level_points[];
60 extern boolean detect_monster, mon_disappeared;
61 extern boolean sustain_strength, maintain_armor;
62 extern char *you_can_move_again;
64 static void freeze(object *);
65 static void steal_gold(object *);
66 static void steal_item(object *);
67 static void disappear(object *);
68 static boolean try_to_cough(short, short, object *);
69 static boolean gold_at(short, short);
70 static void sting(object *);
71 static void drop_level(void);
72 static void drain_life(void);
73 static short get_dir(short, short, short, short);
75 void
76 special_hit(object *monster)
78 if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
79 return;
81 if (monster->m_flags & RUSTS) {
82 rust(monster);
84 if ((monster->m_flags & HOLDS) && !levitate) {
85 being_held = 1;
87 if (monster->m_flags & FREEZES) {
88 freeze(monster);
90 if (monster->m_flags & STINGS) {
91 sting(monster);
93 if (monster->m_flags & DRAINS_LIFE) {
94 drain_life();
96 if (monster->m_flags & DROPS_LEVEL) {
97 drop_level();
99 if (monster->m_flags & STEALS_GOLD) {
100 steal_gold(monster);
101 } else if (monster->m_flags & STEALS_ITEM) {
102 steal_item(monster);
106 void
107 rust(object *monster)
109 if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
110 (rogue.armor->which_kind == LEATHER)) {
111 return;
113 if ((rogue.armor->is_protected) || maintain_armor) {
114 if (monster && (!(monster->m_flags & RUST_VANISHED))) {
115 message("the rust vanishes instantly", 0);
116 monster->m_flags |= RUST_VANISHED;
118 } else {
119 rogue.armor->d_enchant--;
120 message("your armor weakens", 0);
121 print_stats(STAT_ARMOR);
125 static void
126 freeze(object *monster)
128 short freeze_percent = 99;
129 short i, n;
131 if (rand_percent(12)) {
132 return;
134 freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
135 freeze_percent -= ((rogue.exp + ring_exp) * 4);
136 freeze_percent -= (get_armor_class(rogue.armor) * 5);
137 freeze_percent -= (rogue.hp_max / 3);
139 if (freeze_percent > 10) {
140 monster->m_flags |= FREEZING_ROGUE;
141 message("you are frozen", 1);
143 n = get_rand(4, 8);
144 for (i = 0; i < n; i++) {
145 mv_mons();
147 if (rand_percent(freeze_percent)) {
148 for (i = 0; i < 50; i++) {
149 mv_mons();
151 killed_by(NULL, HYPOTHERMIA);
153 message(you_can_move_again, 1);
154 monster->m_flags &= (~FREEZING_ROGUE);
158 static void
159 steal_gold(object *monster)
161 int amount;
163 if ((rogue.gold <= 0) || rand_percent(10)) {
164 return;
167 amount = get_rand((cur_level * 10), (cur_level * 30));
169 if (amount > rogue.gold) {
170 amount = rogue.gold;
172 rogue.gold -= amount;
173 message("your purse feels lighter", 0);
174 print_stats(STAT_GOLD);
175 disappear(monster);
178 static void
179 steal_item(object *monster)
181 object *obj;
182 short i, n, t = 0;
183 char desc[80];
184 boolean has_something = 0;
186 if (rand_percent(15)) {
187 return;
189 obj = rogue.pack.next_object;
191 if (!obj) {
192 goto DSPR;
194 while (obj) {
195 if (!(obj->in_use_flags & BEING_USED)) {
196 has_something = 1;
197 break;
199 obj = obj->next_object;
201 if (!has_something) {
202 goto DSPR;
204 n = get_rand(0, MAX_PACK_COUNT);
205 obj = rogue.pack.next_object;
207 for (i = 0; i <= n; i++) {
208 obj = obj->next_object;
209 while ((!obj) || (obj->in_use_flags & BEING_USED)) {
210 if (!obj) {
211 obj = rogue.pack.next_object;
212 } else {
213 obj = obj->next_object;
217 strcpy(desc, "she stole ");
218 if (obj->what_is != WEAPON) {
219 t = obj->quantity;
220 obj->quantity = 1;
222 get_desc(obj, desc+10);
223 message(desc, 0);
225 obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
227 vanish(obj, 0, &rogue.pack);
228 DSPR:
229 disappear(monster);
232 static void
233 disappear(object *monster)
235 short row, col;
237 row = monster->row;
238 col = monster->col;
240 dungeon[row][col] &= ~MONSTER;
241 if (rogue_can_see(row, col)) {
242 mvaddch(row, col, get_dungeon_char(row, col));
244 take_from_pack(monster, &level_monsters);
245 free_object(monster);
246 mon_disappeared = 1;
249 void
250 cough_up(object *monster)
252 object *obj;
253 short row, col, i, n;
255 if (cur_level < max_level) {
256 return;
259 if (monster->m_flags & STEALS_GOLD) {
260 obj = alloc_object();
261 obj->what_is = GOLD;
262 obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
263 } else {
264 if (!rand_percent((int) monster->drop_percent)) {
265 return;
267 obj = gr_object();
269 row = monster->row;
270 col = monster->col;
272 for (n = 0; n <= 5; n++) {
273 for (i = -n; i <= n; i++) {
274 if (try_to_cough(row+n, col+i, obj)) {
275 return;
277 if (try_to_cough(row-n, col+i, obj)) {
278 return;
281 for (i = -n; i <= n; i++) {
282 if (try_to_cough(row+i, col-n, obj)) {
283 return;
285 if (try_to_cough(row+i, col+n, obj)) {
286 return;
290 free_object(obj);
293 static boolean
294 try_to_cough(short row, short col, object *obj)
296 if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
297 return(0);
299 if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
300 (dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
301 place_at(obj, row, col);
302 if (((row != rogue.row) || (col != rogue.col)) &&
303 (!(dungeon[row][col] & MONSTER))) {
304 mvaddch(row, col, get_dungeon_char(row, col));
306 return(1);
308 return(0);
311 boolean
312 seek_gold(object *monster)
314 short i, j, rn, s;
316 if ((rn = get_room_number(monster->row, monster->col)) < 0) {
317 return(0);
319 for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
320 for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
321 if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
322 monster->m_flags |= CAN_FLIT;
323 s = mon_can_go(monster, i, j);
324 monster->m_flags &= (~CAN_FLIT);
325 if (s) {
326 move_mon_to(monster, i, j);
327 monster->m_flags |= ASLEEP;
328 monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
329 return(1);
331 monster->m_flags &= (~SEEKS_GOLD);
332 monster->m_flags |= CAN_FLIT;
333 mv_1_monster(monster, i, j);
334 monster->m_flags &= (~CAN_FLIT);
335 monster->m_flags |= SEEKS_GOLD;
336 return(1);
340 return(0);
343 static boolean
344 gold_at(short row, short col)
346 if (dungeon[row][col] & OBJECT) {
347 object *obj;
349 if ((obj = object_at(&level_objects, row, col)) &&
350 (obj->what_is == GOLD)) {
351 return(1);
354 return(0);
357 void
358 check_gold_seeker(object *monster)
360 monster->m_flags &= (~SEEKS_GOLD);
363 boolean
364 check_imitator(object *monster)
366 char msg[80];
368 if (monster->m_flags & IMITATES) {
369 wake_up(monster);
370 if (!blind) {
371 mvaddch(monster->row, monster->col,
372 get_dungeon_char(monster->row, monster->col));
373 check_message();
374 sprintf(msg, "wait, that's a %s!", mon_name(monster));
375 message(msg, 1);
377 return(1);
379 return(0);
382 boolean
383 imitating(short row, short col)
385 if (dungeon[row][col] & MONSTER) {
386 object *monster;
388 if ((monster = object_at(&level_monsters, row, col))) {
389 if (monster->m_flags & IMITATES) {
390 return(1);
394 return(0);
397 static void
398 sting(object *monster)
400 short sting_chance = 35;
401 char msg[80];
403 if ((rogue.str_current <= 3) || sustain_strength) {
404 return;
406 sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
408 if ((rogue.exp + ring_exp) > 8) {
409 sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
411 if (rand_percent(sting_chance)) {
412 sprintf(msg, "the %s's bite has weakened you",
413 mon_name(monster));
414 message(msg, 0);
415 rogue.str_current--;
416 print_stats(STAT_STRENGTH);
420 static void
421 drop_level(void)
423 int hp;
425 if (rand_percent(80) || (rogue.exp <= 5)) {
426 return;
428 rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
429 rogue.exp -= 2;
430 hp = hp_raise();
431 if ((rogue.hp_current -= hp) <= 0) {
432 rogue.hp_current = 1;
434 if ((rogue.hp_max -= hp) <= 0) {
435 rogue.hp_max = 1;
437 add_exp(1, 0);
440 static void
441 drain_life(void)
443 short n;
445 if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
446 return;
448 n = get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */
450 if ((n != 2) || (!sustain_strength)) {
451 message("you feel weaker", 0);
453 if (n != 2) {
454 rogue.hp_max--;
455 rogue.hp_current--;
456 less_hp++;
458 if (n != 1) {
459 if ((rogue.str_current > 3) && (!sustain_strength)) {
460 rogue.str_current--;
461 if (coin_toss()) {
462 rogue.str_max--;
466 print_stats((STAT_STRENGTH | STAT_HP));
469 boolean
470 m_confuse(object *monster)
472 char msg[80];
474 if (!rogue_can_see(monster->row, monster->col)) {
475 return(0);
477 if (rand_percent(45)) {
478 monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */
479 return(0);
481 if (rand_percent(55)) {
482 monster->m_flags &= (~CONFUSES);
483 sprintf(msg, "the gaze of the %s has confused you", mon_name(monster));
484 message(msg, 1);
485 cnfs();
486 return(1);
488 return(0);
491 boolean
492 flame_broil(object *monster)
494 short row, col, dir;
496 if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
497 return(0);
499 row = rogue.row - monster->row;
500 col = rogue.col - monster->col;
501 if (row < 0) {
502 row = -row;
504 if (col < 0) {
505 col = -col;
507 if (((row != 0) && (col != 0) && (row != col)) ||
508 ((row > 7) || (col > 7))) {
509 return(0);
511 dir = get_dir(monster->row, monster->col, row, col);
512 bounce(FIRE, dir, monster->row, monster->col, 0);
514 return(1);
517 static short
518 get_dir(short srow, short scol, short drow, short dcol)
520 if (srow == drow) {
521 if (scol < dcol) {
522 return(RIGHT);
523 } else {
524 return(LEFT);
527 if (scol == dcol) {
528 if (srow < drow) {
529 return(DOWN);
530 } else {
531 return(UPWARD);
534 if ((srow > drow) && (scol > dcol)) {
535 return(UPLEFT);
537 if ((srow < drow) && (scol < dcol)) {
538 return(DOWNRIGHT);
540 if ((srow < drow) && (scol > dcol)) {
541 return(DOWNLEFT);
543 /*if ((srow > drow) && (scol < dcol)) {*/
544 return(UPRIGHT);
545 /*}*/