kernel/acpi: Match _HID instead of relying on _CID for PCIe.
[dragonfly.git] / games / trek / checkcond.c
blobfdae54e57a45d8dcb9b452d865645e24dbdfc9df
1 /*-
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#)checkcond.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/checkcond.c,v 1.4 1999/11/30 03:49:44 billf Exp $
31 * $DragonFly: src/games/trek/checkcond.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
34 #include "trek.h"
37 ** Check for Condition After a Move
39 ** Various ship conditions are checked. First we check
40 ** to see if we have already lost the game, due to running
41 ** out of life support reserves, running out of energy,
42 ** or running out of crew members. The check for running
43 ** out of time is in events().
45 ** If we are in automatic override mode (Etc.nkling < 0), we
46 ** don't want to do anything else, lest we call autover
47 ** recursively.
49 ** In the normal case, if there is a supernova, we call
50 ** autover() to help us escape. If after calling autover()
51 ** we are still in the grips of a supernova, we get burnt
52 ** up.
54 ** If there are no Klingons in this quadrant, we nullify any
55 ** distress calls which might exist.
57 ** We then set the condition code, based on the energy level
58 ** and battle conditions.
61 void
62 checkcond(void)
64 /* see if we are still alive and well */
65 if (Ship.reserves < 0.0)
66 lose(L_NOLIFE);
67 if (Ship.energy <= 0)
68 lose(L_NOENGY);
69 if (Ship.crew <= 0)
70 lose(L_NOCREW);
71 /* if in auto override mode, ignore the rest */
72 if (Etc.nkling < 0)
73 return;
74 /* call in automatic override if appropriate */
75 if (Quad[Ship.quadx][Ship.quady].stars < 0)
76 autover();
77 if (Quad[Ship.quadx][Ship.quady].stars < 0)
78 lose(L_SNOVA);
79 /* nullify distress call if appropriate */
80 if (Etc.nkling <= 0)
81 killd(Ship.quadx, Ship.quady, 1);
83 /* set condition code */
84 if (Ship.cond == DOCKED)
85 return;
87 if (Etc.nkling > 0) {
88 Ship.cond = RED;
89 return;
91 if (Ship.energy < Param.energylow) {
92 Ship.cond = YELLOW;
93 return;
95 Ship.cond = GREEN;
96 return;