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29 * @(#)attack.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/attack.c,v 1.4 1999/11/30 03:49:43 billf Exp $
31 * $DragonFly: src/games/trek/attack.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
37 ** Klingon Attack Routine
39 ** This routine performs the Klingon attack provided that
40 ** (1) Something happened this move (i.e., not free), and
41 ** (2) You are not cloaked. Note that if you issue the
42 ** cloak command, you are not considered cloaked until you
45 ** Klingons are permitted to move both before and after the
46 ** attack. They will tend to move toward you before the
47 ** attack and away from you after the attack.
49 ** Under certain conditions you can get a critical hit. This
50 ** sort of hit damages devices. The probability that a given
51 ** device is damaged depends on the device. Well protected
52 ** devices (such as the computer, which is in the core of the
53 ** ship and has considerable redundancy) almost never get
54 ** damaged, whereas devices which are exposed (such as the
55 ** warp engines) or which are particularly delicate (such as
56 ** the transporter) have a much higher probability of being
59 ** The actual amount of damage (i.e., how long it takes to fix
60 ** it) depends on the amount of the hit and the "damfac[]"
61 ** entry for the particular device.
63 ** Casualties can also occur.
66 /* resting: set if attack while resting */
71 int maxhit
, tothit
, shldabsb
;
72 double chgfac
, propor
, extradm
;
73 double dustfac
, tothe
;
79 if (Etc
.nkling
<= 0 || Quad
[Ship
.quadx
][Ship
.quady
].stars
< 0)
81 if (Ship
.cloaked
&& Ship
.cloakgood
)
83 /* move before attack */
85 if (Ship
.cond
== DOCKED
) {
87 printf("Starbase shields protect the %s\n", Ship
.shipname
);
90 /* setup shield effectiveness */
93 chgfac
= 0.25 + 0.50 * franf();
97 /* let each Klingon do his damndest */
98 for (i
= 0; i
< Etc
.nkling
; i
++) {
99 /* if he's low on power he won't attack */
100 if (Etc
.klingon
[i
].power
< 20)
103 printf("\nStardate %.2f: Klingon attack:\n",
107 /* complete the hit */
108 dustfac
= 0.90 + 0.01 * franf();
109 tothe
= Etc
.klingon
[i
].avgdist
;
110 hit
= Etc
.klingon
[i
].power
* pow(dustfac
, tothe
) * Param
.hitfac
;
111 /* deplete his energy */
112 dustfac
= Etc
.klingon
[i
].power
;
113 Etc
.klingon
[i
].power
= dustfac
* Param
.phasfac
* (1.0 + (franf() - 0.5) * 0.2);
114 /* see how much of hit shields will absorb */
116 if (Ship
.shldup
|| Move
.shldchg
) {
117 propor
= Ship
.shield
;
118 propor
/= Param
.shield
;
119 shldabsb
= propor
* chgfac
* hit
;
120 if (shldabsb
> Ship
.shield
)
121 shldabsb
= Ship
.shield
;
122 Ship
.shield
-= shldabsb
;
124 /* actually do the hit */
125 printf("\aHIT: %d units", hit
);
126 if (!damaged(SRSCAN
))
127 printf(" from %d,%d", Etc
.klingon
[i
].x
, Etc
.klingon
[i
].y
);
128 cas
= (shldabsb
* 100) / hit
;
131 printf(", shields absorb %d%%, effective hit %d\n",
139 /* see if damages occurred */
140 if (hit
>= (15 - Game
.skill
) * (25 - ranf(12))) {
141 printf("\aCRITICAL HIT!!!\a\n");
142 /* select a device from probability vector */
144 for (l
= 0; cas
>= 0; l
++)
145 cas
-= Param
.damprob
[l
];
147 /* compute amount of damage */
148 extradm
= (hit
* Param
.damfac
[l
]) / (75 + ranf(25)) + 0.5;
149 /* damage the device */
151 if (damaged(SHIELD
)) {
153 printf("Sulu: Shields knocked down, captain.\n");
158 if (Ship
.energy
<= 0)
162 /* see what our casualities are like */
163 if (maxhit
>= 200 || tothit
>= 500) {
164 cas
= tothit
* 0.015 * franf();
166 printf("McCoy: we suffered %d casualties in that attack.\n",
173 /* allow Klingons to move after attacking */