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29 * @(#)snova.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/snova.c,v 1.4 1999/11/30 03:49:54 billf Exp $
31 * $DragonFly: src/games/trek/snova.c,v 1.4 2007/05/13 22:25:41 swildner Exp $
37 ** CAUSE SUPERNOVA TO OCCUR
39 ** A supernova occurs. If 'ix' < 0, a random quadrant is chosen;
40 ** otherwise, the current quadrant is taken, and (ix, iy) give
41 ** the sector quadrants of the star which is blowing up.
43 ** If the supernova turns out to be in the quadrant you are in,
44 ** you go into "emergency override mode", which tries to get you
45 ** out of the quadrant as fast as possible. However, if you
46 ** don't have enough fuel, or if you by chance run into something,
47 ** or some such thing, you blow up anyway. Oh yeh, if you are
48 ** within two sectors of the star, there is nothing that can
51 ** When a star has gone supernova, the quadrant becomes uninhab-
52 ** itable for the rest of eternity, i.e., the game. If you ever
53 ** try stopping in such a quadrant, you will go into emergency
70 /* choose a quadrant */
78 if (Ship
.quadx
== qx
&& Ship
.quady
== qy
) {
79 /* select a particular star */
81 for (ix
= 0; ix
< NSECTS
; ix
++) {
82 for (iy
= 0; iy
< NSECTS
; iy
++)
83 if (Sect
[ix
][iy
] == STAR
||
84 Sect
[ix
][iy
] == INHABIT
)
93 /* current quadrant */
101 /* supernova is in same quadrant as Enterprise */
102 printf("\a\nRED ALERT: supernova occurring at %d,%d\n", ix
, iy
);
103 dx
= ix
- Ship
.sectx
;
104 dy
= iy
- Ship
.secty
;
105 if (dx
* dx
+ dy
* dy
<= 2) {
106 printf("*** Emergency override attem");
113 if (!damaged(SSRADIO
)) {
115 printf("\nUhura: Captain, Starfleet Command reports a supernova\n");
116 printf(" in quadrant %d,%d. Caution is advised\n", qx
, qy
);
120 /* clear out the supernova'ed quadrant */
125 /* Enterprise caused supernova */
134 killd(qx
, qy
, (x
>= 0));
137 if (Now
.klings
<= 0) {
138 printf("Lucky devil, that supernova destroyed the last klingon\n");