boot - Add EFI support for placing /boot in a disklabel's 'a' partition.
[dragonfly.git] / games / robots / play_level.c
blob4110552728034c8bb44155b3bb2be6f08352b330
1 /*-
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#)play_level.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/robots/play_level.c,v 1.4 1999/11/30 03:49:20 billf Exp $
31 * $DragonFly: src/games/robots/play_level.c,v 1.4 2006/08/27 21:45:07 pavalos Exp $
34 #include "robots.h"
37 * play_level:
38 * Let the player play the current level
40 void
41 play_level(void)
43 COORD *cp;
45 move(My_pos.y, My_pos.x);
46 addch(PLAYER);
47 refresh();
48 for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
49 if (cp->y < 0)
50 continue;
51 move(cp->y, cp->x);
52 addch(ROBOT);
54 refresh();
55 #ifdef DEBUG
56 standout();
57 move(Min.y, Min.x);
58 addch(inch());
59 move(Max.y, Max.x);
60 addch(inch());
61 standend();
62 #endif /* DEBUG */
63 setjmp(End_move);
64 flush_in();
65 while (!Dead && Num_robots > 0) {
66 move(My_pos.y, My_pos.x);
67 if (!jumping())
68 refresh();
69 get_move();
70 if (Real_time)
71 alarm(0);
72 if (Field[My_pos.y][My_pos.x] != 0)
73 Dead = true;
74 if (!Dead)
75 move_robots(0);
76 if (Was_bonus) {
77 move(Y_PROMPT, X_PROMPT);
78 clrtoeol();
79 move(Y_PROMPT + 1, X_PROMPT);
80 clrtoeol();
81 Was_bonus = false;
86 * if the player didn't die, add on the possible bonuses
89 if (!Dead) {
90 Was_bonus = false;
92 if (Level == Start_level && Start_level > 1) {
93 move(Y_PROMPT, X_PROMPT);
94 printw("Advance bonus: %d", S_BONUS);
95 refresh();
96 add_score(S_BONUS);
97 Was_bonus = true;
100 if (Wait_bonus != 0) {
101 if (!Was_bonus)
102 move(Y_PROMPT, X_PROMPT);
103 else
104 move(Y_PROMPT + 1, X_PROMPT);
105 printw("Wait bonus: %d", Wait_bonus);
106 refresh();
107 add_score(Wait_bonus);
108 Was_bonus = true;