1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* def.permonst.h - version 1.0.2 */
3 /* $DragonFly: src/games/hack/def.permonst.h,v 1.2 2005/05/22 03:37:05 y0netan1 Exp $ */
8 schar mlevel
, mmove
, ac
, damn
, damd
;
12 extern struct permonst mons
[];
13 #define PM_ACID_BLOB &mons[7]
14 #define PM_ZOMBIE &mons[13]
15 #define PM_PIERCER &mons[17]
16 #define PM_KILLER_BEE &mons[26]
17 #define PM_WRAITH &mons[33]
18 #define PM_MIMIC &mons[37]
19 #define PM_VAMPIRE &mons[43]
20 #define PM_CHAMELEON &mons[47]
21 #define PM_DEMON &mons[54]
22 #define PM_MINOTAUR &mons[55] /* last in mons array */
23 #define PM_SHK &mons[56] /* very last */
24 #define PM_GHOST &pm_ghost
25 #define PM_EEL &pm_eel
26 #define PM_WIZARD &pm_wizard
27 #define CMNUM 55 /* number of common monsters */