2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * @(#)dr_1.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/sail/dr_1.c,v 1.7 1999/11/30 03:49:32 billf Exp $
35 * $DragonFly: src/games/sail/dr_1.c,v 1.3 2006/03/12 14:06:39 swildner Exp $
48 if (sp
->file
->captain
[0])
50 nat
= capship(sp
)->nationality
;
52 if (nat
!= capship(to
)->nationality
&&
53 !toughmelee(sp
, to
, 0, 0))
55 for (i
= fouled2(sp
, to
); --i
>= 0;)
68 if (*sp
->file
->captain
)
70 if (sp
->file
->dir
== 0)
72 if (sp
->file
->struck
|| sp
->file
->captured
!= 0)
76 crew
[0] = sp
->specs
->crew1
!= 0;
77 crew
[1] = sp
->specs
->crew2
!= 0;
78 crew
[2] = sp
->specs
->crew3
!= 0;
80 if (!Xsnagged2(sp
, sq
))
85 || sp
->nationality
== capship(sq
)->nationality
)
87 switch (sp
->specs
->class - sq
->specs
->class) {
88 case -3: case -4: case -5:
91 sendbp(sp
, sq
, crew
[0]*100, 0);
95 sendbp(sp
, sq
, crew
[1]*10, 0);
100 if (crew
[0] || crew
[1]) {
102 sendbp(sp
, sq
, crew
[0]*100+crew
[1]*10,
104 crew
[0] = crew
[1] = 0;
107 case -1: case 0: case 1:
110 sendbp(sp
, sq
, crew
[0]*100+crew
[1]*10,
112 crew
[0] = crew
[1] = 0;
115 case 2: case 3: case 4: case 5:
117 sendbp(sp
, sq
, crew
[0]*100+crew
[1]*10+crew
[2],
119 crew
[0] = crew
[1] = crew
[2] = 0;
126 fightitout(from
, to
, key
)
127 struct ship
*from
, *to
;
130 struct ship
*fromcap
, *tocap
;
131 int crewfrom
[3], crewto
[3], menfrom
, mento
;
132 int pcto
, pcfrom
, fromstrength
, strengthto
, frominjured
, toinjured
;
134 int index
, totalfrom
= 0, totalto
= 0;
138 menfrom
= mensent(from
, to
, crewfrom
, &fromcap
, &pcfrom
, key
);
139 mento
= mensent(to
, from
, crewto
, &tocap
, &pcto
, 0);
145 if (!menfrom
) { /* if crew surprised */
147 menfrom
= from
->specs
->crew1
149 + from
->specs
->crew3
;
151 menfrom
= from
->file
->pcrew
;
153 menfrom
*= 2; /* DBP's fight at an advantage */
156 fromstrength
= menfrom
* fromcap
->specs
->qual
;
157 strengthto
= mento
* tocap
->specs
->qual
;
159 (fromstrength
< strengthto
* 3 && strengthto
< fromstrength
* 3
160 || fromstrength
== -1) && count
< 4;
162 index
= fromstrength
/10;
165 toinjured
= MT
[index
][2 - die() / 3];
166 totalto
+= toinjured
;
167 index
= strengthto
/10;
170 frominjured
= MT
[index
][2 - die() / 3];
171 totalfrom
+= frominjured
;
172 menfrom
-= frominjured
;
174 fromstrength
= menfrom
* fromcap
->specs
->qual
;
175 strengthto
= mento
* tocap
->specs
->qual
;
177 if (fromstrength
>= strengthto
* 3 || count
== 4) {
178 unboard(to
, from
, 0);
179 subtract(from
, totalfrom
, crewfrom
, fromcap
, pcfrom
);
180 subtract(to
, totalto
, crewto
, tocap
, pcto
);
181 makesignal(from
, "boarders from %s repelled", to
);
182 (void) sprintf(message
, "killed in melee: %d. %s: %d",
183 totalto
, from
->shipname
, totalfrom
);
184 Write(W_SIGNAL
, to
, 1, (long) message
, 0, 0, 0);
187 } else if (strengthto
>= fromstrength
* 3) {
188 unboard(from
, to
, 0);
189 subtract(from
, totalfrom
, crewfrom
, fromcap
, pcfrom
);
190 subtract(to
, totalto
, crewto
, tocap
, pcto
);
193 Write(W_POINTS
, fromcap
, 0,
194 fromcap
->file
->points
-
197 : 2 * from
->specs
->pts
,
200 /* ptr1 points to the shipspec for the ship that was just unboarded.
201 I guess that what is going on here is that the pointer is multiplied
204 Write(W_CAPTURED
, from
, 0, to
->file
->index
, 0, 0, 0);
205 topoints
= 2 * from
->specs
->pts
+ to
->file
->points
;
206 if (from
->file
->struck
)
207 topoints
-= from
->specs
->pts
;
208 Write(W_POINTS
, to
, 0, topoints
, 0, 0, 0);
209 mento
= crewto
[0] ? crewto
[0] : crewto
[1];
211 subtract(to
, mento
, crewto
, tocap
, pcto
);
212 subtract(from
, - mento
, crewfrom
, to
, 0);
214 (void) sprintf(message
, "captured by the %s!",
216 Write(W_SIGNAL
, from
, 1, (long) message
, 0, 0, 0);
217 (void) sprintf(message
, "killed in melee: %d. %s: %d",
218 totalto
, from
->shipname
, totalfrom
);
219 Write(W_SIGNAL
, to
, 1, (long) message
, 0, 0, 0);
230 struct ship
*sp
, *sq
;
233 if (sp
->file
->dir
== 0)
235 for (sq
= sp
+ 1; sq
< ls
; sq
++)
236 if (sq
->file
->dir
&& meleeing(sp
, sq
) && meleeing(sq
, sp
))
237 (void) fightitout(sp
, sq
, 0);
240 if (sq
->file
->dir
&& meleeing(sq
, sp
))
241 thwart
= fightitout(sp
, sq
, 1);
247 if (sq
->file
->dir
&& meleeing(sq
, sp
))
252 } else if (thwart
== 2)
261 struct ship
*closest
;
262 int crew
[3], men
= 0, target
, temp
;
263 int r
, guns
, ready
, load
, car
;
264 int index
, rakehim
, sternrake
;
268 if (sp
->file
->captain
[0] || sp
->file
->dir
== 0)
270 crew
[0] = sp
->specs
->crew1
;
271 crew
[1] = sp
->specs
->crew2
;
272 crew
[2] = sp
->specs
->crew3
;
273 for (n
= 0; n
< 3; n
++) {
274 if (sp
->file
->OBP
[n
].turnsent
)
275 men
+= sp
->file
->OBP
[n
].mensent
;
277 for (n
= 0; n
< 3; n
++) {
278 if (sp
->file
->DBP
[n
].turnsent
)
279 men
+= sp
->file
->DBP
[n
].mensent
;
282 crew
[0] = men
/100 ? 0 : crew
[0] != 0;
283 crew
[1] = (men
%100)/10 ? 0 : crew
[1] != 0;
284 crew
[2] = men
%10 ? 0 : crew
[2] != 0;
286 for (r
= 0; r
< 2; r
++) {
289 if (sp
->file
->struck
)
292 ready
= sp
->file
->readyR
;
293 guns
= sp
->specs
->gunR
;
294 car
= sp
->specs
->carR
;
296 ready
= sp
->file
->readyL
;
297 guns
= sp
->specs
->gunL
;
298 car
= sp
->specs
->carL
;
302 if ((ready
& R_LOADED
) == 0)
304 closest
= closestenemy(sp
, r
? 'r' : 'l', 0);
307 if (range(closest
, sp
) > range(sp
, closestenemy(sp
, r
? 'r' : 'l', 1)))
309 if (closest
->file
->struck
)
311 target
= range(sp
, closest
);
314 if (!guns
&& target
>= 3)
317 if (target
== 1 && sp
->file
->loadwith
== L_GRAPE
)
319 if (target
<= 3 && closest
->file
->FS
)
321 if (target
== 1 && load
!= L_GRAPE
)
323 if (load
> L_CHAIN
&& target
< 6)
327 rakehim
= gunsbear(sp
, closest
)
328 && !gunsbear(closest
, sp
);
329 temp
= portside(closest
, sp
, 1)
330 - closest
->file
->dir
+ 1;
335 sternrake
= temp
> 4 && temp
< 6;
339 index
= (index
- 1) / 3;
340 index
= index
> 8 ? 8 : index
;
342 hit
= HDT
[index
][target
-1];
344 hit
= HDTrake
[index
][target
-1];
345 if (rakehim
&& sternrake
)
347 hit
+= QUAL
[index
][capship(sp
)->specs
->qual
- 1];
348 for (n
= 0; n
< 3 && sp
->file
->captured
== 0; n
++)
355 if (ready
& R_INITIAL
) {
357 sp
->file
->readyL
&= ~R_INITIAL
;
359 sp
->file
->readyR
&= ~R_INITIAL
;
365 if (sp
->file
->captured
!= 0) {
371 hit
+= AMMO
[index
][load
- 1];
372 temp
= sp
->specs
->class;
373 if ((temp
>= 5 || temp
== 1) && windspeed
== 5)
375 if (windspeed
== 6 && temp
== 4)
377 if (windspeed
== 6 && temp
<= 3)
381 hit
= hit
> 10 ? 10 : hit
;
382 table(shootat
, load
, hit
, closest
, sp
, die());
390 if (++turn
% 55 == 0) {
396 if (people
<= 0 || windspeed
== 7) {
398 struct ship
*bestship
;
399 float net
, best
= 0.0;
401 if (*s
->file
->captain
)
403 net
= (float)s
->file
->points
/ s
->specs
->pts
;
410 char *p
= getenv("WOTD");
415 (void) strncpy(bestship
->file
->captain
, p
,
416 sizeof bestship
->file
->captain
);
417 bestship
->file
->captain
418 [sizeof bestship
->file
->captain
- 1] = 0;
423 Write(W_TURN
, SHIP(0), 0, turn
, 0, 0, 0);
424 if (turn
% 7 == 0 && (die() >= cc
->windchange
|| !windspeed
)) {
461 Write(W_WIND
, SHIP(0), 0, winddir
, windspeed
, 0, 0);