1 /*****************************************************************************
6 * A patience game by T.A.Lister *
7 * Integral screen support by Eric S. Raymond *
9 *****************************************************************************/
12 * Compile this with the command `cc -O blue.c -lcurses -o blue'. For best
13 * results, use the ncurses(3) library. On non-Intel machines, SVr4 curses is
16 * $Id: blue.c,v 1.24 2002/06/29 23:32:18 tom Exp $
21 #include <test.priv.h>
27 #define SUIT_LENGTH 13
35 #define GRID_WIDTH 14 /* 13+1 */
36 #define GRID_LENGTH 56 /* 4*(13+1) */
42 #define RED_ON_WHITE 1
43 #define BLACK_ON_WHITE 2
44 #define BLUE_ON_WHITE 3
46 static RETSIGTYPE
die(int onsig
) GCC_NORETURN
;
48 static int deck_size
= PACK_SIZE
; /* initial deck */
49 static int deck
[PACK_SIZE
];
51 static int grid
[GRID_LENGTH
]; /* card layout grid */
52 static int freeptr
[4]; /* free card space pointers */
54 static int deal_number
= 0;
56 static chtype ranks
[SUIT_LENGTH
][2] =
73 /* Please note, that this is a bad example.
74 Color values should not be or'ed in. This
75 only works, because the characters used here
76 are plain and have no color attribute themselves. */
78 #define OR_COLORS(value,pair) ((value) | COLOR_PAIR(pair))
80 #define OR_COLORS(value,pair) (value)
83 #define PC_COLORS(value,pair) (OR_COLORS(value,pair) | A_ALTCHARSET)
85 static chtype letters
[4] =
87 OR_COLORS('h', RED_ON_WHITE
), /* hearts */
88 OR_COLORS('s', BLACK_ON_WHITE
), /* spades */
89 OR_COLORS('d', RED_ON_WHITE
), /* diamonds */
90 OR_COLORS('c', BLACK_ON_WHITE
), /* clubs */
94 static chtype glyphs
[] =
96 PC_COLORS('\003', RED_ON_WHITE
), /* hearts */
97 PC_COLORS('\006', BLACK_ON_WHITE
), /* spades */
98 PC_COLORS('\004', RED_ON_WHITE
), /* diamonds */
99 PC_COLORS('\005', BLACK_ON_WHITE
), /* clubs */
101 #endif /* __i386__ */
103 static chtype
*suits
= letters
; /* this may change to glyphs below */
108 (void) signal(onsig
, SIG_IGN
);
110 ExitProgram(EXIT_SUCCESS
);
118 deck_size
= PACK_SIZE
;
119 for (i
= 0; i
< PACK_SIZE
; i
++)
121 for (i
= 0; i
< 4; i
++)
122 freeptr
[i
] = i
* GRID_WIDTH
;
128 int i
, j
, numswaps
, swapnum
, temp
;
130 numswaps
= size
* 10; /* an arbitrary figure */
132 for (swapnum
= 0; swapnum
< numswaps
; swapnum
++) {
144 int ptr
, card
= 0, value
, csuit
, crank
, suit
, aces
[4];
146 for (suit
= HEARTS
; suit
<= CLUBS
; suit
++) {
148 grid
[ptr
++] = NOCARD
; /* 1st card space is blank */
149 while ((ptr
% GRID_WIDTH
) != 0) {
150 value
= deck
[card
++];
151 crank
= value
% SUIT_LENGTH
;
152 csuit
= value
/ SUIT_LENGTH
;
159 if (deal_number
== 1) /* shift the aces down to the 1st column */
160 for (suit
= HEARTS
; suit
<= CLUBS
; suit
++) {
161 grid
[suit
* GRID_WIDTH
] = suit
* SUIT_LENGTH
;
162 grid
[aces
[suit
]] = NOCARD
;
163 freeptr
[suit
] = aces
[suit
];
174 addch(ranks
[value
% SUIT_LENGTH
][0] | COLOR_PAIR(BLUE_ON_WHITE
));
175 addch(ranks
[value
% SUIT_LENGTH
][1] | COLOR_PAIR(BLUE_ON_WHITE
));
176 addch(suits
[value
/ SUIT_LENGTH
]);
182 display_cards(int deal
)
188 "Blue Moon 2.1 - by Tim Lister & Eric Raymond - Deal %d.\n",
190 for (row
= HEARTS
; row
<= CLUBS
; row
++) {
191 move(BASEROW
+ row
+ row
+ 2, 1);
192 for (card
= 0; card
< GRID_WIDTH
; card
++)
193 printcard(grid
[row
* GRID_WIDTH
+ card
]);
196 move(PROMPTROW
+ 2, 0);
198 #define P(x) (void)printw("%s\n", x)
199 P(" This 52-card solitaire starts with the entire deck shuffled and dealt");
200 P("out in four rows. The aces are then moved to the left end of the layout,");
201 P("making 4 initial free spaces. You may move to a space only the card that");
202 P("matches the left neighbor in suit, and is one greater in rank. Kings are");
203 P("high, so no cards may be placed to their right (they create dead spaces).");
204 P(" When no moves can be made, cards still out of sequence are reshuffled");
205 P("and dealt face up after the ends of the partial sequences, leaving a card");
206 P("space after each sequence, so that each row looks like a partial sequence");
207 P("followed by a space, followed by enough cards to make a row of 14. ");
208 P(" A moment's reflection will show that this game cannot take more than 13");
209 P("deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor. ");
219 if ((card
< 0) || (card
>= PACK_SIZE
))
221 for (i
= 0; i
< GRID_LENGTH
; i
++)
228 movecard(int src
, int dst
)
230 grid
[dst
] = grid
[src
];
233 move(BASEROW
+ (dst
/ GRID_WIDTH
) * 2 + 2, (dst
% GRID_WIDTH
) * 5 + 1);
234 printcard(grid
[dst
]);
236 move(BASEROW
+ (src
/ GRID_WIDTH
) * 2 + 2, (src
% GRID_WIDTH
) * 5 + 1);
237 printcard(grid
[src
]);
247 int selection
[4], card
;
251 for (i
= 0; i
< 4; i
++) {
252 card
= grid
[freeptr
[i
] - 1];
254 if (((card
% SUIT_LENGTH
) == KING
)
257 selection
[i
] = NOCARD
;
259 selection
[i
] = find(card
+ 1);
261 if (selection
[i
] == NOCARD
)
266 char live
[NSUITS
+ 1], *lp
= live
;
268 for (i
= 0; i
< 4; i
++) {
269 if (selection
[i
] != NOCARD
) {
270 move(BASEROW
+ (selection
[i
] / GRID_WIDTH
) * 2 + 3,
271 (selection
[i
] % GRID_WIDTH
) * 5);
272 (void) printw(" %c ", *lp
++ = 'a' + i
);
277 if (strlen(live
) == 1) {
280 "Making forced moves... ");
288 "Type [%s] to move, r to redraw, q or INTR to quit: ",
294 move(PROMPTROW
, (int) strlen(buf
));
298 (((c
= getch()) < 'a' || c
> 'd') && (c
!= 'r') && (c
!= 'q'));
301 for (j
= 0; j
< 4; j
++)
302 if (selection
[j
] != NOCARD
) {
303 move(BASEROW
+ (selection
[j
] / GRID_WIDTH
) * 2 + 3,
304 (selection
[j
] % GRID_WIDTH
) * 5);
309 display_cards(deal_number
);
314 if (selection
[i
] == NOCARD
)
317 movecard(selection
[i
], freeptr
[i
]);
318 freeptr
[i
] = selection
[i
];
326 (void) printw("Finished deal %d - type any character to continue...", deal_number
);
332 collect_discards(void)
334 int row
, col
, cardno
= 0, finish
, gridno
;
336 for (row
= HEARTS
; row
<= CLUBS
; row
++) {
338 for (col
= 1; col
< GRID_WIDTH
; col
++) {
339 gridno
= row
* GRID_WIDTH
+ col
;
341 if ((grid
[gridno
] != (grid
[gridno
- 1] + 1)) && (finish
== 0)) {
343 freeptr
[row
] = gridno
;
346 if ((finish
!= 0) && (grid
[gridno
] != NOCARD
))
347 deck
[cardno
++] = grid
[gridno
];
354 game_finished(int deal
)
357 (void) printw("You finished the game in %d deals. This is ", deal
);
360 (void) addstr("excellent");
362 (void) addstr("good");
364 (void) addstr("average");
366 (void) addstr("poor");
373 main(int argc
, char *argv
[])
375 (void) signal(SIGINT
, die
);
377 setlocale(LC_ALL
, "");
382 * We use COLOR_GREEN because COLOR_BLACK is wired to the wrong thing.
385 init_pair(RED_ON_WHITE
, COLOR_RED
, COLOR_WHITE
);
386 init_pair(BLUE_ON_WHITE
, COLOR_BLUE
, COLOR_WHITE
);
387 init_pair(BLACK_ON_WHITE
, COLOR_BLACK
, COLOR_WHITE
);
390 letters
[0] = OR_COLORS('h', RED_ON_WHITE
); /* hearts */
391 letters
[1] = OR_COLORS('s', BLACK_ON_WHITE
); /* spades */
392 letters
[2] = OR_COLORS('d', RED_ON_WHITE
); /* diamonds */
393 letters
[3] = OR_COLORS('c', BLACK_ON_WHITE
); /* clubs */
394 #if defined(__i386__) && defined(A_ALTCHARSET)
395 glyphs
[0] = PC_COLORS('\003', RED_ON_WHITE
); /* hearts */
396 glyphs
[1] = PC_COLORS('\006', BLACK_ON_WHITE
); /* spades */
397 glyphs
[2] = PC_COLORS('\004', RED_ON_WHITE
); /* diamonds */
398 glyphs
[3] = PC_COLORS('\005', BLACK_ON_WHITE
); /* clubs */
402 #if defined(__i386__) && defined(A_ALTCHARSET)
403 if (tigetstr("smpch"))
405 #endif /* __i386__ && A_ALTCHARSET */
410 srand((unsigned) atoi(argv
[1]));
412 srand((unsigned) time((time_t *) 0));
420 display_cards(deal_number
);
424 ((deck_size
= collect_discards()) != 0);
426 game_finished(deal_number
);
432 /* blue.c ends here */