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32 .\" @(#)rogue.6 8.1 (Berkeley) 5/31/93
33 .\" $FreeBSD: src/games/rogue/rogue.6,v 1.4.2.3 2001/12/14 14:26:32 ru Exp $
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41 .Nd exploring The Dungeons of Doom
51 is a computer fantasy with a new twist.
52 It is CRT oriented and the object of the game is to survive
53 the attacks of various monsters and gather a lot of gold, rather
54 than the puzzle solving orientation of most computer fantasy games.
56 To get started you really only need to know two commands.
59 will give you a list of the available commands and the command
61 will identify the things you see on the screen.
63 To win the game (as opposed to merely playing to beat other people's high
64 scores) you must locate the
66 which is somewhere below the 20th level of the dungeon and get it out.
67 Nobody has achieved this
68 yet and if somebody does, they will probably go down in history as a hero
71 When the game ends, either by your death, when you quit, or if you (by
72 some miracle) manage to win,
74 will give you a list of the top-ten scorers.
75 The scoring is based entirely upon how much gold you get.
76 There is a 10% penalty for getting yourself killed.
82 will be restored from the specified saved game file.
86 option will print out the list of scores.
88 For more detailed directions, read the document
90 .%B A Guide to the Dungeons of Doom
93 .Bl -tag -width /var/games/rogue.scoresXX -compact
94 .It Pa /var/games/rogue.scores
102 .%A Kenneth C. R. C. Arnold
103 .%B A Guide to the Dungeons of Doom
104 .%O (see /usr/share/doc/usd/30.rogue/)
109 .An Kenneth C. R. C. Arnold ,
112 Probably infinite, although none are known.
113 However, that Ice Monsters sometimes transfix you permanently is