1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.mon.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.mon.c,v 1.5 1999/11/16 10:26:37 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.mon.c,v 1.6 2008/06/05 18:01:49 swildner Exp $ */
7 #include "hack.mfndpos.h"
9 int warnlevel
; /* used by movemon and dochugw */
12 static const char *warnings
[] = {
13 "white", "pink", "red", "ruby", "purple", "black"
16 static int dochugw(struct monst
*);
17 static void mpickgold(struct monst
*);
18 static void mpickgems(struct monst
*);
19 static void dmonsfree(void);
20 static bool ishuman(struct monst
*);
31 /* find a monster that we haven't treated yet */
32 /* note that mtmp or mtmp->nmon might get killed
33 while mtmp moves, so we cannot just walk down the
34 chain (even new monsters might get created!) */
35 for(mtmp
= fmon
; mtmp
; mtmp
= mtmp
->nmon
)
36 if(mtmp
->mlstmv
< moves
) goto next_mon
;
37 /* treated all monsters */
43 /* most monsters drown in pools */
44 { boolean inpool
, iseel
;
46 inpool
= (levl
[mtmp
->mx
][mtmp
->my
].typ
== POOL
);
47 iseel
= (mtmp
->data
->mlet
== ';');
48 if(inpool
&& !iseel
) {
49 if(cansee(mtmp
->mx
,mtmp
->my
))
50 pline("%s drowns.", Monnam(mtmp
));
54 /* but eels have a difficult time outside */
55 if(iseel
&& !inpool
) {
56 if(mtmp
->mhp
> 1) mtmp
->mhp
--;
61 if(mtmp
->mblinded
&& !--mtmp
->mblinded
)
63 if(mtmp
->mfleetim
&& !--mtmp
->mfleetim
)
65 if(mtmp
->mimic
) continue;
66 if(mtmp
->mspeed
!= MSLOW
|| !(moves
%2)){
67 /* continue if the monster died fighting */
69 if(Conflict
&& cansee(mtmp
->mx
,mtmp
->my
)
70 && (fr
= fightm(mtmp
)) == 2)
72 if(fr
<0 && dochugw(mtmp
))
75 if(mtmp
->mspeed
== MFAST
&& dochugw(mtmp
))
79 warnlevel
-= u
.ulevel
;
80 if(warnlevel
>= SIZE(warnings
))
81 warnlevel
= SIZE(warnings
)-1;
83 if(warnlevel
> lastwarnlev
|| moves
> lastwarntime
+ 5){
85 switch(Warning
& (LEFT_RING
| RIGHT_RING
)){
87 rr
= "Your left ring glows";
90 rr
= "Your right ring glows";
92 case LEFT_RING
| RIGHT_RING
:
93 rr
= "Both your rings glow";
96 rr
= "Your fingertips glow";
99 pline("%s %s!", rr
, warnings
[warnlevel
]);
100 lastwarntime
= moves
;
101 lastwarnlev
= warnlevel
;
104 dmonsfree(); /* remove all dead monsters */
108 justswld(struct monst
*mtmp
, const char *name
)
115 kludge("%s swallows you!",name
);
124 youswld(struct monst
*mtmp
, int dam
, int die
, const char *name
)
126 if(mtmp
!= u
.ustuck
) return;
127 kludge("%s digests you!",name
);
129 if((int)u
.uswldtim
++ >= die
){ /* a3 */
130 pline("It totally digests you!");
133 if(u
.uhp
< 1) done_in_by(mtmp
);
134 /* flags.botlx = 1; */ /* should we show status line ? */
138 dochugw(struct monst
*mtmp
)
142 int d1
= dochug(mtmp
);
144 if(!d1
) /* monster still alive */
147 if(mtmp
->data
->mlevel
> warnlevel
)
148 if((dd
= dist(mtmp
->mx
,mtmp
->my
)) < dist(x
,y
))
151 warnlevel
= mtmp
->data
->mlevel
;
155 /* returns 1 if monster died moving, 0 otherwise */
157 dochug(struct monst
*mtmp
)
159 struct permonst
*mdat
;
160 int tmp
= 0, nearby
, scared
;
162 if(mtmp
->cham
&& !rn2(6))
163 newcham(mtmp
, &mons
[dlevel
+14+rn2(CMNUM
-14-dlevel
)]);
166 panic("bad monster %c (%d)",mdat
->mlet
,mdat
->mlevel
);
168 /* regenerate monsters */
169 if((!(moves
%20) || index(MREGEN
, mdat
->mlet
)) &&
170 mtmp
->mhp
< mtmp
->mhpmax
)
173 if(mtmp
->mfroz
) return(0); /* frozen monsters don't do anything */
176 /* wake up, or get out of here. */
177 /* ettins are hard to surprise */
178 /* Nymphs and Leprechauns do not easily wake up */
179 if(cansee(mtmp
->mx
,mtmp
->my
) &&
180 (!Stealth
|| (mdat
->mlet
== 'e' && rn2(10))) &&
181 (!index("NL",mdat
->mlet
) || !rn2(50)) &&
182 (Aggravate_monster
|| index("d1", mdat
->mlet
)
183 || (!rn2(7) && !mtmp
->mimic
)))
188 /* not frozen or sleeping: wipe out texts written in the dust */
189 wipe_engr_at(mtmp
->mx
, mtmp
->my
, 1);
191 /* confused monsters get unconfused with small probability */
192 if(mtmp
->mconf
&& !rn2(50)) mtmp
->mconf
= 0;
194 /* some monsters teleport */
195 if(mtmp
->mflee
&& index("tNL", mdat
->mlet
) && !rn2(40)){
199 if(mdat
->mmove
< rnd(6)) return(0);
201 /* fleeing monsters might regain courage */
202 if(mtmp
->mflee
&& !mtmp
->mfleetim
203 && mtmp
->mhp
== mtmp
->mhpmax
&& !rn2(25))
206 nearby
= (dist(mtmp
->mx
, mtmp
->my
) < 3);
207 scared
= (nearby
&& (sengr_at("Elbereth", u
.ux
, u
.uy
) ||
208 sobj_at(SCR_SCARE_MONSTER
, u
.ux
, u
.uy
)));
209 if(scared
&& !mtmp
->mflee
) {
211 mtmp
->mfleetim
= (rn2(7) ? rnd(10) : rnd(100));
217 (mtmp
->minvis
&& !rn2(3)) ||
218 (index("BIuy", mdat
->mlet
) && !rn2(4)) ||
219 (mdat
->mlet
== 'L' && !u
.ugold
&& (mtmp
->mgold
|| rn2(2))) ||
220 (!mtmp
->mcansee
&& !rn2(4)) ||
223 tmp
= m_move(mtmp
,0); /* 2: monster died moving */
224 if(tmp
== 2 || (tmp
&& mdat
->mmove
<= 12))
228 if(!index("Ea", mdat
->mlet
) && nearby
&&
229 !mtmp
->mpeaceful
&& u
.uhp
> 0 && !scared
) {
231 return(1); /* monster died (e.g. 'y' or 'F') */
233 /* extra movement for fast monsters */
234 if(mdat
->mmove
-12 > rnd(12)) tmp
= m_move(mtmp
,1);
239 m_move(struct monst
*mtmp
, int after
)
242 int nx
,ny
,omx
,omy
,appr
,nearer
,cnt
,i
,j
;
243 xchar gx
,gy
,nix
,niy
,chcnt
;
245 boolean likegold
= 0, likegems
= 0, likeobjs
;
246 char msym
= mtmp
->data
->mlet
;
247 schar mmoved
= 0; /* not strictly nec.: chi >= 0 will do */
251 if(mtmp
->mfroz
|| mtmp
->msleep
)
255 if(i
== 2) return(2); /* he died */
256 if(i
== 1) return(0); /* still in trap, so didnt move */
258 if(mtmp
->mhide
&& o_at(mtmp
->mx
,mtmp
->my
) && rn2(10))
259 return(0); /* do not leave hiding place */
266 /* my dog gets a special treatment */
268 return( dog_move(mtmp
, after
) );
271 /* likewise for shopkeeper */
273 mmoved
= shk_move(mtmp
);
276 mmoved
= 0; /* follow player outside shop */
279 /* and for the guard */
285 /* teleport if that lies in our nature ('t') or when badly wounded ('1') */
286 if((msym
== 't' && !rn2(5))
287 || (msym
== '1' && (mtmp
->mhp
< 7 || (!xdnstair
&& !rn2(5))
288 || levl
[u
.ux
][u
.uy
].typ
== STAIRS
))) {
289 if(mtmp
->mhp
< 7 || (msym
== 't' && rn2(2)))
297 /* spit fire ('D') or use a wand ('1') when appropriate */
298 if(index("D1", msym
))
301 if(msym
== 'U' && !mtmp
->mcan
&& canseemon(mtmp
) &&
302 mtmp
->mcansee
&& rn2(5)) {
304 pline("%s's gaze has confused you!", Monnam(mtmp
));
306 pline("You are getting more and more confused.");
307 if(rn2(3)) mtmp
->mcan
= 1;
308 Confusion
+= d(3,4); /* timeout */
311 if(!mtmp
->mflee
&& u
.uswallow
&& u
.ustuck
!= mtmp
) return(1);
313 if(mtmp
->mflee
) appr
= -1;
314 if(mtmp
->mconf
|| Invis
|| !mtmp
->mcansee
||
315 (index("BIy", msym
) && !rn2(3)))
321 if(msym
== 'L' && appr
== 1 && mtmp
->mgold
> u
.ugold
)
324 /* random criterion for 'smell' or track finding ability
325 should use mtmp->msmell or sth
328 ('a' <= msym
&& msym
<= 'z')) {
331 mroom
= inroom(omx
,omy
);
332 if(mroom
< 0 || mroom
!= inroom(u
.ux
,u
.uy
)){
333 cp
= gettrack(omx
,omy
);
341 /* look for gold or jewels nearby */
342 likegold
= (index("LOD", msym
) != NULL
);
343 likegems
= (index("ODu", msym
) != NULL
);
344 likeobjs
= mtmp
->mhide
;
345 #define SRCHRADIUS 25
346 { xchar mind
= SRCHRADIUS
; /* not too far away */
350 for(gold
= fgold
; gold
; gold
= gold
->ngold
)
351 if((dd
= DIST(omx
,omy
,gold
->gx
,gold
->gy
)) < mind
){
357 if(likegems
|| likeobjs
){
359 for(otmp
= fobj
; otmp
; otmp
= otmp
->nobj
)
360 if(likeobjs
|| otmp
->olet
== GEM_SYM
)
362 objects
[otmp
->otyp
].g_val
!= 0)
363 if((dd
= DIST(omx
,omy
,otmp
->ox
,otmp
->oy
)) < mind
){
369 if(mind
< SRCHRADIUS
&& appr
== -1) {
370 if(dist(omx
,omy
) < 10) {
379 cnt
= mfndpos(mtmp
,poss
,info
,
380 msym
== 'u' ? NOTONL
:
381 (msym
== '@' || msym
== '1') ? (ALLOW_SSM
| ALLOW_TRAPS
) :
382 index(UNDEAD
, msym
) ? NOGARLIC
: ALLOW_TRAPS
);
383 /* ALLOW_ROCK for some monsters ? */
386 for(i
=0; i
<cnt
; i
++) {
389 for(j
=0; j
<MTSZ
&& j
<cnt
-1; j
++)
390 if(nx
== mtmp
->mtrack
[j
].x
&& ny
== mtmp
->mtrack
[j
].y
)
391 if(rn2(4*(cnt
-j
))) goto nxti
;
393 /* some stupid compilers think that this is too complicated */
394 { int d1
= DIST(nx
,ny
,gx
,gy
);
395 int d2
= DIST(nix
,niy
,gx
,gy
);
399 nearer
= (DIST(nx
,ny
,gx
,gy
) < DIST(nix
,niy
,gx
,gy
));
401 if((appr
== 1 && nearer
) || (appr
== -1 && !nearer
) ||
403 (!appr
&& !rn2(++chcnt
))){
412 if(info
[chi
] & ALLOW_M
){
413 mtmp2
= m_at(nix
,niy
);
414 if(hitmm(mtmp
,mtmp2
) == 1 && rn2(4) &&
415 hitmm(mtmp2
,mtmp
) == 2) return(2);
418 if(info
[chi
] & ALLOW_U
){
419 hitu(mtmp
, d(mtmp
->data
->damn
, mtmp
->data
->damd
)+1);
424 for(j
=MTSZ
-1; j
>0; j
--) mtmp
->mtrack
[j
] = mtmp
->mtrack
[j
-1];
425 mtmp
->mtrack
[0].x
= omx
;
426 mtmp
->mtrack
[0].y
= omy
;
428 if(mtmp
->wormno
) worm_move(mtmp
);
431 if(msym
== 'u' && rn2(2)){
436 if(mtmp
->wormno
) worm_nomove(mtmp
);
441 if(mintrap(mtmp
) == 2) /* he died */
443 if(likegold
) mpickgold(mtmp
);
444 if(likegems
) mpickgems(mtmp
);
445 if(mtmp
->mhide
) mtmp
->mundetected
= 1;
452 mpickgold(struct monst
*mtmp
)
455 while((gold
= g_at(mtmp
->mx
, mtmp
->my
))){
456 mtmp
->mgold
+= gold
->amount
;
458 if(levl
[mtmp
->mx
][mtmp
->my
].scrsym
== '$')
459 newsym(mtmp
->mx
, mtmp
->my
);
464 mpickgems(struct monst
*mtmp
)
467 for(otmp
= fobj
; otmp
; otmp
= otmp
->nobj
)
468 if(otmp
->olet
== GEM_SYM
)
469 if(otmp
->ox
== mtmp
->mx
&& otmp
->oy
== mtmp
->my
)
470 if(mtmp
->data
->mlet
!= 'u' || objects
[otmp
->otyp
].g_val
!= 0){
472 mpickobj(mtmp
, otmp
);
473 if(levl
[mtmp
->mx
][mtmp
->my
].scrsym
== GEM_SYM
)
474 newsym(mtmp
->mx
, mtmp
->my
); /* %% */
475 return; /* pick only one object */
479 /* return number of acceptable neighbour positions */
481 mfndpos(struct monst
*mon
, coord poss
[9], int info
[9], int flag
)
483 int x
,y
,nx
,ny
,cnt
= 0,ntyp
;
490 nowtyp
= levl
[x
][y
].typ
;
492 pool
= (mon
->data
->mlet
== ';');
493 nexttry
: /* eels prefer the water, but if there is no water nearby,
494 they will crawl over land */
499 for(nx
= x
-1; nx
<= x
+1; nx
++) for(ny
= y
-1; ny
<= y
+1; ny
++)
500 if(nx
!= x
|| ny
!= y
) if(isok(nx
,ny
))
501 if(!IS_ROCK(ntyp
= levl
[nx
][ny
].typ
))
502 if(!(nx
!= x
&& ny
!= y
&& (nowtyp
== DOOR
|| ntyp
== DOOR
)))
503 if((ntyp
== POOL
) == pool
) {
505 if(nx
== u
.ux
&& ny
== u
.uy
){
506 if(!(flag
& ALLOW_U
)) continue;
508 } else if((mtmp
= m_at(nx
,ny
))){
509 if(!(flag
& ALLOW_M
)) continue;
512 if(!(flag
& ALLOW_TM
)) continue;
513 info
[cnt
] |= ALLOW_TM
;
516 if(sobj_at(CLOVE_OF_GARLIC
, nx
, ny
)) {
517 if(flag
& NOGARLIC
) continue;
518 info
[cnt
] |= NOGARLIC
;
520 if(sobj_at(SCR_SCARE_MONSTER
, nx
, ny
) ||
521 (!mon
->mpeaceful
&& sengr_at("Elbereth", nx
, ny
))) {
522 if(!(flag
& ALLOW_SSM
)) continue;
523 info
[cnt
] |= ALLOW_SSM
;
525 if(sobj_at(ENORMOUS_ROCK
, nx
, ny
)) {
526 if(!(flag
& ALLOW_ROCK
)) continue;
527 info
[cnt
] |= ALLOW_ROCK
;
529 if(!Invis
&& online(nx
,ny
)){
530 if(flag
& NOTONL
) continue;
533 /* we cannot avoid traps of an unknown kind */
534 { struct trap
*ttmp
= t_at(nx
, ny
);
537 tt
= 1 << ttmp
->ttyp
;
538 if(mon
->mtrapseen
& tt
){
539 if(!(flag
& tt
)) continue;
548 if(!cnt
&& pool
&& nowtyp
!= POOL
) {
558 return((x
-u
.ux
)*(x
-u
.ux
) + (y
-u
.uy
)*(y
-u
.uy
));
562 poisoned(const char *string
, const char *pname
)
566 if(Blind
) pline("It was poisoned.");
567 else pline("The %s was poisoned!",string
);
568 if(Poison_resistance
) {
569 pline("The poison doesn't seem to affect you.");
575 pline("I am afraid the poison was deadly ...");
579 losehp(rn1(10,6), pname
);
588 mondead(struct monst
*mtmp
)
594 if(mtmp
->isshk
) shkdead(mtmp
);
595 if(mtmp
->isgd
) gddead();
597 if(mtmp
->wormno
) wormdead(mtmp
);
602 /* called when monster is moved to larger structure */
604 replmon(struct monst
*mtmp
, struct monst
*mtmp2
)
610 if(u
.ustuck
== mtmp
) u
.ustuck
= mtmp2
;
611 if(mtmp2
->isshk
) replshk(mtmp
,mtmp2
);
612 if(mtmp2
->isgd
) replgd(mtmp
,mtmp2
);
616 relmon(struct monst
*mon
)
620 if(mon
== fmon
) fmon
= fmon
->nmon
;
622 for(mtmp
= fmon
; mtmp
->nmon
!= mon
; mtmp
= mtmp
->nmon
) ;
623 mtmp
->nmon
= mon
->nmon
;
627 /* we do not free monsters immediately, in order to have their name
628 available shortly after their demise */
629 struct monst
*fdmon
; /* chain of dead monsters, need not to be saved */
632 monfree(struct monst
*mtmp
)
642 while((mtmp
= fdmon
)){
649 unstuck(struct monst
*mtmp
)
651 if(u
.ustuck
== mtmp
) {
664 killed(struct monst
*mtmp
)
671 struct permonst
*mdat
;
673 if(mtmp
->cham
) mtmp
->data
= PM_CHAMELEON
;
675 if(Blind
) pline("You destroy it!");
677 pline("You destroy %s!",
678 mtmp
->mtame
? amonnam(mtmp
, "poor") : monnam(mtmp
));
681 if(!Blind
) pline("Your hands stop glowing blue.");
685 /* count killed monsters */
687 nk
= 1; /* in case we cannot find it in mons */
688 tmp
= mdat
- mons
; /* index in mons array (if not 'd', '@', ...) */
689 if(tmp
>= 0 && tmp
< CMNUM
+2) {
691 if((nk
= u
.nr_killed
[tmp
]) > MAXMONNO
&&
692 !index(fut_geno
, mdat
->mlet
))
693 charcat(fut_geno
, mdat
->mlet
);
696 /* punish bad behaviour */
697 if(mdat
->mlet
== '@') Telepat
= 0, u
.uluck
-= 2;
698 if(mtmp
->mpeaceful
|| mtmp
->mtame
) u
.uluck
--;
699 if(mdat
->mlet
== 'u') u
.uluck
-= 5;
700 if((int)u
.uluck
< LUCKMIN
) u
.uluck
= LUCKMIN
;
702 /* give experience points */
703 tmp
= 1 + mdat
->mlevel
* mdat
->mlevel
;
704 if(mdat
->ac
< 3) tmp
+= 2*(7 - mdat
->ac
);
705 if(index("AcsSDXaeRTVWU&In:P", mdat
->mlet
))
706 tmp
+= 2*mdat
->mlevel
;
707 if(index("DeV&P",mdat
->mlet
)) tmp
+= (7*mdat
->mlevel
);
708 if(mdat
->mlevel
> 6) tmp
+= 50;
709 if(mdat
->mlet
== ';') tmp
+= 1000;
712 /* ------- recent addition: make nr of points decrease
713 when this is not the first of this kind */
715 int ml
= mdat
->mlevel
;
717 if(ul
< 14) /* points are given based on present and future level */
718 for(tmp2
= 0; !tmp2
|| ul
+ tmp2
<= ml
; tmp2
++)
719 if(u
.uexp
+ 1 + (tmp
+ ((tmp2
<= 0) ? 0 : 4<<(tmp2
-1)))/nk
720 >= 10*pow((unsigned)(ul
-1)))
721 if(++ul
== 14) break;
724 tmp
= (tmp
+ ((tmp2
< 0) ? 0 : 4<<tmp2
))/nk
;
727 /* note: ul is not necessarily the future value of u.ulevel */
728 /* ------- end of recent valuation change ------- */
729 #endif /* NEW_SCORING */
731 more_experienced(tmp
,0);
733 while(u
.ulevel
< 14 && u
.uexp
>= newuexp()){
734 pline("Welcome to experience level %u.", ++u
.ulevel
);
736 if(tmp
< 3) tmp
= rnd(10);
742 /* dispose of monster and make cadaver */
743 x
= mtmp
->mx
; y
= mtmp
->my
;
746 if(tmp
== 'm') { /* he killed a minotaur, give him a wand of digging */
747 /* note: the dead minotaur will be on top of it! */
748 mksobj_at(WAN_DIGGING
, x
, y
);
749 /* if(cansee(x,y)) atl(x,y,fobj->olet); */
754 mksobj_at(WORM_TOOTH
, x
, y
);
758 if(!letter(tmp
) || (!index("mw", tmp
) && !rn2(3))) tmp
= 0;
760 if(ACCESSIBLE(levl
[x
][y
].typ
)) /* might be mimic in wall or dead eel*/
761 if(x
!= u
.ux
|| y
!= u
.uy
) /* might be here after swallowed */
762 if(index("NTVm&",mdat
->mlet
) || rn2(5)) {
763 struct obj
*obj2
= mkobj_at(tmp
,x
,y
);
771 kludge(const char *str
, const char *arg
)
774 if(*str
== '%') pline(str
,"It");
775 else pline(str
,"it");
776 } else pline(str
,arg
);
780 rescham(void) /* force all chameleons to become normal */
784 for(mtmp
= fmon
; mtmp
; mtmp
= mtmp
->nmon
)
787 newcham(mtmp
, PM_CHAMELEON
);
791 /* make a chameleon look like a new monster */
792 /* returns 1 if the monster actually changed */
794 newcham(struct monst
*mtmp
, struct permonst
*mdat
)
798 if(mdat
== mtmp
->data
) return(0); /* still the same monster */
800 if(mtmp
->wormno
) wormdead(mtmp
); /* throw tail away */
802 if (u
.ustuck
== mtmp
) {
813 hpd
= (mtmp
->data
->mlevel
)*8;
816 mhp
= (mdat
->mlevel
)*8;
817 /* new hp: same fraction of max as before */
818 mtmp
->mhp
= 2 + (hpn
*mhp
)/hpd
;
820 mtmp
->mhpmax
= 2 + (hpn
*mhp
)/hpd
;
821 mtmp
->minvis
= (mdat
->mlet
== 'I') ? 1 : 0;
823 if(mdat
->mlet
== 'w' && getwn(mtmp
)) initworm(mtmp
);
824 /* perhaps we should clear mtmp->mtame here? */
826 unpmon(mtmp
); /* necessary for 'I' and to force pmon */
831 /* Make monster mtmp next to you (if possible) */
833 mnexto(struct monst
*mtmp
)
836 mm
= enexto(u
.ux
, u
.uy
);
843 ishuman(struct monst
*mtmp
)
845 return(mtmp
->data
->mlet
== '@');
849 setmangry(struct monst
*mtmp
)
851 if(!mtmp
->mpeaceful
) return;
852 if(mtmp
->mtame
) return;
854 if(ishuman(mtmp
)) pline("%s gets angry!", Monnam(mtmp
));
857 /* not one hundred procent correct: now a snake may hide under an
860 canseemon(struct monst
*mtmp
)
862 return((!mtmp
->minvis
|| See_invisible
)
863 && (!mtmp
->mhide
|| !o_at(mtmp
->mx
,mtmp
->my
))
864 && cansee(mtmp
->mx
, mtmp
->my
));