2 * gamesupport.c - auxiliary routines for support of Phantasia
4 * $FreeBSD: src/games/phantasia/gamesupport.c,v 1.6 1999/11/16 02:57:33 billf Exp $
5 * $DragonFly: src/games/phantasia/gamesupport.c,v 1.3 2005/05/31 00:06:26 swildner Exp $
11 /* functions which we need to know about */
13 extern void userlist(bool);
15 extern int getanswer(const char *, bool);
16 extern void getstring(char *, int);
17 extern double infloat(void);
18 extern void more(int);
20 extern void cleanup(bool);
22 extern const char *descrstatus(struct player
*);
23 extern const char *descrtype(struct player
*, bool);
24 extern void error(const char *);
25 extern long findname(char *, struct player
*);
26 extern void freerecord(struct player
*, long);
27 extern void truncstring(char *);
28 extern void writerecord(struct player
*, long);
30 void changestats(bool);
33 void activelist(void);
34 void purgeoldplayers(void);
35 void enterscore(void);
37 /************************************************************************
39 / FUNCTION NAME: changestats()
41 / FUNCTION: examine/change statistics for a player
43 / AUTHOR: E. A. Estes, 12/4/85
46 / bool ingameflag - set if called while playing game (Wizard only)
50 / MODULES CALLED: freerecord(), writerecord(), descrstatus(), truncstring(),
51 / time(), more(), wmove(), wclear(), strcmp(), printw(), strcpy(),
52 / infloat(), waddstr(), cleanup(), findname(), userlist(), mvprintw(),
53 / localtime(), getanswer(), descrtype(), getstring()
55 / GLOBAL INPUTS: LINES, *Login, Other, Wizard, Player, *stdscr, Databuf[],
58 / GLOBAL OUTPUTS: Echo
61 / Prompt for player name to examine/change.
62 / If the name is NULL, print a list of all players.
63 / If we are called from within the game, check for the
64 / desired name being the same as the current player's name.
65 / Only the 'Wizard' may alter players.
66 / Items are changed only if a non-zero value is specified.
67 / To change an item to 0, use 0.1; it will be truncated later.
69 / Players may alter their names and passwords, if the following
71 / - current login matches the character's logins
72 / - the password is known
73 / - the player is not in the middle of the game (ingameflag == FALSE)
75 / The last condition is imposed for two reasons:
76 / - the game could possibly get a bit hectic if a player were
77 / continually changing his/her name
78 / - another player structure would be necessary to check for names
81 *************************************************************************/
84 changestats(bool ingameflag
)
86 static char flag
[2] = /* for printing values of bools */
88 struct player
*playerp
;/* pointer to structure to alter */
89 const char *prompt
; /* pointer to prompt string */
91 int today
; /* day of year of today */
92 int temp
; /* temporary variable */
93 long loc
; /* location in player file */
94 time_t now
; /* time now */
95 double dtemp
; /* temporary variable */
96 bool *bptr
; /* pointer to bool item to change */
97 double *dptr
; /* pointer to double item to change */
98 short *sptr
; /* pointer to short item to change */
103 /* get name of player to examine/alter */
105 mvaddstr(5, 0, "Which character do you want to look at ? ");
106 getstring(Databuf
, SZ_DATABUF
);
107 truncstring(Databuf
);
109 if (Databuf
[0] == '\0')
110 userlist(ingameflag
);
118 /* use 'Player' structure */
120 else if (strcmp(Databuf
, Player
.p_name
) == 0)
121 /* alter/examine current player */
127 /* use 'Other' structure */
130 /* find player on file */
131 if (loc
< 0L && (loc
= findname(Databuf
, playerp
)) < 0L)
132 /* didn't find player */
135 mvaddstr(11, 0, "Not found.");
140 today
= localtime(&now
)->tm_yday
;
145 /* print player structure, and prompt for action */
147 mvprintw(0, 0,"A:Name %s\n", playerp
->p_name
);
150 printw("B:Password %s\n", playerp
->p_password
);
152 addstr("B:Password XXXXXXXX\n");
154 printw(" :Login %s\n", playerp
->p_login
);
156 printw("C:Experience %.0f\n", playerp
->p_experience
);
157 printw("D:Level %.0f\n", playerp
->p_level
);
158 printw("E:Strength %.0f\n", playerp
->p_strength
);
159 printw("F:Sword %.0f\n", playerp
->p_sword
);
160 printw(" :Might %.0f\n", playerp
->p_might
);
161 printw("G:Energy %.0f\n", playerp
->p_energy
);
162 printw("H:Max-Energy %.0f\n", playerp
->p_maxenergy
);
163 printw("I:Shield %.0f\n", playerp
->p_shield
);
164 printw("J:Quickness %.0f\n", playerp
->p_quickness
);
165 printw("K:Quicksilver %.0f\n", playerp
->p_quksilver
);
166 printw(" :Speed %.0f\n", playerp
->p_speed
);
167 printw("L:Magic Level %.0f\n", playerp
->p_magiclvl
);
168 printw("M:Mana %.0f\n", playerp
->p_mana
);
169 printw("N:Brains %.0f\n", playerp
->p_brains
);
171 if (Wizard
|| playerp
->p_specialtype
!= SC_VALAR
)
172 mvaddstr(0, 40, descrstatus(playerp
));
174 mvprintw(1, 40, "O:Poison %0.3f\n", playerp
->p_poison
);
175 mvprintw(2, 40, "P:Gold %.0f\n", playerp
->p_gold
);
176 mvprintw(3, 40, "Q:Gem %.0f\n", playerp
->p_gems
);
177 mvprintw(4, 40, "R:Sin %0.3f\n", playerp
->p_sin
);
180 mvprintw(5, 40, "S:X-coord %.0f\n", playerp
->p_x
);
181 mvprintw(6, 40, "T:Y-coord %.0f\n", playerp
->p_y
);
185 mvaddstr(5, 40, "S:X-coord ?\n");
186 mvaddstr(6, 40, "T:Y-coord ?\n");
189 mvprintw(7, 40, "U:Age %ld\n", playerp
->p_age
);
190 mvprintw(8, 40, "V:Degenerated %d\n", playerp
->p_degenerated
);
192 mvprintw(9, 40, "W:Type %d (%s)\n",
193 playerp
->p_type
, descrtype(playerp
, FALSE
) + 1);
194 mvprintw(10, 40, "X:Special Type %d\n", playerp
->p_specialtype
);
195 mvprintw(11, 40, "Y:Lives %d\n", playerp
->p_lives
);
196 mvprintw(12, 40, "Z:Crowns %d\n", playerp
->p_crowns
);
197 mvprintw(13, 40, "0:Charms %d\n", playerp
->p_charms
);
198 mvprintw(14, 40, "1:Amulets %d\n", playerp
->p_amulets
);
199 mvprintw(15, 40, "2:Holy Water %d\n", playerp
->p_holywater
);
201 temp
= today
- playerp
->p_lastused
;
205 mvprintw(16, 40, "3:Lastused %d (%d)\n", playerp
->p_lastused
, temp
);
207 mvprintw(18, 8, "4:Palantir %c 5:Blessing %c 6:Virgin %c 7:Blind %c",
208 flag
[playerp
->p_palantir
],
209 flag
[playerp
->p_blessing
],
210 flag
[playerp
->p_virgin
],
211 flag
[playerp
->p_blindness
]);
214 mvprintw(19, 8, "8:Ring %c",
215 flag
[playerp
->p_ring
.ring_type
!= R_NONE
]);
217 mvprintw(19, 8, "8:Ring %d 9:Duration %d",
218 playerp
->p_ring
.ring_type
, playerp
->p_ring
.ring_duration
);
222 && (ingameflag
|| strcmp(Login
, playerp
->p_login
) != 0))
223 /* in game or not examining own character */
236 mvaddstr(20, 0, "!:Quit ?:Delete");
237 mvaddstr(21, 0, "What would you like to change ? ");
240 c
= getanswer(" ", TRUE
);
242 /* examining own player; allow to change name and password */
243 c
= getanswer("!BA", FALSE
);
247 case 'A': /* change name */
248 case 'B': /* change password */
250 /* prompt for password */
252 mvaddstr(23, 0, "Password ? ");
254 getstring(Databuf
, 9);
256 if (strcmp(Databuf
, playerp
->p_password
) != 0)
263 mvaddstr(23, 0, "New name: ");
264 getstring(Databuf
, SZ_NAME
);
265 truncstring(Databuf
);
266 if (Databuf
[0] != '\0')
267 if (Wizard
|| findname(Databuf
, &Other
) < 0L)
268 strcpy(playerp
->p_name
, Databuf
);
271 /* get new password */
277 /* get two copies of new password until they match */
280 mvaddstr(23, 0, "New password ? ");
281 getstring(Databuf
, SZ_PASSWORD
);
282 if (Databuf
[0] == '\0')
285 /* get second copy */
286 mvaddstr(23, 0, "One more time ? ");
287 getstring(playerp
->p_password
, SZ_PASSWORD
);
289 while (strcmp(playerp
->p_password
, Databuf
) != 0);
296 case 'C': /* change experience */
297 prompt
= "experience";
298 dptr
= &playerp
->p_experience
;
301 case 'D': /* change level */
303 dptr
= &playerp
->p_level
;
306 case 'E': /* change strength */
308 dptr
= &playerp
->p_strength
;
311 case 'F': /* change swords */
313 dptr
= &playerp
->p_sword
;
316 case 'G': /* change energy */
318 dptr
= &playerp
->p_energy
;
321 case 'H': /* change maximum energy */
322 prompt
= "max energy";
323 dptr
= &playerp
->p_maxenergy
;
326 case 'I': /* change shields */
328 dptr
= &playerp
->p_shield
;
331 case 'J': /* change quickness */
332 prompt
= "quickness";
333 dptr
= &playerp
->p_quickness
;
336 case 'K': /* change quicksilver */
337 prompt
= "quicksilver";
338 dptr
= &playerp
->p_quksilver
;
341 case 'L': /* change magic */
342 prompt
= "magic level";
343 dptr
= &playerp
->p_magiclvl
;
346 case 'M': /* change mana */
348 dptr
= &playerp
->p_mana
;
351 case 'N': /* change brains */
353 dptr
= &playerp
->p_brains
;
356 case 'O': /* change poison */
358 dptr
= &playerp
->p_poison
;
361 case 'P': /* change gold */
363 dptr
= &playerp
->p_gold
;
366 case 'Q': /* change gems */
368 dptr
= &playerp
->p_gems
;
371 case 'R': /* change sin */
373 dptr
= &playerp
->p_sin
;
376 case 'S': /* change x coord */
378 dptr
= &playerp
->p_x
;
381 case 'T': /* change y coord */
383 dptr
= &playerp
->p_y
;
386 case 'U': /* change age */
387 mvprintw(23, 0, "age = %ld; age = ", playerp
->p_age
);
390 playerp
->p_age
= (long) dtemp
;
393 case 'V': /* change degen */
394 mvprintw(23, 0, "degen = %d; degen = ", playerp
->p_degenerated
);
397 playerp
->p_degenerated
= (int) dtemp
;
400 case 'W': /* change type */
402 sptr
= &playerp
->p_type
;
405 case 'X': /* change special type */
406 prompt
= "special type";
407 sptr
= &playerp
->p_specialtype
;
410 case 'Y': /* change lives */
412 sptr
= &playerp
->p_lives
;
415 case 'Z': /* change crowns */
417 sptr
= &playerp
->p_crowns
;
420 case '0': /* change charms */
422 sptr
= &playerp
->p_charms
;
425 case '1': /* change amulet */
427 sptr
= &playerp
->p_amulets
;
430 case '2': /* change holy water */
431 prompt
= "holy water";
432 sptr
= &playerp
->p_holywater
;
435 case '3': /* change last-used */
436 prompt
= "last-used";
437 sptr
= &playerp
->p_lastused
;
440 case '4': /* change palantir */
442 bptr
= &playerp
->p_palantir
;
445 case '5': /* change blessing */
447 bptr
= &playerp
->p_blessing
;
450 case '6': /* change virgin */
452 bptr
= &playerp
->p_virgin
;
455 case '7': /* change blindness */
456 prompt
= "blindness";
457 bptr
= &playerp
->p_blindness
;
460 case '8': /* change ring type */
461 prompt
= "ring-type";
462 sptr
= &playerp
->p_ring
.ring_type
;
465 case '9': /* change ring duration */
466 prompt
= "ring-duration";
467 sptr
= &playerp
->p_ring
.ring_duration
;
470 case '!': /* quit, update */
472 (!ingameflag
|| playerp
!= &Player
))
473 /* turn off status if not modifying self */
475 playerp
->p_status
= S_OFF
;
476 playerp
->p_tampered
= T_OFF
;
479 writerecord(playerp
, loc
);
483 case '?': /* delete player */
484 if (ingameflag
&& playerp
== &Player
)
485 /* cannot delete self */
488 freerecord(playerp
, loc
);
496 mvprintw(23, 0, "%s = %f; %s = ", prompt
, *dptr
, prompt
);
503 mvprintw(23, 0, "%s = %d; %s = ", prompt
, *sptr
, prompt
);
506 *sptr
= (short) dtemp
;
510 mvprintw(23, 0, "%s = %c; %s = ", prompt
, flag
[*bptr
], prompt
);
511 c
= getanswer("\nTF", TRUE
);
520 /************************************************************************
522 / FUNCTION NAME: monstlist()
524 / FUNCTION: print a monster listing
526 / AUTHOR: E. A. Estes, 2/27/86
532 / MODULES CALLED: puts(), fread(), fseek(), printf()
534 / GLOBAL INPUTS: Curmonster, *Monstfp
536 / GLOBAL OUTPUTS: none
539 / Read monster file, and print a monster listing on standard output.
541 *************************************************************************/
546 int count
= 0; /* count in file */
548 puts(" #) Name Str Brain Quick Energy Exper Treas Type Flock%\n");
549 fseek(Monstfp
, 0L, 0);
550 while (fread((char *) &Curmonster
, SZ_MONSTERSTRUCT
, 1, Monstfp
) == 1)
551 printf("%2d) %-20.20s%4.0f %4.0f %2.0f %5.0f %5.0f %2d %2d %3.0f\n", count
++,
552 Curmonster
.m_name
, Curmonster
.m_strength
, Curmonster
.m_brains
,
553 Curmonster
.m_speed
, Curmonster
.m_energy
, Curmonster
.m_experience
,
554 Curmonster
.m_treasuretype
, Curmonster
.m_type
, Curmonster
.m_flock
);
557 /************************************************************************
559 / FUNCTION NAME: scorelist()
561 / FUNCTION: print player score board
563 / AUTHOR: E. A. Estes, 12/4/85
569 / MODULES CALLED: fread(), fopen(), printf(), fclose()
573 / GLOBAL OUTPUTS: none
576 / Read the scoreboard file and print the contents.
578 *************************************************************************/
583 struct scoreboard sbuf
; /* for reading entries */
584 FILE *fp
; /* to open the file */
586 if ((fp
= fopen(_PATH_SCORE
, "r")) != NULL
)
588 while (fread((char *) &sbuf
, SZ_SCORESTRUCT
, 1, fp
) == 1)
589 printf("%-20s (%-9s) Level: %6.0f Type: %s\n",
590 sbuf
.sb_name
, sbuf
.sb_login
, sbuf
.sb_level
, sbuf
.sb_type
);
595 /************************************************************************
597 / FUNCTION NAME: activelist()
599 / FUNCTION: print list of active players to standard output
601 / AUTHOR: E. A. Estes, 3/7/86
607 / MODULES CALLED: descrstatus(), fread(), fseek(), printf(), descrtype()
609 / GLOBAL INPUTS: Other, *Playersfp
611 / GLOBAL OUTPUTS: none
614 / Read player file, and print list of active records to standard output.
616 *************************************************************************/
621 fseek(Playersfp
, 0L, 0);
622 printf("Current characters on file are:\n\n");
624 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
625 if (Other
.p_status
!= S_NOTUSED
)
626 printf("%-20s (%-9s) Level: %6.0f %s (%s)\n",
627 Other
.p_name
, Other
.p_login
, Other
.p_level
,
628 descrtype(&Other
, FALSE
), descrstatus(&Other
));
632 /************************************************************************
634 / FUNCTION NAME: purgeoldplayers()
636 / FUNCTION: purge inactive players from player file
638 / AUTHOR: E. A. Estes, 12/4/85
644 / MODULES CALLED: freerecord(), time(), fread(), fseek(), localtime()
646 / GLOBAL INPUTS: Other, *Playersfp
648 / GLOBAL OUTPUTS: none
651 / Delete characters which have not been used with the last
654 *************************************************************************/
657 purgeoldplayers(void)
659 int today
; /* day of year for today */
660 int daysold
; /* how many days since the character has been used */
661 time_t ltime
; /* time in seconds */
662 long loc
= 0L; /* location in file */
665 today
= localtime(<ime
)->tm_yday
;
669 fseek(Playersfp
, loc
, 0);
670 if (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) != 1)
673 daysold
= today
- Other
.p_lastused
;
677 if (daysold
> N_DAYSOLD
)
678 /* player hasn't been used in a while; delete */
679 freerecord(&Other
, loc
);
681 loc
+= SZ_PLAYERSTRUCT
;
685 /************************************************************************
687 / FUNCTION NAME: enterscore()
689 / FUNCTION: enter player into scoreboard
691 / AUTHOR: E. A. Estes, 12/4/85
697 / MODULES CALLED: fread(), fseek(), fopen(), error(), strcmp(), fclose(),
698 / strcpy(), fwrite(), descrtype()
700 / GLOBAL INPUTS: Player
702 / GLOBAL OUTPUTS: none
705 / The scoreboard keeps track of the highest character on a
707 / Search the scoreboard for an entry for the current login,
708 / if an entry is found, and it is lower than the current player,
709 / replace it, otherwise create an entry.
711 *************************************************************************/
716 struct scoreboard sbuf
; /* buffer to read in scoreboard entries */
717 FILE *fp
; /* to open scoreboard file */
718 long loc
= 0L; /* location in scoreboard file */
719 bool found
= FALSE
; /* set if we found an entry for this login */
721 if ((fp
= fopen(_PATH_SCORE
, "r+")) != NULL
)
723 while (fread((char *) &sbuf
, SZ_SCORESTRUCT
, 1, fp
) == 1)
724 if (strcmp(Player
.p_login
, sbuf
.sb_login
) == 0)
730 loc
+= SZ_SCORESTRUCT
;
739 * At this point, 'loc' will either indicate a point beyond
740 * the end of file, or the place where the previous entry
744 if ((!found
) || Player
.p_level
> sbuf
.sb_level
)
745 /* put new entry in for this login */
747 strcpy(sbuf
.sb_login
, Player
.p_login
);
748 strcpy(sbuf
.sb_name
, Player
.p_name
);
749 sbuf
.sb_level
= Player
.p_level
;
750 strcpy(sbuf
.sb_type
, descrtype(&Player
, TRUE
));
755 fwrite((char *) &sbuf
, SZ_SCORESTRUCT
, 1, fp
);