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33 * @(#)torped.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/torped.c,v 1.5 1999/11/30 03:49:55 billf Exp $
35 * $DragonFly: src/games/trek/torped.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
41 static int randcourse(int);
44 ** PHOTON TORPEDO CONTROL
46 ** Either one or three photon torpedoes are fired. If three
47 ** are fired, it is called a "burst" and you also specify
50 ** Torpedoes are never 100% accurate. There is always a random
51 ** cludge factor in their course which is increased if you have
52 ** your shields up. Hence, you will find that they are more
53 ** accurate at close range. However, they have the advantage that
54 ** at long range they don't lose any of their power as phasers
55 ** do, i.e., a hit is a hit is a hit, by any other name.
57 ** When the course spreads too much, you get a misfire, and the
58 ** course is randomized even more. You also have the chance that
59 ** the misfire damages your torpedo tubes.
63 torped(__unused
int unused
)
77 printf("Federation regulations do not permit attack while cloaked.\n");
80 if (check_out(TORPED
))
84 printf("All photon torpedos expended\n");
89 course
= getintpar("Torpedo course");
90 if (course
< 0 || course
> 360)
94 /* need at least three torpedoes for a burst */
97 printf("No-burst mode selected\n");
102 /* see if the user wants one */
105 k
= ungetc(cgetc(0), stdin
);
106 if (k
>= '0' && k
<= '9')
112 burst
= getynpar("Do you want a burst");
116 burst
= getintpar("burst angle");
120 printf("Maximum burst angle is 15 degrees\n");
131 for (; n
&& n
<= 3; n
++)
133 /* select a nice random course */
134 course2
= course
+ randcourse(n
);
135 angle
= course2
* 0.0174532925; /* convert to radians */
144 x
= Ship
.sectx
+ 0.5;
145 y
= Ship
.secty
+ 0.5;
146 if (Ship
.cond
!= DOCKED
)
148 printf("Torpedo track");
150 printf(", torpedo number %d", n
);
151 printf(":\n%6.1f\t%4.1f\n", x
, y
);
156 if (x
< 0.0 || x
>= sectsize
|| y
< 0.0 || y
>= sectsize
)
158 printf("Torpedo missed\n");
161 printf("%6.1f\t%4.1f\n", x
, y
);
162 switch (Sect
[ix
][iy
])
168 printf("Torpedo disappears into a black hole\n");
172 for (k
= 0; k
< Etc
.nkling
; k
++)
174 if (Etc
.klingon
[k
].x
!= ix
|| Etc
.klingon
[k
].y
!= iy
)
176 Etc
.klingon
[k
].power
-= 500 + ranf(501);
177 if (Etc
.klingon
[k
].power
> 0)
179 printf("*** Hit on Klingon at %d,%d: extensive damages\n",
197 killb(Ship
.quadx
, Ship
.quady
);
201 printf("Unknown object %c at %d,%d destroyed\n",
202 Sect
[ix
][iy
], ix
, iy
);
203 Sect
[ix
][iy
] = EMPTY
;
208 if (damaged(TORPED
) || Quad
[Ship
.quadx
][Ship
.quady
].stars
< 0)
219 ** This routine randomizes the course for torpedo number 'n'.
220 ** Other things handled by this routine are misfires, damages
221 ** to the tubes, etc.
230 d
= ((franf() + franf()) - 1.0) * 20;
233 printf("Photon tubes misfire");
237 printf(" on torpedo %d\n", n
);
240 damage(TORPED
, 0.2 * abs(d
) * (franf() + 1.0));
242 d
*= 1.0 + 2.0 * franf();
244 if (Ship
.shldup
|| Ship
.cond
== DOCKED
)
247 r
= 1.0 + r
/ Param
.shield
;
248 if (Ship
.cond
== DOCKED
)