1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.u_init.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.u_init.c,v 1.4 1999/11/16 02:57:13 billf Exp $ */
4 /* $DragonFly: src/games/hack/hack.u_init.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
7 #define Strcpy (void) strcpy
8 #define Strcat (void) strcat
10 #define UNDEF_SPE '\177'
13 char pl_character
[PL_CSIZ
];
15 * must all have distinct first letter
16 * roles[4] may be changed to -man
18 char roles
[][12 + 1] = {
19 "Tourist", "Speleologist", "Fighter", "Knight",
22 #define NR_OF_ROLES SIZE(roles)
23 char rolesyms
[NR_OF_ROLES
+ 1]; /* filled by u_init() */
34 struct trobj Extra_objs
[] = {
40 struct trobj Cave_man
[] = {
41 { MACE
, 1, WEAPON_SYM
, 1, 1 },
42 { BOW
, 1, WEAPON_SYM
, 1, 1 },
43 { ARROW
, 0, WEAPON_SYM
, 25, 1 }, /* quan is variable */
44 { LEATHER_ARMOR
, 0, ARMOR_SYM
, 1, 1 },
48 struct trobj Fighter
[] = {
49 { TWO_HANDED_SWORD
, 0, WEAPON_SYM
, 1, 1 },
50 { RING_MAIL
, 0, ARMOR_SYM
, 1, 1 },
54 struct trobj Knight
[] = {
55 { LONG_SWORD
, 0, WEAPON_SYM
, 1, 1 },
56 { SPEAR
, 2, WEAPON_SYM
, 1, 1 },
57 { RING_MAIL
, 1, ARMOR_SYM
, 1, 1 },
58 { HELMET
, 0, ARMOR_SYM
, 1, 1 },
59 { SHIELD
, 0, ARMOR_SYM
, 1, 1 },
60 { PAIR_OF_GLOVES
, 0, ARMOR_SYM
, 1, 1 },
64 struct trobj Speleologist
[] = {
65 { STUDDED_LEATHER_ARMOR
, 0, ARMOR_SYM
, 1, 1 },
66 { UNDEF_TYP
, 0, POTION_SYM
, 2, 0 },
67 { FOOD_RATION
, 0, FOOD_SYM
, 3, 1 },
68 { PICK_AXE
, UNDEF_SPE
, TOOL_SYM
, 1, 0 },
69 { ICE_BOX
, 0, TOOL_SYM
, 1, 0 },
73 struct trobj Tinopener
[] = {
74 { CAN_OPENER
, 0, TOOL_SYM
, 1, 1 },
78 struct trobj Tourist
[] = {
79 { UNDEF_TYP
, 0, FOOD_SYM
, 10, 1 },
80 { POT_EXTRA_HEALING
, 0, POTION_SYM
, 2, 0 },
81 { EXPENSIVE_CAMERA
, 0, TOOL_SYM
, 1, 1 },
82 { DART
, 2, WEAPON_SYM
, 25, 1 }, /* quan is variable */
86 struct trobj Wizard
[] = {
87 { ELVEN_CLOAK
, 0, ARMOR_SYM
, 1, 1 },
88 { UNDEF_TYP
, UNDEF_SPE
, WAND_SYM
, 2, 0 },
89 { UNDEF_TYP
, UNDEF_SPE
, RING_SYM
, 2, 0 },
90 { UNDEF_TYP
, UNDEF_SPE
, POTION_SYM
, 2, 0 },
91 { UNDEF_TYP
, UNDEF_SPE
, SCROLL_SYM
, 3, 0 },
95 static void ini_inv(struct trobj
*);
97 static void wiz_inv(void);
99 static int role_index(char);
105 char exper
= 'y', pc
;
106 if(flags
.female
) /* should have been set in HACKOPTIONS */
107 strlcpy(roles
[4], "Cave-woman", sizeof(roles
[4]));
108 for(i
= 0; i
< NR_OF_ROLES
; i
++)
109 rolesyms
[i
] = roles
[i
][0];
112 if((pc
= pl_character
[0])) {
113 if('a' <= pc
&& pc
<= 'z') pc
+= 'A'-'a';
114 if((i
= role_index(pc
)) >= 0)
115 goto got_suffix
; /* implies experienced */
116 printf("\nUnknown role: %c\n", pc
);
117 pl_character
[0] = pc
= 0;
120 printf("\nAre you an experienced player? [ny] ");
122 while(!index("ynYN \n\004", (exper
= readchar())))
124 if(exper
== '\004') /* Give him an opportunity to get out */
126 printf("%c\n", exper
); /* echo */
127 if(index("Nn \n", exper
)) {
132 printf("\nTell me what kind of character you are:\n");
134 for(i
= 0; i
< NR_OF_ROLES
; i
++) {
135 printf(" a %s", roles
[i
]);
138 else if(i
< NR_OF_ROLES
- 2)
140 else if(i
== NR_OF_ROLES
- 2)
143 printf("? [%s] ", rolesyms
);
145 while((pc
= readchar())) {
146 if('a' <= pc
&& pc
<= 'z') pc
+= 'A'-'a';
147 if((i
= role_index(pc
)) >= 0) {
148 printf("%c\n", pc
); /* echo */
149 fflush(stdout
); /* should be seen */
154 if(pc
== '\004') /* Give him the opportunity to get out */
163 printf("\nI'll choose a character for you.\n");
164 i
= rn2(NR_OF_ROLES
);
166 printf("This game you will be a%s %s.\n",
167 exper
? "n experienced" : "",
170 /* give him some feedback in case mklev takes much time */
180 strncpy(pl_character
, roles
[i
], PL_CSIZ
-1);
181 pl_character
[PL_CSIZ
-1] = 0;
190 uarm
= uarm2
= uarmh
= uarms
= uarmg
= uwep
= uball
= uchain
=
196 Cave_man
[2].trquan
= 12 + rnd(9)*rnd(9);
197 u
.uhp
= u
.uhpmax
= 16;
198 u
.ustr
= u
.ustrmax
= 18;
203 Tourist
[3].trquan
= 20 + rnd(20);
204 u
.ugold
= u
.ugold0
= rnd(1000);
205 u
.uhp
= u
.uhpmax
= 10;
206 u
.ustr
= u
.ustrmax
= 8;
208 if(!rn2(25)) ini_inv(Tinopener
);
212 for(i
=1; i
<=4; i
++) if(!rn2(5))
213 Wizard
[i
].trquan
+= rn2(3) - 1;
214 u
.uhp
= u
.uhpmax
= 15;
215 u
.ustr
= u
.ustrmax
= 16;
222 u
.uhp
= u
.uhpmax
= 12;
223 u
.ustr
= u
.ustrmax
= 10;
224 ini_inv(Speleologist
);
225 if(!rn2(10)) ini_inv(Tinopener
);
229 u
.uhp
= u
.uhpmax
= 12;
230 u
.ustr
= u
.ustrmax
= 10;
235 u
.uhp
= u
.uhpmax
= 14;
236 u
.ustr
= u
.ustrmax
= 17;
239 default: /* impossible */
240 u
.uhp
= u
.uhpmax
= 12;
241 u
.ustr
= u
.ustrmax
= 16;
245 int d1
= rn2(7) - 2; /* biased variation */
251 if(wizard
) wiz_inv();
254 /* make sure he can carry all he has - especially for T's */
255 while(inv_weight() > 0 && u
.ustr
< 118)
256 u
.ustr
++, u
.ustrmax
++;
260 ini_inv(struct trobj
*trop
)
263 while(trop
->trolet
) {
264 obj
= mkobj(trop
->trolet
);
265 obj
->known
= trop
->trknown
;
266 /* not obj->dknown = 1; - let him look at it at least once */
268 if(obj
->olet
== WEAPON_SYM
){
269 obj
->quan
= trop
->trquan
;
272 if(trop
->trspe
!= UNDEF_SPE
)
273 obj
->spe
= trop
->trspe
;
274 if(trop
->trotyp
!= UNDEF_TYP
)
275 obj
->otyp
= trop
->trotyp
;
277 if(obj
->otyp
== WAN_WISHING
) /* gitpyr!robert */
278 obj
->otyp
= WAN_DEATH
;
279 obj
->owt
= weight(obj
); /* defined after setting otyp+quan */
281 if(obj
->olet
== ARMOR_SYM
){
284 if(!uarms
) setworn(obj
, W_ARMS
);
287 if(!uarmh
) setworn(obj
, W_ARMH
);
290 if(!uarmg
) setworn(obj
, W_ARMG
);
297 if(!uarm
) setworn(obj
, W_ARM
);
300 if(obj
->olet
== WEAPON_SYM
)
301 if(!uwep
) setuwep(obj
);
303 if(--trop
->trquan
) continue; /* make a similar object */
305 if(trop
->trquan
) { /* check if zero first */
308 continue; /* make a similar object */
310 #endif /* PYRAMID_BUG */
319 struct trobj
*trop
= &Extra_objs
[0];
320 char *ep
= getenv("INVENT");
325 if(ep
) while(*ep
== ',' || *ep
== ' ') ep
++;
326 if(type
<= 0 || type
> NROFOBJECTS
) continue;
328 trop
->trolet
= objects
[type
].oc_olet
;
334 /* give him a wand of wishing by default */
335 trop
->trotyp
= WAN_WISHING
;
336 trop
->trolet
= WAND_SYM
;
348 if((p
= rindex(plname
, '-'))) {
350 pl_character
[0] = p
[1];
361 { /* must be called only from u_init() */
362 /* so that rolesyms[] is defined */
365 if((cp
= index(rolesyms
, pc
)))
366 return(cp
- rolesyms
);