fd - Fix panic due to device_busy
[dragonfly.git] / games / rogue / pack.c
bloba3bb3723b0f582fe974c691486bc6b96e5682856
1 /*
2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 * SUCH DAMAGE.
36 * @(#)pack.c 8.1 (Berkeley) 5/31/93
37 * $FreeBSD: src/games/rogue/pack.c,v 1.8 1999/11/30 03:49:25 billf Exp $
38 * $DragonFly: src/games/rogue/pack.c,v 1.4 2006/09/02 19:31:07 pavalos Exp $
42 * pack.c
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
49 * gain or profit.
53 #include <unistd.h>
54 #include "rogue.h"
56 const char *curse_message = "you can't, it appears to be cursed";
58 extern short levitate;
60 static object *check_duplicate(object *, object *);
61 static int next_avail_ichar(void);
62 static boolean mask_pack(const object *, unsigned short);
63 static boolean is_pack_letter(short *, unsigned short *);
65 object *
66 add_to_pack(object *obj, object *pack, int condense)
68 object *op;
70 if (condense) {
71 if ((op = check_duplicate(obj, pack))) {
72 free_object(obj);
73 return(op);
74 } else {
75 obj->ichar = next_avail_ichar();
78 if (pack->next_object == 0) {
79 pack->next_object = obj;
80 } else {
81 op = pack->next_object;
83 while (op->next_object) {
84 op = op->next_object;
86 op->next_object = obj;
88 obj->next_object = 0;
89 return(obj);
92 void
93 take_from_pack(object *obj, object *pack)
95 while (pack->next_object != obj) {
96 pack = pack->next_object;
98 pack->next_object = pack->next_object->next_object;
101 /* Note: *status is set to 0 if the rogue attempts to pick up a scroll
102 * of scare-monster and it turns to dust. *status is otherwise set to 1.
105 object *
106 pick_up(int row, int col, short *status)
108 object *obj;
110 *status = 1;
112 if (levitate) {
113 message("you're floating in the air!", 0);
114 return(NULL);
116 obj = object_at(&level_objects, row, col);
117 if (!obj) {
118 message("pick_up(): inconsistent", 1);
119 return(obj);
121 if ( (obj->what_is == SCROL) &&
122 (obj->which_kind == SCARE_MONSTER) &&
123 obj->picked_up) {
124 message("the scroll turns to dust as you pick it up", 0);
125 dungeon[row][col] &= (~OBJECT);
126 vanish(obj, 0, &level_objects);
127 *status = 0;
128 if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
129 id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
131 return(NULL);
133 if (obj->what_is == GOLD) {
134 rogue.gold += obj->quantity;
135 dungeon[row][col] &= ~(OBJECT);
136 take_from_pack(obj, &level_objects);
137 print_stats(STAT_GOLD);
138 return(obj); /* obj will be free_object()ed in caller */
140 if (pack_count(obj) >= MAX_PACK_COUNT) {
141 message("pack too full", 1);
142 return(NULL);
144 dungeon[row][col] &= ~(OBJECT);
145 take_from_pack(obj, &level_objects);
146 obj = add_to_pack(obj, &rogue.pack, 1);
147 obj->picked_up = 1;
148 return(obj);
151 void
152 drop(void)
154 object *obj, *new;
155 short ch;
156 char desc[DCOLS];
158 if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
159 message("there's already something there", 0);
160 return;
162 if (!rogue.pack.next_object) {
163 message("you have nothing to drop", 0);
164 return;
166 if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
167 return;
169 if (!(obj = get_letter_object(ch))) {
170 message("no such item.", 0);
171 return;
173 if (obj->in_use_flags & BEING_WIELDED) {
174 if (obj->is_cursed) {
175 message(curse_message, 0);
176 return;
178 unwield(rogue.weapon);
179 } else if (obj->in_use_flags & BEING_WORN) {
180 if (obj->is_cursed) {
181 message(curse_message, 0);
182 return;
184 mv_aquatars();
185 unwear(rogue.armor);
186 print_stats(STAT_ARMOR);
187 } else if (obj->in_use_flags & ON_EITHER_HAND) {
188 if (obj->is_cursed) {
189 message(curse_message, 0);
190 return;
192 un_put_on(obj);
194 obj->row = rogue.row;
195 obj->col = rogue.col;
197 if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
198 obj->quantity--;
199 new = alloc_object();
200 *new = *obj;
201 new->quantity = 1;
202 obj = new;
203 } else {
204 obj->ichar = 'L';
205 take_from_pack(obj, &rogue.pack);
207 place_at(obj, rogue.row, rogue.col);
208 strcpy(desc, "dropped ");
209 get_desc(obj, desc+8);
210 message(desc, 0);
211 reg_move();
214 static object *
215 check_duplicate(object *obj, object *pack)
217 object *op;
219 if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
220 return(0);
222 if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
223 return(0);
225 op = pack->next_object;
227 while (op) {
228 if ((op->what_is == obj->what_is) &&
229 (op->which_kind == obj->which_kind)) {
231 if ((obj->what_is != WEAPON) ||
232 ((obj->what_is == WEAPON) &&
233 ((obj->which_kind == ARROW) ||
234 (obj->which_kind == DAGGER) ||
235 (obj->which_kind == DART) ||
236 (obj->which_kind == SHURIKEN)) &&
237 (obj->quiver == op->quiver))) {
238 op->quantity += obj->quantity;
239 return(op);
242 op = op->next_object;
244 return(0);
247 static int
248 next_avail_ichar(void)
250 object *obj;
251 int i;
252 boolean ichars[26];
254 for (i = 0; i < 26; i++) {
255 ichars[i] = 0;
257 obj = rogue.pack.next_object;
258 while (obj) {
259 ichars[(obj->ichar - 'a')] = 1;
260 obj = obj->next_object;
262 for (i = 0; i < 26; i++) {
263 if (!ichars[i]) {
264 return(i + 'a');
267 return('?');
270 void
271 wait_for_ack(void)
273 if (!isatty(0) || !isatty(1))
274 return;
275 while (rgetchar() != ' ') ;
278 short
279 pack_letter(const char *prompt, unsigned short mask)
281 short ch;
282 unsigned short tmask = mask;
284 if (!mask_pack(&rogue.pack, mask)) {
285 message("nothing appropriate", 0);
286 return(CANCEL);
288 for (;;) {
290 message(prompt, 0);
292 for (;;) {
293 ch = rgetchar();
294 if (!is_pack_letter(&ch, &mask)) {
295 sound_bell();
296 } else {
297 break;
301 if (ch == LIST) {
302 check_message();
303 mask = tmask;
304 inventory(&rogue.pack, mask);
305 } else {
306 break;
308 mask = tmask;
310 check_message();
311 return(ch);
314 void
315 take_off(void)
317 char desc[DCOLS];
318 object *obj;
320 if (rogue.armor) {
321 if (rogue.armor->is_cursed) {
322 message(curse_message, 0);
323 } else {
324 mv_aquatars();
325 obj = rogue.armor;
326 unwear(rogue.armor);
327 strcpy(desc, "was wearing ");
328 get_desc(obj, desc+12);
329 message(desc, 0);
330 print_stats(STAT_ARMOR);
331 reg_move();
333 } else {
334 message("not wearing any", 0);
338 void
339 wear(void)
341 short ch;
342 object *obj;
343 char desc[DCOLS];
345 if (rogue.armor) {
346 message("you're already wearing some", 0);
347 return;
349 ch = pack_letter("wear what?", ARMOR);
351 if (ch == CANCEL) {
352 return;
354 if (!(obj = get_letter_object(ch))) {
355 message("no such item.", 0);
356 return;
358 if (obj->what_is != ARMOR) {
359 message("you can't wear that", 0);
360 return;
362 obj->identified = 1;
363 strcpy(desc, "wearing ");
364 get_desc(obj, desc + 8);
365 message(desc, 0);
366 do_wear(obj);
367 print_stats(STAT_ARMOR);
368 reg_move();
371 void
372 unwear(object *obj)
374 if (obj) {
375 obj->in_use_flags &= (~BEING_WORN);
377 rogue.armor = NULL;
380 void
381 do_wear(object *obj)
383 rogue.armor = obj;
384 obj->in_use_flags |= BEING_WORN;
385 obj->identified = 1;
388 void
389 wield(void)
391 short ch;
392 object *obj;
393 char desc[DCOLS];
395 if (rogue.weapon && rogue.weapon->is_cursed) {
396 message(curse_message, 0);
397 return;
399 ch = pack_letter("wield what?", WEAPON);
401 if (ch == CANCEL) {
402 return;
404 if (!(obj = get_letter_object(ch))) {
405 message("No such item.", 0);
406 return;
408 if (obj->what_is & (ARMOR | RING)) {
409 sprintf(desc, "you can't wield %s",
410 ((obj->what_is == ARMOR) ? "armor" : "rings"));
411 message(desc, 0);
412 return;
414 if (obj->in_use_flags & BEING_WIELDED) {
415 message("in use", 0);
416 } else {
417 unwield(rogue.weapon);
418 strcpy(desc, "wielding ");
419 get_desc(obj, desc + 9);
420 message(desc, 0);
421 do_wield(obj);
422 reg_move();
426 void
427 do_wield(object *obj)
429 rogue.weapon = obj;
430 obj->in_use_flags |= BEING_WIELDED;
433 void
434 unwield(object *obj)
436 if (obj) {
437 obj->in_use_flags &= (~BEING_WIELDED);
439 rogue.weapon = NULL;
442 void
443 call_it(void)
445 short ch;
446 object *obj;
447 struct id *id_table;
448 char buf[MAX_TITLE_LENGTH+2];
450 ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
452 if (ch == CANCEL) {
453 return;
455 if (!(obj = get_letter_object(ch))) {
456 message("no such item.", 0);
457 return;
459 if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
460 message("surely you already know what that's called", 0);
461 return;
463 id_table = get_id_table(obj);
465 if (get_input_line("call it:","",buf,id_table[obj->which_kind].title,1,1)) {
466 id_table[obj->which_kind].id_status = CALLED;
467 strcpy(id_table[obj->which_kind].title, buf);
471 short
472 pack_count(const object *new_obj)
474 object *obj;
475 short count = 0;
477 obj = rogue.pack.next_object;
479 while (obj) {
480 if (obj->what_is != WEAPON) {
481 count += obj->quantity;
482 } else if (!new_obj) {
483 count++;
484 } else if ((new_obj->what_is != WEAPON) ||
485 ((obj->which_kind != ARROW) &&
486 (obj->which_kind != DAGGER) &&
487 (obj->which_kind != DART) &&
488 (obj->which_kind != SHURIKEN)) ||
489 (new_obj->which_kind != obj->which_kind) ||
490 (obj->quiver != new_obj->quiver)) {
491 count++;
493 obj = obj->next_object;
495 return(count);
498 static boolean
499 mask_pack(const object *pack, unsigned short mask)
501 while (pack->next_object) {
502 pack = pack->next_object;
503 if (pack->what_is & mask) {
504 return(1);
507 return(0);
510 static boolean
511 is_pack_letter(short *c, unsigned short *mask)
513 if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
514 (*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
515 switch(*c) {
516 case '?':
517 *mask = SCROL;
518 break;
519 case '!':
520 *mask = POTION;
521 break;
522 case ':':
523 *mask = FOOD;
524 break;
525 case ')':
526 *mask = WEAPON;
527 break;
528 case ']':
529 *mask = ARMOR;
530 break;
531 case '/':
532 *mask = WAND;
533 break;
534 case '=':
535 *mask = RING;
536 break;
537 case ',':
538 *mask = AMULET;
539 break;
541 *c = LIST;
542 return(1);
544 return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
547 boolean
548 has_amulet(void)
550 return(mask_pack(&rogue.pack, AMULET));
553 void
554 kick_into_pack(void)
556 object *obj;
557 char desc[DCOLS];
558 short n, stat;
560 if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
561 message("nothing here", 0);
562 } else {
563 if ((obj = pick_up(rogue.row, rogue.col, &stat))) {
564 get_desc(obj, desc);
565 if (obj->what_is == GOLD) {
566 message(desc, 0);
567 free_object(obj);
568 } else {
569 n = strlen(desc);
570 desc[n] = '(';
571 desc[n+1] = obj->ichar;
572 desc[n+2] = ')';
573 desc[n+3] = 0;
574 message(desc, 0);
577 if (obj || (!stat)) {
578 reg_move();