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15 * This product includes software developed by the University of
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33 * @(#)phaser.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/phaser.c,v 1.5.2.1 2000/07/20 10:35:07 kris Exp $
35 * $DragonFly: src/games/trek/phaser.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
41 /* factors for phaser hits; see description below */
43 # define ALPHA 3.0 /* spread */
44 # define BETA 3.0 /* franf() */
45 # define GAMMA 0.30 /* cos(angle) */
46 # define EPSILON 150.0 /* dist ** 2 */
47 # define OMEGA 10.596 /* overall scaling factor */
49 /* OMEGA ~= 100 * (ALPHA + 1) * (BETA + 1) / (EPSILON + 1) */
54 ** There are up to NBANKS phaser banks which may be fired
55 ** simultaneously. There are two modes, "manual" and
56 ** "automatic". In manual mode, you specify exactly which
57 ** direction you want each bank to be aimed, the number
58 ** of units to fire, and the spread angle. In automatic
59 ** mode, you give only the total number of units to fire.
61 ** The spread is specified as a number between zero and
62 ** one, with zero being minimum spread and one being maximum
63 ** spread. You will normally want zero spread, unless your
64 ** short range scanners are out, in which case you probably
65 ** don't know exactly where the Klingons are. In that case,
66 ** you really don't have any choice except to specify a
67 ** fairly large spread.
69 ** Phasers spread slightly, even if you specify zero spread.
74 struct cvntab Matab
[] =
76 { "m", "anual", (void (*)(int))1, 0 },
77 { "a", "utomatic", (void (*)(int))0, 0 },
78 { NULL
, NULL
, NULL
, 0 }
90 phaser(__unused
int unused
)
96 double anglefactor
, distfactor
;
98 int manual
, flag
, extra
= 0;
103 struct banks bank
[NBANKS
];
106 if (Ship
.cond
== DOCKED
) {
107 printf("Phasers cannot fire through starbase shields\n");
110 if (damaged(PHASER
)) {
115 printf("Sulu: Captain, we cannot fire through shields.\n");
120 printf("Sulu: Captain, surely you must realize that we cannot fire\n");
121 printf(" phasers with the cloaking device up.\n");
125 /* decide if we want manual or automatic mode */
129 if (damaged(COMPUTER
))
131 printf("%s", Device
[COMPUTER
].name
);
137 printf("%s", Device
[SRSCAN
].name
);
141 printf(" damaged, manual mode selected\n");
146 ptr
= getcodpar("Manual or automatic", Matab
);
147 manual
= (long) ptr
->value
;
149 if (!manual
&& damaged(COMPUTER
))
151 printf("Computer damaged, manual selected\n");
156 /* initialize the bank[] array */
158 for (i
= 0; i
< NBANKS
; i
++)
162 /* collect manual mode statistics */
165 printf("%d units available\n", Ship
.energy
);
168 for (i
= 0; i
< NBANKS
; i
++)
171 printf("\nBank %d:\n", i
);
172 hit
= getintpar("units");
178 if (extra
> Ship
.energy
)
180 printf("available energy exceeded. ");
186 hit
= getintpar("course");
187 if (hit
< 0 || hit
> 360)
189 b
->angle
= hit
* 0.0174532925;
190 b
->spread
= getfltpar("spread");
191 if (b
->spread
< 0 || b
->spread
> 1)
194 Ship
.energy
-= extra
;
200 /* automatic distribution of power */
201 if (Etc
.nkling
<= 0) {
202 printf("Sulu: But there are no Klingons in this quadrant\n");
205 printf("Phasers locked on target. ");
208 printf("%d units available\n", Ship
.energy
);
209 hit
= getintpar("Units to fire");
212 if (hit
> Ship
.energy
)
214 printf("available energy exceeded. ");
224 tot
= n
* (n
+ 1) / 2;
225 for (i
= 0; i
< n
; i
++)
229 distfactor
= k
->dist
;
230 anglefactor
= ALPHA
* BETA
* OMEGA
/ (distfactor
* distfactor
+ EPSILON
);
231 anglefactor
*= GAMMA
;
232 distfactor
= k
->power
;
233 distfactor
/= anglefactor
;
234 hitreqd
[i
] = distfactor
+ 0.5;
235 dx
= Ship
.sectx
- k
->x
;
236 dy
= k
->y
- Ship
.secty
;
237 b
->angle
= atan2(dy
, dx
);
239 b
->units
= ((n
- i
) / tot
) * extra
;
243 printf("b%d hr%d u%d df%.2f af%.2f\n",
244 i
, hitreqd
[i
], b
->units
,
245 distfactor
, anglefactor
);
249 hit
= b
->units
- hitreqd
[i
];
257 /* give out any extra energy we might have around */
260 for (i
= 0; i
< n
; i
++)
263 hit
= hitreqd
[i
] - b
->units
;
272 b
->units
= hitreqd
[i
];
276 printf("%d units overkill\n", extra
);
284 for (i
= 0; i
< NBANKS
; i
++)
287 printf("b%d u%d", i
, b
->units
);
289 printf(" a%.2f s%.2f\n", b
->angle
, b
->spread
);
296 /* actually fire the shots */
298 for (i
= 0; i
< NBANKS
; i
++)
305 printf("\nPhaser bank %d fires:\n", i
);
308 for (j
= 0; j
< n
; j
++)
313 ** The formula for hit is as follows:
315 ** zap = OMEGA * [(sigma + ALPHA) * (rho + BETA)]
316 ** / (dist ** 2 + EPSILON)]
317 ** * [cos(delta * sigma) + GAMMA]
320 ** where sigma is the spread factor,
321 ** rho is a random number (0 -> 1),
322 ** GAMMA is a crud factor for angle (essentially
323 ** cruds up the spread factor),
324 ** delta is the difference in radians between the
325 ** angle you are shooting at and the actual
326 ** angle of the klingon,
327 ** ALPHA scales down the significance of sigma,
328 ** BETA scales down the significance of rho,
329 ** OMEGA is the magic number which makes everything
330 ** up to "* hit" between zero and one,
331 ** dist is the distance to the klingon
332 ** hit is the number of units in the bank, and
333 ** zap is the amount of the actual hit.
335 ** Everything up through dist squared should maximize
336 ** at 1.0, so that the distance factor is never
337 ** greater than one. Conveniently, cos() is
338 ** never greater than one, but the same restric-
341 distfactor
= BETA
+ franf();
342 distfactor
*= ALPHA
+ b
->spread
;
344 anglefactor
= k
->dist
;
345 distfactor
/= anglefactor
* anglefactor
+ EPSILON
;
346 distfactor
*= b
->units
;
347 dx
= Ship
.sectx
- k
->x
;
348 dy
= k
->y
- Ship
.secty
;
349 anglefactor
= atan2(dy
, dx
) - b
->angle
;
350 anglefactor
= cos((anglefactor
* b
->spread
) + GAMMA
);
351 if (anglefactor
< 0.0)
356 hit
= anglefactor
* distfactor
+ 0.5;
358 printf("%d unit hit on Klingon", hit
);
359 if (!damaged(SRSCAN
))
360 printf(" at %d,%d", k
->x
, k
->y
);
372 /* compute overkill */
373 for (i
= 0; i
< NBANKS
; i
++)
374 extra
+= bank
[i
].units
;
376 printf("\n%d units expended on empty space\n", extra
);