2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * @(#)com1.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/battlestar/com1.c,v 1.7.2.1 2001/03/05 11:45:35 kris Exp $
35 * $DragonFly: src/games/battlestar/com1.c,v 1.5 2008/04/20 13:44:24 swildner Exp $
40 static void convert(int);
43 battlestar_move(int thataway
, int token
)
46 if ((!notes
[CANTMOVE
] && !notes
[LAUNCHED
]) ||
47 ((testbit(location
[position
].objects
, LAND
) || fuel
> 0) &&
55 puts("You can't go this way.");
57 whichway(location
[position
]);
60 else if (notes
[CANTMOVE
] && !notes
[LAUNCHED
])
61 puts("You aren't able to move; you better drop something.");
63 puts("You are out of fuel; now you will rot in space forever!");
68 * Converts day to night and vice versa. Day objects are permanent. Night
69 * objects are added at dusk, and subtracted at dawn.
77 if (tothis
== TONIGHT
) {
78 for (i
= 1; i
<= NUMOFROOMS
; i
++)
79 for (j
= 0; j
< NUMOFWORDS
; j
++)
80 nightfile
[i
].objects
[j
] = dayfile
[i
].objects
[j
];
81 for (p
= nightobjs
; p
->room
!= 0; p
++)
82 setbit(nightfile
[p
->room
].objects
, p
->obj
);
85 for (i
= 1; i
<= NUMOFROOMS
; i
++)
86 for (j
= 0; j
< NUMOFWORDS
; j
++)
87 dayfile
[i
].objects
[j
] = nightfile
[i
].objects
[j
];
88 for (p
= nightobjs
; p
->room
!= 0; p
++)
89 clearbit(dayfile
[p
->room
].objects
, p
->obj
);
100 if (gtime
> 30 && position
< 32){
101 puts("An explosion of shuddering magnitude splinters bulkheads and");
102 puts("ruptures the battlestar's hull. You are sucked out into the");
103 puts("frozen void of space and killed.");
106 if (gtime
> 20 && position
< 32)
107 puts("Explosions rock the battlestar.");
109 puts("You drop from exhaustion...");
112 if (gtime
> snooze
- 5)
113 puts("You're getting tired.");
114 if (gtime
> (rythmn
+ CYCLE
)) {
115 if (location
== nightfile
) {
117 if (OUTSIDE
&& gtime
- rythmn
- CYCLE
< 10) {
118 puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
119 puts("You awake from a misty dream-world into stark reality.");
124 clearbit(location
[POOLS
].objects
, BATHGOD
);
125 if (OUTSIDE
&& gtime
- rythmn
- CYCLE
< 10) {
126 puts("The dying sun sinks into the ocean, leaving a blood stained sunset.");
127 puts("The sky slowly fades from orange to violet to black. A few stars");
128 puts("flicker on, and it is night.");
129 puts("The world seems completely different at night.");
132 rythmn
= gtime
- gtime
% CYCLE
;
134 if (!wiz
&& !tempwiz
)
135 if ((testbit(inven
,TALISMAN
) || testbit(wear
,TALISMAN
)) && (testbit(inven
,MEDALION
) || testbit(wear
,MEDALION
)) && (testbit(inven
,AMULET
) || testbit(wear
,AMULET
))){
137 puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
139 if (testbit(location
[position
].objects
,ELF
)){
140 printf("%s\n",objdes
[ELF
]);
143 if (testbit(location
[position
].objects
,DARK
)){
144 printf("%s\n",objdes
[DARK
]);
147 if (testbit(location
[position
].objects
,WOODSMAN
)){
148 printf("%s\n",objdes
[WOODSMAN
]);
154 case 257: /* entering a cave */
160 case 216: /* leaving a cave */
167 if (testbit(location
[position
].objects
, GIRL
))
169 if (meetgirl
&& CYCLE
* 1.5 - gtime
< 10){
170 setbit(location
[GARDEN
].objects
,GIRLTALK
);
171 setbit(location
[GARDEN
].objects
,LAMPON
);
172 setbit(location
[GARDEN
].objects
,ROPE
);
174 if (position
== DOCK
&& (beenthere
[position
] || gtime
> CYCLE
)){
175 clearbit(location
[DOCK
].objects
, GIRL
);
176 clearbit(location
[DOCK
].objects
,MAN
);
178 if (meetgirl
&& gtime
- CYCLE
* 1.5 > 10){
179 clearbit(location
[GARDEN
].objects
,GIRLTALK
);
180 clearbit(location
[GARDEN
].objects
,LAMPON
);
181 clearbit(location
[GARDEN
].objects
,ROPE
);
184 if (testbit(location
[position
].objects
,CYLON
)){
185 puts("Oh my God, you're being shot at by an alien spacecraft!");
186 printf("The targeting computer says we have %d seconds to attack!\n",gclock
);
190 hurt
= rnd(NUMOFINJURIES
);
192 puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
193 puts("The viper shudders under a terrible explosion.");
194 printf("I'm afraid you have suffered %s.\n", ouch
[hurt
]);
197 clearbit(location
[position
].objects
,CYLON
);
199 if (injuries
[SKULL
] && injuries
[INCISE
] && injuries
[NECK
]){
200 puts("I'm afraid you have suffered fatal injuries.");
203 for (n
=0; n
< NUMOFINJURIES
; n
++)
204 if (injuries
[n
] == 1){
211 if (injuries
[ARM
] == 2){
215 if (injuries
[RIBS
] == 2){
219 if (injuries
[SPINE
] == 2){
223 if (carrying
> WEIGHT
|| encumber
> CUMBER
)
235 if (!location
[position
].flyhere
|| (testbit(location
[position
].objects
,LAND
) && fuel
<= 0)){
236 if (!location
[position
].flyhere
)
237 puts("You're flying too low. We're going to crash!");
239 puts("You're out of fuel. We'll have to crash land!");
240 if (!location
[position
].down
){
241 puts("Your viper strikes the ground and explodes into firey fragments.");
242 puts("Thick black smoke billows up from the wreckage.");
245 position
= location
[position
].down
;
248 setbit(location
[position
].objects
,CRASH
);
249 gtime
+= rnd(CYCLE
/4);
250 puts("The viper explodes into the ground and you lose consciousness...");
252 hurt1
= rnd(NUMOFINJURIES
- 2) + 2;
253 hurt2
= rnd(NUMOFINJURIES
- 2) + 2;
256 injuries
[0] = 1; /* abrasions */
257 injuries
[1] = 1; /* lacerations */
258 printf("I'm afraid you have suffered %s and %s.\n",ouch
[hurt1
],ouch
[hurt2
]);