Remove some headers via 'make upgrade'.
[dragonfly.git] / games / larn / Makefile
blob63e1aa13ac86f8a171d9d28d48df2c48c59e043b
1 # @(#)Makefile 5.12 (Berkeley) 5/30/93
2 # $FreeBSD: src/games/larn/Makefile,v 1.6.2.5 2002/08/07 16:31:42 ru Exp $
4 # EXTRA
5 # Incorporates code to gather additional performance statistics
6 # DOCHECKPOINTS
7 # If not defined, checkpoint files are periodically written by the
8 # larn process (no forking) if enabled in the .larnopts description
9 # file. Checkpointing is handy on an unreliable system, but takes
10 # CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
11 # checkpoints (again if enabled in the .larnopts file). This usually
12 # avoids pauses in larn while the checkpointing is being done (on
13 # large machines).
14 # VER
15 # This is the version of the software, example: 12
16 # SUBVER
17 # This is the revision of the software, example: 1
18 # FLUSHNO=#
19 # Set the input queue excess flushing threshold (default 5)
20 # MACRORND
21 # Define to use macro version of rnd() and rund() (fast and big)
22 # UIDSCORE
23 # Define to use user id's to manage scoreboard. Leaving this out will
24 # cause player id's from the file ".playerids" to be used instead.
25 # (.playerids is created upon demand). Only one entry per id # is
26 # allowed in each scoreboard (winning & non-winning).
27 # VT100
28 # Compile for using vt100 family of terminals. Omission of this
29 # define will cause larn to use termcap, but it will be MUCH slower
30 # due to an extra layer of output interpretation. Also, only VT100
31 # mode allows 2 different standout modes, inverse video, and bold video.
32 # And only in VT100 mode is the scrolling region of the terminal used
33 # (much nicer than insert/delete line sequences to simulate it, if
34 # VT100 is omitted).
35 # NONAP
36 # This causes napms() to return immediately instead of delaying n
37 # milliseconds. This define may be needed on some systems if the nap
38 # stuff does not work correctly (possible hang). nap() is primarilly
39 # used to delay for effect when casting missile type spells.
40 # NOLOG
41 # Turn off logging.
43 PROG= larn
44 MAN= larn.6
45 SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \
46 monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
47 signal.c moreobj.c movem.c regen.c fortune.c savelev.c
48 VARGAMES=
49 GAMESCURSES=
51 CFLAGS+= -DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE
53 .if !defined(NO_SHARE)
54 FILES= larnmaze larnopts larn.help
55 FILESDIR= ${SHAREDIR}/games/larn
56 .endif
58 .PATH: ${.CURDIR}/datfiles
60 beforeinstall:
61 .if !exists(${DESTDIR}/var/games/larn/lscore12.0)
62 ${INSTALL} -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \
63 ${DESTDIR}/var/games/larn/lscore12.0
64 .endif
65 .if !exists(${DESTDIR}/var/games/larn/llog12.0)
66 ${INSTALL} -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \
67 ${DESTDIR}/var/games/larn/llog12.0
68 .endif
70 .include <bsd.prog.mk>