hammer utility - Add force support to cleanup
[dragonfly.git] / games / larn / object.c
blob39c3261fdf72a1b4cf762f2acf26b5b3c47676f8
1 /* object.c Larn is copyrighted 1986 by Noah Morgan. */
2 /* $FreeBSD: src/games/larn/object.c,v 1.4 1999/11/16 02:57:23 billf Exp $ */
3 /* $DragonFly: src/games/larn/object.c,v 1.5 2006/08/26 17:05:05 pavalos Exp $ */
4 #include "header.h"
6 static void finditem(int);
7 static void ostairs(int);
8 static void opotion(int);
9 static void oscroll(int);
10 static void oorb(void);
11 static void opit(void);
12 static void obottomless(void);
13 static void oelevator(int);
14 static void ostatue(void);
15 static void omirror(void);
16 static void obook(void);
17 static void ocookie(void);
18 static void ogold(int);
19 static void ohome(void);
22 subroutine to look for an object and give the player his options
23 if an object was found.
25 void
26 lookforobject(void)
28 int i, j;
29 if (c[TIMESTOP]) /* can't find objects is time is stopped */
30 return;
31 i = item[playerx][playery];
32 if (i == 0)
33 return;
34 showcell(playerx, playery);
35 cursors();
36 yrepcount = 0;
37 switch (i) {
38 case OGOLDPILE:
39 case OMAXGOLD:
40 case OKGOLD:
41 case ODGOLD:
42 lprcat("\n\nYou have found some gold!");
43 ogold(i);
44 break;
46 case OPOTION:
47 lprcat("\n\nYou have found a magic potion");
48 i = iarg[playerx][playery];
49 if (potionname[i][0] != 0)
50 lprintf(" of %s", potionname[i]);
51 opotion(i);
52 break;
54 case OSCROLL:
55 lprcat("\n\nYou have found a magic scroll");
56 i = iarg[playerx][playery];
57 if (scrollname[i][0] != 0)
58 lprintf(" of %s", scrollname[i]);
59 oscroll(i);
60 break;
62 case OALTAR:
63 if (nearbymonst())
64 return;
65 lprcat("\n\nThere is a Holy Altar here!");
66 oaltar();
67 break;
69 case OBOOK:
70 lprcat("\n\nYou have found a book.");
71 obook();
72 break;
74 case OCOOKIE:
75 lprcat("\n\nYou have found a fortune cookie.");
76 ocookie();
77 break;
79 case OTHRONE:
80 if (nearbymonst())
81 return;
82 lprintf("\n\nThere is %s here!", objectname[i]);
83 othrone(0);
84 break;
86 case OTHRONE2:
87 if (nearbymonst())
88 return;
89 lprintf("\n\nThere is %s here!", objectname[i]);
90 othrone(1);
91 break;
93 case ODEADTHRONE:
94 lprintf("\n\nThere is %s here!", objectname[i]);
95 odeadthrone();
96 break;
98 case OORB:
99 lprcat("\n\nYou have found the Orb!!!!!");
100 oorb();
101 break;
103 case OPIT:
104 lprcat("\n\nYou're standing at the top of a pit.");
105 opit();
106 break;
108 case OSTAIRSUP:
109 lprcat("\n\nThere is a circular staircase here");
110 ostairs(1); /* up */
111 break;
113 case OELEVATORUP:
114 lprcat("\n\nYou feel heavy for a moment, but the feeling disappears");
115 oelevator(1); /* up */
116 break;
118 case OFOUNTAIN:
119 if (nearbymonst())
120 return;
121 lprcat("\n\nThere is a fountain here");
122 ofountain();
123 break;
125 case OSTATUE:
126 if (nearbymonst())
127 return;
128 lprcat("\n\nYou are standing in front of a statue");
129 ostatue();
130 break;
132 case OCHEST:
133 lprcat("\n\nThere is a chest here");
134 ochest();
135 break;
137 case OIVTELETRAP:
138 if (rnd(11) < 6)
139 return;
140 item[playerx][playery] = OTELEPORTER;
141 know[playerx][playery] = 1;
143 case OTELEPORTER:
144 lprcat("\nZaaaappp! You've been teleported!\n");
145 beep();
146 nap(3000);
147 oteleport(0);
148 break;
150 case OSCHOOL:
151 if (nearbymonst())
152 return;
153 lprcat("\n\nYou have found the College of Larn.");
154 lprcat("\nDo you (g) go inside, or (i) stay here? ");
155 i = 0;
156 while ((i != 'g') && (i != 'i') && (i != '\33'))
157 i = getchr();
158 if (i == 'g') {
159 oschool(); /* the college of larn */
160 } else
161 lprcat(" stay here");
162 break;
164 case OMIRROR:
165 if (nearbymonst())
166 return;
167 lprcat("\n\nThere is a mirror here");
168 omirror();
169 break;
171 case OBANK2:
172 case OBANK:
173 if (nearbymonst())
174 return;
175 if (i == OBANK)
176 lprcat("\n\nYou have found the bank of Larn.");
177 else
178 lprcat("\n\nYou have found a branch office of the bank of Larn.");
179 lprcat("\nDo you (g) go inside, or (i) stay here? ");
180 j = 0;
181 while ((j != 'g') && (j != 'i') && (j != '\33'))
182 j = getchr();
183 if (j == 'g') {
184 if (i == OBANK)
185 obank();
186 else
187 obank2(); /* the bank of larn */
188 } else
189 lprcat(" stay here");
190 break;
192 case ODEADFOUNTAIN:
193 if (nearbymonst())
194 return;
195 lprcat("\n\nThere is a dead fountain here");
196 break;
198 case ODNDSTORE:
199 if (nearbymonst())
200 return;
201 lprcat("\n\nThere is a DND store here.");
202 lprcat("\nDo you (g) go inside, or (i) stay here? ");
203 i = 0;
204 while ((i != 'g') && (i != 'i') && (i != '\33'))
205 i = getchr();
206 if (i == 'g')
207 dndstore(); /* the dnd adventurers store */
208 else
209 lprcat(" stay here");
210 break;
212 case OSTAIRSDOWN:
213 lprcat("\n\nThere is a circular staircase here");
214 ostairs(-1); /* down */
215 break;
217 case OELEVATORDOWN:
218 lprcat("\n\nYou feel light for a moment, but the feeling disappears");
219 oelevator(-1); /* down */
220 break;
222 case OOPENDOOR:
223 lprintf("\n\nYou have found %s", objectname[i]);
224 lprcat("\nDo you (c) close it");
225 iopts();
226 i = 0;
227 while ((i != 'c') && (i != 'i') && (i != '\33'))
228 i = getchr();
229 if ((i == '\33') || (i == 'i')) {
230 ignore();
231 break;
233 lprcat("close");
234 forget();
235 item[playerx][playery] = OCLOSEDDOOR;
236 iarg[playerx][playery] = 0;
237 playerx = lastpx;
238 playery = lastpy;
239 break;
241 case OCLOSEDDOOR:
242 lprintf("\n\nYou have found %s", objectname[i]);
243 lprcat("\nDo you (o) try to open it");
244 iopts();
245 i = 0;
246 while ((i != 'o') && (i != 'i') && (i != '\33'))
247 i = getchr();
248 if ((i == '\33') || (i == 'i')) {
249 ignore();
250 playerx = lastpx;
251 playery = lastpy;
252 break;
253 } else {
254 lprcat("open");
255 if (rnd(11) < 7) {
256 switch (iarg[playerx][playery]) {
257 case 6:
258 c[AGGRAVATE] += rnd(400);
259 break;
261 case 7:
262 lprcat("\nYou are jolted by an electric shock ");
263 lastnum = 274;
264 losehp(rnd(20));
265 bottomline();
266 break;
268 case 8:
269 loselevel();
270 break;
272 case 9:
273 lprcat("\nYou suddenly feel weaker ");
274 if (c[STRENGTH] > 3)
275 c[STRENGTH]--;
276 bottomline();
277 break;
279 default:
280 break;
282 playerx = lastpx;
283 playery = lastpy;
284 } else {
285 forget();
286 item[playerx][playery] = OOPENDOOR;
289 break;
291 case OENTRANCE:
292 lprcat("\nYou have found ");
293 lprcat(objectname[OENTRANCE]);
294 lprcat("\nDo you (g) go inside");
295 iopts();
296 i = 0;
297 while ((i != 'g') && (i != 'i') && (i != '\33'))
298 i = getchr();
299 if (i == 'g') {
300 newcavelevel(1);
301 playerx = 33;
302 playery = MAXY - 2;
303 item[33][MAXY - 1] = know[33][MAXY - 1] = mitem[33][MAXY - 1] = 0;
304 draws(0, MAXX, 0, MAXY);
305 bot_linex();
306 return;
307 } else
308 ignore();
309 break;
311 case OVOLDOWN:
312 lprcat("\nYou have found ");
313 lprcat(objectname[OVOLDOWN]);
314 lprcat("\nDo you (c) climb down");
315 iopts();
316 i = 0;
317 while ((i != 'c') && (i != 'i') && (i != '\33'))
318 i = getchr();
319 if ((i == '\33') || (i == 'i')) {
320 ignore();
321 break;
323 if (level != 0) {
324 lprcat("\nThe shaft only extends 5 feet downward!");
325 return;
327 if (packweight() > 45 + 3 * (c[STRENGTH] + c[STREXTRA])) {
328 lprcat("\nYou slip and fall down the shaft");
329 beep();
330 lastnum = 275;
331 losehp(30 + rnd(20));
332 bottomhp();
333 } else
334 lprcat("climb down");
335 nap(3000);
336 newcavelevel(MAXLEVEL);
337 for (i = 0; i < MAXY; i++)
338 for (j = 0; j < MAXX; j++) /* put player near volcano shaft */
339 if (item[j][i] == OVOLUP) {
340 playerx = j;
341 playery = i;
342 j = MAXX;
343 i = MAXY;
344 positionplayer();
346 draws(0, MAXX, 0, MAXY);
347 bot_linex();
348 return;
350 case OVOLUP:
351 lprcat("\nYou have found ");
352 lprcat(objectname[OVOLUP]);
353 lprcat("\nDo you (c) climb up");
354 iopts();
355 i = 0;
356 while ((i != 'c') && (i != 'i') && (i != '\33'))
357 i = getchr();
358 if ((i == '\33') || (i == 'i')) {
359 ignore();
360 break;
362 if (level != 11) {
363 lprcat("\nThe shaft only extends 8 feet upwards before you find a blockage!");
364 return;
366 if (packweight() > 45 + 5 * (c[STRENGTH] + c[STREXTRA])) {
367 lprcat("\nYou slip and fall down the shaft");
368 beep();
369 lastnum = 275;
370 losehp(15 + rnd(20));
371 bottomhp();
372 return;
374 lprcat("climb up");
375 lflush();
376 nap(3000);
377 newcavelevel(0);
378 for (i = 0; i < MAXY; i++)
379 for (j = 0; j < MAXX; j++) /* put player near volcano shaft */
380 if (item[j][i] == OVOLDOWN) {
381 playerx = j;
382 playery = i;
383 j = MAXX;
384 i = MAXY;
385 positionplayer();
387 draws(0, MAXX, 0, MAXY);
388 bot_linex();
389 return;
391 case OTRAPARROWIV:
392 if (rnd(17) < 13) /* for an arrow trap */
393 return;
394 item[playerx][playery] = OTRAPARROW;
395 know[playerx][playery] = 0;
397 case OTRAPARROW:
398 lprcat("\nYou are hit by an arrow");
399 beep(); /* for an arrow trap */
400 lastnum = 259;
401 losehp(rnd(10) + level);
402 bottomhp();
403 return;
405 case OIVDARTRAP:
406 if (rnd(17) < 13) /* for a dart trap */
407 return;
408 item[playerx][playery] = ODARTRAP;
409 know[playerx][playery] = 0;
411 case ODARTRAP:
412 lprcat("\nYou are hit by a dart");
413 beep(); /* for a dart trap */
414 lastnum = 260;
415 losehp(rnd(5));
416 if ((--c[STRENGTH]) < 3)
417 c[STRENGTH] = 3;
418 bottomline();
419 return;
421 case OIVTRAPDOOR:
422 if (rnd(17) < 13) /* for a trap door */
423 return;
424 item[playerx][playery] = OTRAPDOOR;
425 know[playerx][playery] = 1;
427 case OTRAPDOOR:
428 lastnum = 272; /* a trap door */
429 if ((level == MAXLEVEL - 1) || (level == MAXLEVEL + MAXVLEVEL - 1)) {
430 lprcat("\nYou fell through a bottomless trap door!");
431 beep();
432 nap(3000);
433 died(271);
435 lprcat("\nYou fall through a trap door!");
436 beep(); /* for a trap door */
437 losehp(rnd(5 + level));
438 nap(2000);
439 newcavelevel(level + 1);
440 draws(0, MAXX, 0, MAXY);
441 bot_linex();
442 return;
445 case OTRADEPOST:
446 if (nearbymonst())
447 return;
448 lprcat("\nYou have found the Larn trading Post.");
449 lprcat("\nDo you (g) go inside, or (i) stay here? ");
450 i = 0;
451 while ((i != 'g') && (i != 'i') && (i != '\33'))
452 i = getchr();
453 if (i == 'g')
454 otradepost();
455 else
456 lprcat("stay here");
457 return;
459 case OHOME:
460 if (nearbymonst())
461 return;
462 lprcat("\nYou have found your way home.");
463 lprcat("\nDo you (g) go inside, or (i) stay here? ");
464 i = 0;
465 while ((i != 'g') && (i != 'i') && (i != '\33'))
466 i = getchr();
467 if (i == 'g')
468 ohome();
469 else
470 lprcat("stay here");
471 return;
473 case OWALL:
474 break;
476 case OANNIHILATION:
477 died(283);
478 return; /* annihilated by sphere of annihilation */
480 case OLRS:
481 if (nearbymonst())
482 return;
483 lprcat("\n\nThere is an LRS office here.");
484 lprcat("\nDo you (g) go inside, or (i) stay here? ");
485 i = 0;
486 while ((i != 'g') && (i != 'i') && (i != '\33'))
487 i = getchr();
488 if (i == 'g')
489 olrs(); /* the larn revenue service */
490 else
491 lprcat(" stay here");
492 break;
494 default:
495 finditem(i);
496 break;
501 function to say what object we found and ask if player wants to take it
503 static void
504 finditem(int obj)
506 int tmp, i;
507 lprintf("\n\nYou have found %s ", objectname[obj]);
508 tmp = iarg[playerx][playery];
509 switch (obj) {
510 case ODIAMOND:
511 case ORUBY:
512 case OEMERALD:
513 case OSAPPHIRE:
514 case OSPIRITSCARAB:
515 case OORBOFDRAGON:
516 case OCUBEofUNDEAD:
517 case ONOTHEFT:
518 break;
520 default:
521 if (tmp > 0)
522 lprintf("+ %d", (long)tmp);
523 else if (tmp < 0)
524 lprintf(" %d", (long)tmp);
526 lprcat("\nDo you want to (t) take it");
527 iopts();
528 i = 0;
529 while (i != 't' && i != 'i' && i != '\33')
530 i = getchr();
531 if (i == 't') {
532 lprcat("take");
533 if (take(obj, tmp) == 0)
534 forget();
535 return;
537 ignore();
541 subroutine to process the stair cases
542 if dir > 0 the up else down
544 static void
545 ostairs(int dir)
547 int k;
548 lprcat("\nDo you (s) stay here ");
549 if (dir > 0)
550 lprcat("(u) go up ");
551 else
552 lprcat("(d) go down ");
553 lprcat("or (f) kick stairs? ");
555 while (1)
556 switch (getchr()) {
557 case '\33':
558 case 's':
559 case 'i':
560 lprcat("stay here");
561 return;
563 case 'f':
564 lprcat("kick stairs");
565 if (rnd(2) == 1)
566 lprcat("\nI hope you feel better. Showing anger rids you of frustration.");
567 else {
568 k = rnd((level + 1) << 1);
569 lprintf("\nYou hurt your foot dumb dumb! You suffer %d hit points", (long)k);
570 lastnum = 276;
571 losehp(k);
572 bottomline();
574 return;
576 case 'u':
577 lprcat("go up");
578 if (dir < 0)
579 lprcat("\nThe stairs don't go up!");
580 else if (level >= 2 && level != 11) {
581 k = level;
582 newcavelevel(level - 1);
583 draws(0, MAXX, 0, MAXY);
584 bot_linex();
585 } else
586 lprcat("\nThe stairs lead to a dead end!");
587 return;
589 case 'd':
590 lprcat("go down");
591 if (dir > 0)
592 lprcat("\nThe stairs don't go down!");
593 else if (level != 0 && level != 10 && level != 13) {
594 k = level;
595 newcavelevel(level + 1);
596 draws(0, MAXX, 0, MAXY);
597 bot_linex();
598 } else
599 lprcat("\nThe stairs lead to a dead end!");
600 return;
605 subroutine to handle a teleport trap +/- 1 level maximum
607 void
608 oteleport(int err)
610 int tmp;
611 if (err)
612 if (rnd(151) < 3) /* stuck in a rock */
613 died(264);
614 c[TELEFLAG] = 1; /* show ?? on bottomline if been teleported */
615 if (level == 0)
616 tmp = 0;
617 else if (level < MAXLEVEL) {
618 tmp = rnd(5) + level - 3;
619 if (tmp >= MAXLEVEL)
620 tmp = MAXLEVEL - 1;
621 if (tmp < 1)
622 tmp = 1;
623 } else {
624 tmp = rnd(3) + level - 2;
625 if (tmp >= MAXLEVEL + MAXVLEVEL)
626 tmp = MAXLEVEL + MAXVLEVEL - 1;
627 if (tmp < MAXLEVEL)
628 tmp = MAXLEVEL;
630 playerx = rnd(MAXX - 2);
631 playery = rnd(MAXY - 2);
632 if (level != tmp)
633 newcavelevel(tmp);
634 positionplayer();
635 draws(0, MAXX, 0, MAXY);
636 bot_linex();
640 function to process a potion
642 static void
643 opotion(int pot)
645 lprcat("\nDo you (d) drink it, (t) take it");
646 iopts();
647 while (1)
648 switch (getchr()) {
649 case '\33':
650 case 'i':
651 ignore();
652 return;
654 case 'd':
655 lprcat("drink\n");
656 forget(); /* destroy potion */
657 quaffpotion(pot);
658 return;
660 case 't':
661 lprcat("take\n");
662 if (take(OPOTION, pot) == 0)
663 forget();
664 return;
669 function to drink a potion
671 void
672 quaffpotion(int pot)
674 int i, j, k;
675 if (pot < 0 || pot >= MAXPOTION) /* check for within bounds */
676 return;
677 potionname[pot] = potionhide[pot];
678 switch (pot) {
679 case 9:
680 lprcat("\nYou feel greedy . . .");
681 nap(2000);
682 for (i = 0; i < MAXY; i++)
683 for (j = 0; j < MAXX; j++)
684 if ((item[j][i] == OGOLDPILE) || (item[j][i] == OMAXGOLD)) {
685 know[j][i] = 1;
686 show1cell(j, i);
688 showplayer();
689 return;
691 case 19:
692 lprcat("\nYou feel greedy . . .");
693 nap(2000);
694 for (i = 0; i < MAXY; i++)
695 for (j = 0; j < MAXX; j++) {
696 k = item[j][i];
697 if ((k == ODIAMOND) || (k == ORUBY) || (k == OEMERALD) || (k == OMAXGOLD)
698 || (k == OSAPPHIRE) || (k == OLARNEYE) || (k == OGOLDPILE)) {
699 know[j][i] = 1;
700 show1cell(j, i);
703 showplayer();
704 return;
706 case 20:
707 c[HP] = c[HPMAX];
708 break; /* instant healing */
710 case 1:
711 lprcat("\nYou feel better");
712 if (c[HP] == c[HPMAX])
713 raisemhp(1);
714 else if ((c[HP] += rnd(20) + 20 + c[LEVEL]) > c[HPMAX])
715 c[HP] = c[HPMAX];
716 break;
718 case 2:
719 lprcat("\nSuddenly, you feel much more skillful!");
720 raiselevel();
721 raisemhp(1);
722 return;
724 case 3:
725 lprcat("\nYou feel strange for a moment");
726 c[rund(6)]++;
727 break;
729 case 4:
730 lprcat("\nYou feel more self confident!");
731 c[WISDOM] += rnd(2);
732 break;
734 case 5:
735 lprcat("\nWow! You feel great!");
736 if (c[STRENGTH] < 12)
737 c[STRENGTH] = 12;
738 else
739 c[STRENGTH]++;
740 break;
742 case 6:
743 lprcat("\nYour charm went up by one!");
744 c[CHARISMA]++;
745 break;
747 case 8:
748 lprcat("\nYour intelligence went up by one!");
749 c[INTELLIGENCE]++;
750 break;
752 case 10:
753 for (i = 0; i < MAXY; i++)
754 for (j = 0; j < MAXX; j++)
755 if (mitem[j][i]) {
756 know[j][i] = 1;
757 show1cell(j, i);
759 /* monster detection */
760 return;
762 case 12:
763 lprcat("\nThis potion has no taste to it");
764 return;
766 case 15:
767 lprcat("\nWOW!!! You feel Super-fantastic!!!");
768 if (c[HERO] == 0)
769 for (i = 0; i < 6; i++)
770 c[i] += 11;
771 c[HERO] += 250;
772 break;
774 case 16:
775 lprcat("\nYou have a greater intestinal constitude!");
776 c[CONSTITUTION]++;
777 break;
779 case 17:
780 lprcat("\nYou now have incredibly bulging muscles!!!");
781 if (c[GIANTSTR] == 0)
782 c[STREXTRA] += 21;
783 c[GIANTSTR] += 700;
784 break;
786 case 18:
787 lprcat("\nYou feel a chill run up your spine!");
788 c[FIRERESISTANCE] += 1000;
789 break;
791 case 0:
792 lprcat("\nYou fall asleep. . .");
793 i = rnd(11) - (c[CONSTITUTION] >> 2) + 2;
794 while (--i > 0) {
795 parse2();
796 nap(1000);
798 cursors();
799 lprcat("\nYou woke up!");
800 return;
802 case 7:
803 lprcat("\nYou become dizzy!");
804 if (--c[STRENGTH] < 3)
805 c[STRENGTH] = 3;
806 break;
808 case 11:
809 lprcat("\nYou stagger for a moment . .");
810 for (i = 0; i < MAXY; i++)
811 for (j = 0; j < MAXX; j++)
812 know[j][i] = 0;
813 nap(2000);
814 draws(0, MAXX, 0, MAXY); /* potion of forgetfulness */
815 return;
817 case 13:
818 lprcat("\nYou can't see anything!"); /* blindness */
819 c[BLINDCOUNT] += 500;
820 return;
822 case 14:
823 lprcat("\nYou feel confused");
824 c[CONFUSE] += 20 + rnd(9);
825 return;
827 case 21:
828 lprcat("\nYou don't seem to be affected");
829 return; /* cure dianthroritis */
831 case 22:
832 lprcat("\nYou feel a sickness engulf you"); /* poison */
833 c[HALFDAM] += 200 + rnd(200);
834 return;
836 case 23:
837 lprcat("\nYou feel your vision sharpen"); /* see invisible */
838 c[SEEINVISIBLE] += rnd(1000) + 400;
839 monstnamelist[INVISIBLESTALKER] = 'I';
840 return;
842 bottomline(); /* show new stats */
843 return;
847 function to process a magic scroll
849 static void
850 oscroll(int typ)
852 lprcat("\nDo you ");
853 if (c[BLINDCOUNT] == 0)
854 lprcat("(r) read it, ");
855 lprcat("(t) take it");
856 iopts();
857 while (1)
858 switch (getchr()) {
859 case '\33':
860 case 'i':
861 ignore();
862 return;
864 case 'r':
865 if (c[BLINDCOUNT])
866 break;
867 lprcat("read");
868 forget();
869 if (typ == 2 || typ == 15) {
870 show1cell(playerx, playery);
871 cursors();
873 /* destroy it */
874 read_scroll(typ);
875 return;
877 case 't':
878 lprcat("take");
879 if (take(OSCROLL, typ) == 0)
880 forget(); /* destroy it */
881 return;
886 data for the function to read a scroll
888 static int xh, yh, yl, xl;
889 static char curse[] = { BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
890 LAUGHING, DRAINSTRENGTH, CLUMSINESS, INFEEBLEMENT, HALFDAM };
891 static char exten[] = { PROTECTIONTIME, DEXCOUNT, STRCOUNT, CHARMCOUNT,
892 INVISIBILITY, CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP };
893 char time_change[] = { HASTESELF, HERO, ALTPRO, PROTECTIONTIME, DEXCOUNT,
894 STRCOUNT, GIANTSTR, CHARMCOUNT, INVISIBILITY, CANCELLATION,
895 HASTESELF, AGGRAVATE, SCAREMONST, STEALTH, AWARENESS, HOLDMONST, HASTEMONST,
896 FIRERESISTANCE, GLOBE, SPIRITPRO, UNDEADPRO, HALFDAM, SEEINVISIBLE,
897 ITCHING, CLUMSINESS, WTW };
899 * function to adjust time when time warping and taking courses in school
901 void
902 larn_adjtime(long tim)
904 int j;
905 for (j = 0; j < 26; j++) /* adjust time related parameters */
906 if (c[(int)time_change[j]])
907 if ((c[(int)time_change[j]] -= tim) < 1)
908 c[(int)time_change[j]] = 1;
909 regen();
913 function to read a scroll
915 void
916 read_scroll(int typ)
918 int i, j;
919 if (typ < 0 || typ >= MAXSCROLL) /* be sure we are within bounds */
920 return;
921 scrollname[typ] = scrollhide[typ];
922 switch (typ) {
923 case 0:
924 lprcat("\nYour armor glows for a moment");
925 enchantarmor();
926 return;
928 case 1:
929 lprcat("\nYour weapon glows for a moment");
930 enchweapon();
931 return; /* enchant weapon */
933 case 2:
934 lprcat("\nYou have been granted enlightenment!");
935 yh = min(playery + 7, MAXY);
936 xh = min(playerx + 25, MAXX);
937 yl = max(playery - 7, 0);
938 xl = max(playerx - 25, 0);
939 for (i = yl; i < yh; i++)
940 for (j = xl; j < xh; j++)
941 know[j][i] = 1;
942 nap(2000);
943 draws(xl, xh, yl, yh);
944 return;
946 case 3:
947 lprcat("\nThis scroll seems to be blank");
948 return;
950 case 4:
951 createmonster(makemonst(level + 1));
952 return; /* this one creates a monster */
954 case 5:
955 something(level); /* create artifact */
956 return;
958 case 6:
959 c[AGGRAVATE] += 800;
960 return; /* aggravate monsters */
962 case 7:
963 gtime += (i = rnd(1000) - 850); /* time warp */
964 if (i >= 0)
965 lprintf("\nYou went forward in time by %d mobuls", (long)((i + 99) / 100));
966 else
967 lprintf("\nYou went backward in time by %d mobuls", (long)(-(i + 99) / 100));
968 larn_adjtime((long)i); /* adjust time for time warping */
969 return;
971 case 8:
972 oteleport(0);
973 return; /* teleportation */
975 case 9:
976 c[AWARENESS] += 1800;
977 return; /* expanded awareness */
979 case 10:
980 c[HASTEMONST] += rnd(55) + 12;
981 return; /* haste monster */
983 case 11:
984 for (i = 0; i < MAXY; i++)
985 for (j = 0; j < MAXX; j++)
986 if (mitem[j][i])
987 hitp[j][i] = monster[(int)mitem[j][i]].hitpoints;
988 return; /* monster healing */
989 case 12:
990 c[SPIRITPRO] += 300 + rnd(200);
991 bottomline();
992 return; /* spirit protection */
994 case 13:
995 c[UNDEADPRO] += 300 + rnd(200);
996 bottomline();
997 return; /* undead protection */
999 case 14:
1000 c[STEALTH] += 250 + rnd(250);
1001 bottomline();
1002 return; /* stealth */
1004 case 15:
1005 lprcat("\nYou have been granted enlightenment!"); /* magic mapping */
1006 for (i = 0; i < MAXY; i++)
1007 for (j = 0; j < MAXX; j++)
1008 know[j][i] = 1;
1009 nap(2000);
1010 draws(0, MAXX, 0, MAXY);
1011 return;
1013 case 16:
1014 c[HOLDMONST] += 30;
1015 bottomline();
1016 return; /* hold monster */
1018 case 17:
1019 for (i = 0; i < 26; i++) /* gem perfection */
1020 switch (iven[i]) {
1021 case ODIAMOND:
1022 case ORUBY:
1023 case OEMERALD:
1024 case OSAPPHIRE:
1025 j = ivenarg[i];
1026 j &= 255;
1027 j <<= 1;
1028 if (j > 255)
1029 j = 255; /* double value */
1030 ivenarg[i] = j;
1031 break;
1033 break;
1035 case 18:
1036 for (i = 0; i < 11; i++)
1037 c[(int)exten[i]] <<= 1; /* spell extension */
1038 break;
1040 case 19:
1041 for (i = 0; i < 26; i++) { /* identify */
1042 if (iven[i] == OPOTION)
1043 potionname[ivenarg[i]] = potionhide[ivenarg[i]];
1044 if (iven[i] == OSCROLL)
1045 scrollname[ivenarg[i]] = scrollhide[ivenarg[i]];
1047 break;
1049 case 20:
1050 for (i = 0; i < 10; i++) /* remove curse */
1051 if (c[(int)curse[i]])
1052 c[(int)curse[i]] = 1;
1053 break;
1055 case 21:
1056 annihilate();
1057 break; /* scroll of annihilation */
1059 case 22:
1060 godirect(22, 150, "The ray hits the %s", 0, ' '); /* pulverization */
1061 break;
1062 case 23:
1063 c[LIFEPROT]++;
1064 break; /* life protection */
1068 static void
1069 oorb(void)
1073 static void
1074 opit(void)
1076 int i;
1077 if (rnd(101) < 81) {
1078 if (rnd(70) > 9 * c[DEXTERITY] - packweight() || rnd(101) < 5) {
1079 if (level == MAXLEVEL - 1)
1080 obottomless();
1081 else if (level == MAXLEVEL + MAXVLEVEL - 1)
1082 obottomless();
1083 else {
1084 if (rnd(101) < 20) {
1085 i = 0;
1086 lprcat("\nYou fell into a pit! Your fall is cushioned by an unknown force\n");
1087 } else {
1088 i = rnd(level * 3 + 3);
1089 lprintf("\nYou fell into a pit! You suffer %d hit points damage", (long)i);
1090 lastnum = 261; /* if he dies scoreboard will say so */
1092 losehp(i);
1093 nap(2000);
1094 newcavelevel(level + 1);
1095 draws(0, MAXX, 0, MAXY);
1101 static void
1102 obottomless(void)
1104 lprcat("\nYou fell into a bottomless pit!");
1105 beep();
1106 nap(3000);
1107 died(262);
1110 static void
1111 oelevator(int dir __unused)
1113 #ifdef lint
1114 int x;
1115 x = dir;
1116 dir = x;
1117 #endif /* lint */
1120 static void
1121 ostatue(void)
1125 static void
1126 omirror(void)
1130 static void
1131 obook(void)
1133 lprcat("\nDo you ");
1134 if (c[BLINDCOUNT] == 0)
1135 lprcat("(r) read it, ");
1136 lprcat("(t) take it");
1137 iopts();
1138 while (1)
1139 switch (getchr()) {
1140 case '\33':
1141 case 'i':
1142 ignore();
1143 return;
1145 case 'r':
1146 if (c[BLINDCOUNT])
1147 break;
1148 lprcat("read");
1149 /* no more book */
1150 readbook(iarg[playerx][playery]);
1151 forget();
1152 return;
1154 case 't':
1155 lprcat("take");
1156 if (take(OBOOK, iarg[playerx][playery]) == 0)
1157 forget(); /* no more book */
1158 return;
1163 function to read a book
1165 void
1166 readbook(int lev)
1168 int i, tmp;
1169 if (lev <= 3)
1170 i = rund((tmp = splev[lev]) ? tmp : 1);
1171 else
1172 i = rnd((tmp = splev[lev] - 9) ? tmp : 1) + 9;
1173 spelknow[i] = 1;
1174 lprintf("\nSpell \"%s\": %s\n%s", spelcode[i], spelname[i], speldescript[i]);
1175 if (rnd(10) == 4) {
1176 lprcat("\nYour int went up by one!");
1177 c[INTELLIGENCE]++;
1178 bottomline();
1182 static void
1183 ocookie(void)
1185 const char *p;
1186 lprcat("\nDo you (e) eat it, (t) take it");
1187 iopts();
1188 while (1)
1189 switch (getchr()) {
1190 case '\33':
1191 case 'i':
1192 ignore();
1193 return;
1195 case 'e':
1196 lprcat("eat\nThe cookie tasted good.");
1197 forget(); /* no more cookie */
1198 if (c[BLINDCOUNT])
1199 return;
1200 if (!(p = fortune()))
1201 return;
1202 lprcat(" A message inside the cookie reads:\n");
1203 lprcat(p);
1204 return;
1206 case 't':
1207 lprcat("take");
1208 if (take(OCOOKIE, 0) == 0)
1209 forget(); /* no more book */
1210 return;
1215 /* routine to pick up some gold -- if arg==OMAXGOLD then the pile is worth 100* the argument */
1216 static void
1217 ogold(int arg)
1219 long i;
1220 i = iarg[playerx][playery];
1221 if (arg == OMAXGOLD)
1222 i *= 100;
1223 else if (arg == OKGOLD)
1224 i *= 1000;
1225 else if (arg == ODGOLD)
1226 i *= 10;
1227 lprintf("\nIt is worth %d!", (long)i);
1228 c[GOLD] += i;
1229 bottomgold();
1230 /* destroy gold */
1231 item[playerx][playery] = know[playerx][playery] = 0;
1234 static void
1235 ohome(void)
1237 int i;
1238 nosignal = 1; /* disable signals */
1239 for (i = 0; i < 26; i++)
1240 if (iven[i] == OPOTION)
1241 if (ivenarg[i] == 21) {
1242 iven[i] = 0; /* remove the potion of cure dianthroritis from inventory */
1243 clear();
1244 lprcat("Congratulations. You found a potion of cure dianthroritis.\n");
1245 lprcat("\nFrankly, No one thought you could do it. Boy! Did you surprise them!\n");
1246 if (gtime > TIMELIMIT) {
1247 lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
1248 lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n");
1249 nap(5000);
1250 died(269);
1251 } else {
1252 lprcat("\nThe doctor is now administering the potion, and in a few moments\n");
1253 lprcat("Your daughter should be well on her way to recovery.\n");
1254 nap(6000);
1255 lprcat("\nThe potion is");
1256 nap(3000);
1257 lprcat(" working! The doctor thinks that\n");
1258 lprcat("your daughter will recover in a few days. Congratulations!\n");
1259 beep();
1260 nap(5000);
1261 died(263);
1265 while (1) {
1266 clear();
1267 lprintf("Welcome home %s. Latest word from the doctor is not good.\n", logname);
1269 if (gtime > TIMELIMIT) {
1270 lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
1271 lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n");
1272 nap(5000);
1273 died(269);
1276 lprcat("\nThe diagnosis is confirmed as dianthroritis. He guesses that\n");
1277 lprintf("your daughter has only %d mobuls left in this world. It's up to you,\n", (long)((TIMELIMIT - gtime + 99) / 100));
1278 lprintf("%s, to find the only hope for your daughter, the very rare\n", logname);
1279 lprcat("potion of cure dianthroritis. It is rumored that only deep in the\n");
1280 lprcat("depths of the caves can this potion be found.\n\n\n");
1281 lprcat("\n ----- press ");
1282 standout("return");
1283 lprcat(" to continue, ");
1284 standout("escape");
1285 lprcat(" to leave ----- ");
1286 i = getchr();
1287 while (i != '\33' && i != '\n')
1288 i = getchr();
1289 if (i == '\33') {
1290 drawscreen();
1291 nosignal = 0; /* enable signals */
1292 return;
1297 /* routine to save program space */
1298 void
1299 iopts(void)
1301 lprcat(", or (i) ignore it? ");
1304 void
1305 ignore(void)
1307 lprcat("ignore\n");