hammer utility - Add force support to cleanup
[dragonfly.git] / games / larn / moreobj.c
blobbb2c65540530cdfcc8517c7c9ed502859372b891
1 /* moreobj.c Larn is copyrighted 1986 by Noah Morgan.
2 * $FreeBSD: src/games/larn/moreobj.c,v 1.4 1999/11/16 02:57:22 billf Exp $
3 * $DragonFly: src/games/larn/moreobj.c,v 1.3 2006/08/26 17:05:05 pavalos Exp $
5 * Routines in this file:
7 * oaltar()
8 * othrone()
9 * ochest()
10 * ofountain()
12 #include "header.h"
14 static void ohear(void);
15 static void fch(int, long *);
16 static void fntchange(int);
19 * subroutine to process an altar object
21 void
22 oaltar(void)
24 unsigned long k;
26 lprcat("\nDo you (p) pray (d) desecrate");
27 iopts();
28 while (1) {
29 while (1)
30 switch (getchr()) {
31 case 'p':
32 lprcat(" pray\nDo you (m) give money or (j) just pray? ");
33 while (1)
34 switch (getchr()) {
35 case 'j':
36 if (rnd(100) < 75)
37 lprcat("\nnothing happens");
38 else if (rnd(13) < 4)
39 ohear();
40 else if (rnd(43) == 10) {
41 if (c[WEAR])
42 lprcat("\nYou feel your armor vibrate for a moment");
43 enchantarmor();
44 return;
45 } else if (rnd(43) == 10) {
46 if (c[WIELD])
47 lprcat("\nYou feel your weapon vibrate for a moment");
48 enchweapon();
49 return;
50 } else
51 createmonster(makemonst(level + 1));
52 return;
54 case 'm':
55 lprcat("\n\n");
56 cursor(1, 24);
57 cltoeoln();
58 cursor(1, 23);
59 cltoeoln();
60 lprcat("how much do you donate? ");
61 k = readnum((long)c[GOLD]);
62 if (c[GOLD] < (long)k) {
63 lprcat("\nYou don't have that much!");
64 return;
66 c[GOLD] -= k;
67 if ((long)k < c[GOLD] / 10 || (long)k < rnd(50)) {
68 createmonster(makemonst(level + 1));
69 c[AGGRAVATE] += 200;
70 } else if (rnd(101) > 50) {
71 ohear();
72 return;
73 } else if (rnd(43) == 5) {
74 if (c[WEAR])
75 lprcat("\nYou feel your armor vibrate for a moment");
76 enchantarmor();
77 return;
78 } else if (rnd(43) == 8) {
79 if (c[WIELD])
80 lprcat("\nYou feel your weapon vibrate for a moment");
81 enchweapon();
82 return;
83 } else
84 lprcat("\nThank You.");
85 bottomline();
86 return;
88 case '\33':
89 return;
92 case 'd':
93 lprcat(" desecrate");
94 if (rnd(100) < 60) {
95 createmonster(makemonst(level + 2) + 8);
96 c[AGGRAVATE] += 2500;
97 } else if (rnd(101) < 30) {
98 lprcat("\nThe altar crumbles into a pile of dust before your eyes");
99 forget(); /* remember to destroy the altar */
100 } else
101 lprcat("\nnothing happens");
102 return;
104 case 'i':
105 case '\33':
106 ignore();
107 if (rnd(100) < 30) {
108 createmonster(makemonst(level + 1));
109 c[AGGRAVATE] += rnd(450);
110 } else
111 lprcat("\nnothing happens");
112 return;
118 function to cast a +3 protection on the player
120 static void
121 ohear(void)
123 lprcat("\nYou have been heard!");
124 if (c[ALTPRO] == 0)
125 c[MOREDEFENSES] += 3;
126 c[ALTPRO] += 500; /* protection field */
127 bottomline();
131 subroutine to process a throne object
133 void
134 othrone(int arg)
136 int i, k;
138 lprcat("\nDo you (p) pry off jewels, (s) sit down");
139 iopts();
140 while (1) {
141 while (1)
142 switch (getchr()) {
143 case 'p':
144 lprcat(" pry off");
145 k = rnd(101);
146 if (k < 25) {
147 for (i = 0; i < rnd(4); i++)
148 creategem(); /* gems pop off the throne */
149 item[playerx][playery] = ODEADTHRONE;
150 know[playerx][playery] = 0;
151 } else if (k < 40 && arg == 0) {
152 createmonster(GNOMEKING);
153 item[playerx][playery] = OTHRONE2;
154 know[playerx][playery] = 0;
155 } else
156 lprcat("\nnothing happens");
157 return;
159 case 's':
160 lprcat(" sit down");
161 k = rnd(101);
162 if (k < 30 && arg == 0) {
163 createmonster(GNOMEKING);
164 item[playerx][playery] = OTHRONE2;
165 know[playerx][playery] = 0;
166 } else if (k < 35) {
167 lprcat("\nZaaaappp! You've been teleported!\n");
168 beep();
169 oteleport(0);
170 } else
171 lprcat("\nnothing happens");
172 return;
174 case 'i':
175 case '\33':
176 ignore();
177 return;
182 void
183 odeadthrone(void)
185 int k;
187 lprcat("\nDo you (s) sit down");
188 iopts();
189 while (1) {
190 while (1)
191 switch (getchr()) {
192 case 's':
193 lprcat(" sit down");
194 k = rnd(101);
195 if (k < 35) {
196 lprcat("\nZaaaappp! You've been teleported!\n");
197 beep();
198 oteleport(0);
199 } else
200 lprcat("\nnothing happens");
201 return;
203 case 'i':
204 case '\33':
205 ignore();
206 return;
212 subroutine to process a throne object
214 void
215 ochest(void)
217 int i, k;
218 lprcat("\nDo you (t) take it, (o) try to open it");
219 iopts();
220 while (1) {
221 while (1)
222 switch (getchr()) {
223 case 'o':
224 lprcat(" open it");
225 k = rnd(101);
226 if (k < 40) {
227 lprcat("\nThe chest explodes as you open it");
228 beep();
229 i = rnd(10);
230 lastnum = 281; /* in case he dies */
231 lprintf("\nYou suffer %d hit points damage!", (long)i);
232 checkloss(i);
233 switch (rnd(10)) { /* see if he gets a curse */
234 case 1:
235 c[ITCHING] += rnd(1000) + 100;
236 lprcat("\nYou feel an irritation spread over your skin!");
237 beep();
238 break;
240 case 2:
241 c[CLUMSINESS] += rnd(1600) + 200;
242 lprcat("\nYou begin to lose hand to eye coordination!");
243 beep();
244 break;
246 case 3:
247 c[HALFDAM] += rnd(1600) + 200;
248 beep();
249 lprcat("\nA sickness engulfs you!");
250 break;
252 item[playerx][playery] = know[playerx][playery] = 0;
253 if (rnd(100) < 69)
254 creategem(); /* gems from the chest */
255 dropgold(rnd(110 * iarg[playerx][playery] + 200));
256 for (i = 0; i < rnd(4); i++)
257 something(iarg[playerx][playery] + 2);
258 } else
259 lprcat("\nnothing happens");
260 return;
262 case 't':
263 lprcat(" take");
264 if (take(OCHEST, iarg[playerx][playery]) == 0)
265 item[playerx][playery] = know[playerx][playery] = 0;
266 return;
268 case 'i':
269 case '\33':
270 ignore();
271 return;
277 process a fountain object
279 void
280 ofountain(void)
282 int x;
283 cursors();
284 lprcat("\nDo you (d) drink, (w) wash yourself");
285 iopts();
286 while (1)
287 switch (getchr()) {
288 case 'd':
289 lprcat("drink");
290 if (rnd(1501) < 2) {
291 lprcat("\nOops! You seem to have caught the dreadful sleep!");
292 beep();
293 lflush();
294 sleep(3);
295 died(280);
296 return;
298 x = rnd(100);
299 if (x < 7) {
300 c[HALFDAM] += 200 + rnd(200);
301 lprcat("\nYou feel a sickness coming on");
302 } else if (x < 13)
303 quaffpotion(23); /* see invisible */
304 else if (x < 45)
305 lprcat("\nnothing seems to have happened");
306 else if (rnd(3) != 2)
307 fntchange(1); /* change char levels upward */
308 else
309 fntchange(-1); /* change char levels downward */
310 if (rnd(12) < 3) {
311 lprcat("\nThe fountains bubbling slowly quiets");
312 item[playerx][playery] = ODEADFOUNTAIN; /* dead fountain */
313 know[playerx][playery] = 0;
315 return;
317 case '\33':
318 case 'i':
319 ignore();
320 return;
322 case 'w':
323 lprcat("wash yourself");
324 if (rnd(100) < 11) {
325 x = rnd((level << 2) + 2);
326 lprintf("\nOh no! The water was foul! You suffer %d hit points!", (long)x);
327 lastnum = 273;
328 losehp(x);
329 bottomline();
330 cursors();
331 } else if (rnd(100) < 29)
332 lprcat("\nYou got the dirt off!");
333 else if (rnd(100) < 31)
334 lprcat("\nThis water seems to be hard water! The dirt didn't come off!");
335 else if (rnd(100) < 34)
336 createmonster(WATERLORD); /* make water lord */
337 else
338 lprcat("\nnothing seems to have happened");
339 return;
348 subroutine to process an up/down of a character attribute for ofountain
350 static void
351 fch(int how, long *x)
353 if (how < 0) {
354 lprcat(" went down by one!");
355 --(*x);
356 } else {
357 lprcat(" went up by one!");
358 (*x)++;
360 bottomline();
364 a subroutine to raise or lower character levels
365 if x > 0 they are raised if x < 0 they are lowered
367 static void
368 fntchange(int how)
370 long j;
371 lprc('\n');
372 switch (rnd(9)) {
373 case 1:
374 lprcat("Your strength");
375 fch(how, &c[0]);
376 break;
377 case 2:
378 lprcat("Your intelligence");
379 fch(how, &c[1]);
380 break;
381 case 3:
382 lprcat("Your wisdom");
383 fch(how, &c[2]);
384 break;
385 case 4:
386 lprcat("Your constitution");
387 fch(how, &c[3]);
388 break;
389 case 5:
390 lprcat("Your dexterity");
391 fch(how, &c[4]);
392 break;
393 case 6:
394 lprcat("Your charm");
395 fch(how, &c[5]);
396 break;
397 case 7:
398 j = rnd(level + 1);
399 if (how < 0) {
400 lprintf("You lose %d hit point", (long)j);
401 if (j > 1)
402 lprcat("s!");
403 else
404 lprc('!');
405 losemhp((int)j);
406 } else {
407 lprintf("You gain %d hit point", (long)j);
408 if (j > 1)
409 lprcat("s!");
410 else
411 lprc('!');
412 raisemhp((int)j);
414 bottomline();
415 break;
417 case 8:
418 j = rnd(level + 1);
419 if (how > 0) {
420 lprintf("You just gained %d spell", (long)j);
421 raisemspells((int)j);
422 if (j > 1)
423 lprcat("s!");
424 else
425 lprc('!');
426 } else {
427 lprintf("You just lost %d spell", (long)j);
428 losemspells((int)j);
429 if (j > 1)
430 lprcat("s!");
431 else
432 lprc('!');
434 bottomline();
435 break;
437 case 9:
438 j = 5 * rnd((level + 1) * (level + 1));
439 if (how < 0) {
440 lprintf("You just lost %d experience point", (long)j);
441 if (j > 1)
442 lprcat("s!");
443 else
444 lprc('!');
445 loseexperience((long)j);
446 } else {
447 lprintf("You just gained %d experience point", (long)j);
448 if (j > 1)
449 lprcat("s!");
450 else
451 lprc('!');
452 raiseexperience((long)j);
454 break;
456 cursors();