2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * @(#)setup.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/setup.c,v 1.6 1999/11/30 03:49:54 billf Exp $
35 * $DragonFly: src/games/trek/setup.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
42 ** INITIALIZE THE GAME
44 ** The length, skill, and password are read, and the game
45 ** is initialized. It is far too difficult to describe all
46 ** that goes on in here, but it is all straight-line code;
49 ** Game restart and tournament games are handled here.
52 struct cvntab Lentab
[] =
54 { "s", "hort", (void (*)(int))1, 0 },
55 { "m", "edium", (void (*)(int))2, 0 },
56 { "l", "ong", (void (*)(int))4, 0 },
57 { "restart", "", NULL
, 0 },
58 { NULL
, NULL
, NULL
, 0 }
61 struct cvntab Skitab
[] =
63 { "n", "ovice", (void (*)(int))1, 0 },
64 { "f", "air", (void (*)(int))2, 0 },
65 { "g", "ood", (void (*)(int))3, 0 },
66 { "e", "xpert", (void (*)(int))4, 0 },
67 { "c", "ommodore", (void (*)(int))5, 0 },
68 { "i", "mpossible", (void (*)(int))6, 0 },
69 { NULL
, NULL
, NULL
, 0 }
86 r
= getcodpar("What length game", Lentab
);
87 Game
.length
= (long) r
->value
;
96 r
= getcodpar("What skill game", Skitab
);
97 Game
.skill
= (long) r
->value
;
99 getstrpar("Enter a password", Game
.passwd
, 14, 0);
100 if (sequal(Game
.passwd
, "tournament"))
102 getstrpar("Enter tournament code", Game
.passwd
, 14, 0);
105 for (i
= 0; Game
.passwd
[i
]; i
++)
106 d
+= Game
.passwd
[i
] << i
;
109 Param
.bases
= Now
.bases
= ranf(6 - Game
.skill
) + 2;
111 Param
.bases
= Now
.bases
= 1;
112 Param
.time
= Now
.time
= 6.0 * Game
.length
+ 2.0;
115 Param
.klings
= Now
.klings
= i
* j
* 3.5 * (franf() + 0.75);
116 if (Param
.klings
< i
* j
* 5)
117 Param
.klings
= Now
.klings
= i
* j
* 5;
118 if (Param
.klings
<= i
) /* numerical overflow problems */
119 Param
.klings
= Now
.klings
= 127;
120 Param
.energy
= Ship
.energy
= 5000;
121 Param
.torped
= Ship
.torped
= 10;
122 Ship
.ship
= ENTERPRISE
;
123 Ship
.shipname
= "Enterprise";
124 Param
.shield
= Ship
.shield
= 1500;
125 Param
.resource
= Now
.resource
= Param
.klings
* Param
.time
;
126 Param
.reserves
= Ship
.reserves
= (6 - Game
.skill
) * 2.0;
127 Param
.crew
= Ship
.crew
= 387;
128 Param
.brigfree
= Ship
.brigfree
= 400;
136 Param
.date
= Now
.date
= (ranf(20) + 20) * 100;
139 for (i
= 0; i
< NDEV
; i
++)
140 if (Device
[i
].name
[0] == '*')
144 /* these probabilities must sum to 1000 */
145 Param
.damprob
[WARP
] = 70; /* warp drive 7.0% */
146 Param
.damprob
[SRSCAN
] = 110; /* short range scanners 11.0% */
147 Param
.damprob
[LRSCAN
] = 110; /* long range scanners 11.0% */
148 Param
.damprob
[PHASER
] = 125; /* phasers 12.5% */
149 Param
.damprob
[TORPED
] = 125; /* photon torpedoes 12.5% */
150 Param
.damprob
[IMPULSE
] = 75; /* impulse engines 7.5% */
151 Param
.damprob
[SHIELD
] = 150; /* shield control 15.0% */
152 Param
.damprob
[COMPUTER
] = 20; /* computer 2.0% */
153 Param
.damprob
[SSRADIO
] = 35; /* subspace radio 3.5% */
154 Param
.damprob
[LIFESUP
] = 30; /* life support 3.0% */
155 Param
.damprob
[SINS
] = 20; /* navigation system 2.0% */
156 Param
.damprob
[CLOAK
] = 50; /* cloaking device 5.0% */
157 Param
.damprob
[XPORTER
] = 80; /* transporter 8.0% */
158 /* check to see that I didn't blow it */
159 for (i
= j
= 0; i
< NDEV
; i
++)
160 j
+= Param
.damprob
[i
];
162 syserr("Device probabilities sum to %d", j
);
164 Param
.regenfac
= (5 - Game
.skill
) * 0.05;
165 if (Param
.regenfac
< 0.0)
166 Param
.regenfac
= 0.0;
171 Param
.klingpwr
= 100 + 150 * i
;
173 Param
.klingpwr
+= 150;
176 Param
.klingcrew
= 200;
177 Param
.srndrprob
= 0.0035;
178 Param
.moveprob
[KM_OB
] = 45;
179 Param
.movefac
[KM_OB
] = .09;
180 Param
.moveprob
[KM_OA
] = 40;
181 Param
.movefac
[KM_OA
] = -0.05;
182 Param
.moveprob
[KM_EB
] = 40;
183 Param
.movefac
[KM_EB
] = 0.075;
184 Param
.moveprob
[KM_EA
] = 25 + 5 * Game
.skill
;
185 Param
.movefac
[KM_EA
] = -0.06 * Game
.skill
;
186 Param
.moveprob
[KM_LB
] = 0;
187 Param
.movefac
[KM_LB
] = 0.0;
188 Param
.moveprob
[KM_LA
] = 10 + 10 * Game
.skill
;
189 Param
.movefac
[KM_LA
] = 0.25;
190 Param
.eventdly
[E_SNOVA
] = 0.5;
191 Param
.eventdly
[E_LRTB
] = 25.0;
192 Param
.eventdly
[E_KATSB
] = 1.0;
193 Param
.eventdly
[E_KDESB
] = 3.0;
194 Param
.eventdly
[E_ISSUE
] = 1.0;
195 Param
.eventdly
[E_SNAP
] = 0.5;
196 Param
.eventdly
[E_ENSLV
] = 0.5;
197 Param
.eventdly
[E_REPRO
] = 2.0;
198 Param
.navigcrud
[0] = 1.50;
199 Param
.navigcrud
[1] = 0.75;
200 Param
.cloakenergy
= 1000;
201 Param
.energylow
= 1000;
202 for (i
= 0; i
< MAXEVENTS
; i
++)
208 xsched(E_SNOVA
, 1, 0, 0, 0);
209 xsched(E_LRTB
, Param
.klings
, 0, 0, 0);
210 xsched(E_KATSB
, 1, 0, 0, 0);
211 xsched(E_ISSUE
, 1, 0, 0, 0);
212 xsched(E_SNAP
, 1, 0, 0, 0);
213 Ship
.sectx
= ranf(NSECTS
);
214 Ship
.secty
= ranf(NSECTS
);
215 Game
.killk
= Game
.kills
= Game
.killb
= 0;
216 Game
.deaths
= Game
.negenbar
= 0;
225 for (i
= 0; i
< NQUADS
; i
++)
226 for (j
= 0; j
< NQUADS
; j
++)
229 q
->klings
= q
->bases
= 0;
231 q
->stars
= ranf(9) + 1;
232 q
->holes
= ranf(3) - q
->stars
/ 5;
236 /* select inhabited starsystems */
237 for (d
= 1; d
< NINHAB
; d
++)
244 } while (q
->qsystemname
);
248 /* position starbases */
249 for (i
= 0; i
< Param
.bases
; i
++)
264 /* start the Enterprise near starbase */
272 /* position klingons */
273 for (i
= Param
.klings
; i
> 0; )
283 if (q
->klings
+ klump
> MAXKLQUAD
)
291 /* initialize this quadrant */
292 printf("%d Klingons\n%d starbase", Param
.klings
, Param
.bases
);
295 printf(" at %d,%d", Now
.base
[0].x
, Now
.base
[0].y
);
296 for (i
= 1; i
< Param
.bases
; i
++)
297 printf(", %d,%d", Now
.base
[i
].x
, Now
.base
[i
].y
);
298 printf("\nIt takes %d units to kill a Klingon\n", Param
.klingpwr
);