2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * @(#)com7.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/battlestar/com7.c,v 1.4.2.1 2001/03/05 11:45:36 kris Exp $
35 * $DragonFly: src/games/battlestar/com7.c,v 1.3 2006/08/08 16:47:20 pavalos Exp $
41 fight(int enemy
, int strength
)
45 char auxbuf
[LINELENGTH
];
54 exhaustion
= CYCLE
/(snooze
- gtime
);
56 puts("You collapse exhausted, and he pulverizes your skull.");
59 if (snooze
- gtime
< 20)
60 puts("You look tired! I hope you're able to fight.");
61 next
= getcom(auxbuf
, LINELENGTH
, "<fight!>-: ", 0);
62 for (i
=0; next
&& i
< 10; i
++)
63 next
= getword(next
, words
[i
], -1);
65 switch(wordvalue
[wordnumber
]){
69 if (testbit(inven
,TWO_HANDED
))
70 hurt
= rnd(70) - 2 * card(injuries
,NUMOFINJURIES
) - ucard(wear
) - exhaustion
;
71 else if (testbit(inven
,SWORD
) || testbit(inven
, BROAD
))
72 hurt
= rnd(50)%(WEIGHT
-carrying
)-card(injuries
,NUMOFINJURIES
)-encumber
- exhaustion
;
73 else if (testbit(inven
,KNIFE
) || testbit(inven
,MALLET
) || testbit(inven
,CHAIN
) || testbit(inven
,MACE
) || testbit(inven
,HALBERD
))
74 hurt
= rnd(15) - card(injuries
,NUMOFINJURIES
) - exhaustion
;
76 hurt
= rnd(7) - encumber
;
81 puts("You swung wide and missed.");
84 puts("He checked your blow. CLASH! CLANG!");
87 puts("His filthy tunic hangs by one less thread.");
93 puts("He's bleeding.");
96 puts("A trickle of blood runs down his face.");
99 puts("A huge purple bruise is forming on the side of his face.");
107 puts("He staggers back quavering.");
110 puts("He jumps back with his hand over the wound.");
113 puts("His shirt falls open with a swath across the chest.");
121 printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right"));
124 puts("The steel bites home and scrapes along his ribs.");
127 puts("You pierce him, and his breath hisses through clenched teeth.");
135 puts("You smite him to the ground.");
136 if (strength
- lifeline
> 20)
137 puts("But in a flurry of steel he regains his feet!");
140 puts("The force of your blow sends him to his knees.");
141 puts("His arm swings lifeless at his side.");
144 puts("Clutching his blood drenched shirt, he collapses stunned.");
152 puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
155 puts("You shatter his upheld arm in a spray of blood. The blade continues deep");
156 puts("into his back, severing the spinal cord.");
160 puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
169 if (enemy
== DARK
&& lifeline
> strength
* 0.33){
170 puts("He throws you back against the rock and pummels your face.");
171 if (testbit(inven
,AMULET
) || testbit(wear
,AMULET
)){
172 printf("Lifting the amulet from you, ");
173 if (testbit(inven
,MEDALION
) || testbit(wear
,MEDALION
)){
174 puts("his power grows and the walls of\nthe earth tremble.");
175 puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
176 puts("The planet is consumed by darkness.");
179 if (testbit(inven
,AMULET
)){
180 clearbit(inven
,AMULET
);
181 carrying
-= objwt
[AMULET
];
182 encumber
-= objcumber
[AMULET
];
185 clearbit(wear
,AMULET
);
186 puts("he flees down the dark caverns.");
187 clearbit(location
[position
].objects
,DARK
);
193 puts("I'm afraid you have been killed.");
198 puts("You escape stunned and disoriented from the fight.");
199 puts("A victorious bellow echoes from the battlescene.");
200 if (back
&& position
!= back
)
201 battlestar_move(back
,BACK
);
202 else if (ahead
&&position
!= ahead
)
203 battlestar_move(ahead
,AHEAD
);
204 else if (left
&& position
!= left
)
205 battlestar_move(left
,LEFT
);
206 else if (right
&& position
!= right
)
207 battlestar_move(right
,RIGHT
);
209 battlestar_move(location
[position
].down
,
215 if (testbit(inven
,LASER
)){
216 if (strength
- lifeline
<= 50){
217 printf("The %s took a direct hit!\n",objsht
[enemy
]);
221 puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
222 clearbit(inven
,LASER
);
223 setbit(location
[position
].objects
,LASER
);
224 carrying
-= objwt
[LASER
];
225 encumber
-= objcumber
[LASER
];
229 puts("Unfortunately, you don't have a blaster handy.");
239 puts("You don't have a chance, he is too quick.");
243 if (lifeline
>= strength
){
244 printf("You have killed the %s.\n", objsht
[enemy
]);
245 if (enemy
== ELF
|| enemy
== DARK
)
246 puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
247 clearbit(location
[position
].objects
,enemy
);
252 puts("He attacks...");
253 /* some embellisments */
254 hurt
= rnd(NUMOFINJURIES
) - (testbit(inven
,SHIELD
) != 0) - (testbit(wear
,MAIL
) != 0) - (testbit(wear
,HELM
) != 0);
255 hurt
+= (testbit(wear
,AMULET
) != 0) + (testbit(wear
,MEDALION
) != 0) + (testbit(wear
,TALISMAN
) != 0);
256 hurt
= hurt
< 0 ? 0 : hurt
;
257 hurt
= hurt
>= NUMOFINJURIES
? NUMOFINJURIES
-1 : hurt
;
258 if (!injuries
[hurt
]){
260 printf("I'm afraid you have suffered %s.\n", ouch
[hurt
]);
263 puts("You emerge unscathed.");
264 if (injuries
[SKULL
] && injuries
[INCISE
] && injuries
[NECK
]){
265 puts("I'm afraid you have suffered fatal injuries.");