2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * @(#)pack.c 8.1 (Berkeley) 5/31/93
37 * $FreeBSD: src/games/rogue/pack.c,v 1.8 1999/11/30 03:49:25 billf Exp $
38 * $DragonFly: src/games/rogue/pack.c,v 1.4 2006/09/02 19:31:07 pavalos Exp $
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
56 const char *curse_message
= "you can't, it appears to be cursed";
58 extern short levitate
;
60 static object
*check_duplicate(object
*, object
*);
61 static int next_avail_ichar(void);
62 static boolean
mask_pack(const object
*, unsigned short);
63 static boolean
is_pack_letter(short *, unsigned short *);
66 add_to_pack(object
*obj
, object
*pack
, int condense
)
71 if ((op
= check_duplicate(obj
, pack
))) {
75 obj
->ichar
= next_avail_ichar();
78 if (pack
->next_object
== 0) {
79 pack
->next_object
= obj
;
81 op
= pack
->next_object
;
83 while (op
->next_object
) {
86 op
->next_object
= obj
;
93 take_from_pack(object
*obj
, object
*pack
)
95 while (pack
->next_object
!= obj
) {
96 pack
= pack
->next_object
;
98 pack
->next_object
= pack
->next_object
->next_object
;
101 /* Note: *status is set to 0 if the rogue attempts to pick up a scroll
102 * of scare-monster and it turns to dust. *status is otherwise set to 1.
106 pick_up(int row
, int col
, short *status
)
113 message("you're floating in the air!", 0);
116 obj
= object_at(&level_objects
, row
, col
);
118 message("pick_up(): inconsistent", 1);
121 if ( (obj
->what_is
== SCROL
) &&
122 (obj
->which_kind
== SCARE_MONSTER
) &&
124 message("the scroll turns to dust as you pick it up", 0);
125 dungeon
[row
][col
] &= (~OBJECT
);
126 vanish(obj
, 0, &level_objects
);
128 if (id_scrolls
[SCARE_MONSTER
].id_status
== UNIDENTIFIED
) {
129 id_scrolls
[SCARE_MONSTER
].id_status
= IDENTIFIED
;
133 if (obj
->what_is
== GOLD
) {
134 rogue
.gold
+= obj
->quantity
;
135 dungeon
[row
][col
] &= ~(OBJECT
);
136 take_from_pack(obj
, &level_objects
);
137 print_stats(STAT_GOLD
);
138 return(obj
); /* obj will be free_object()ed in caller */
140 if (pack_count(obj
) >= MAX_PACK_COUNT
) {
141 message("pack too full", 1);
144 dungeon
[row
][col
] &= ~(OBJECT
);
145 take_from_pack(obj
, &level_objects
);
146 obj
= add_to_pack(obj
, &rogue
.pack
, 1);
158 if (dungeon
[rogue
.row
][rogue
.col
] & (OBJECT
| STAIRS
| TRAP
)) {
159 message("there's already something there", 0);
162 if (!rogue
.pack
.next_object
) {
163 message("you have nothing to drop", 0);
166 if ((ch
= pack_letter("drop what?", ALL_OBJECTS
)) == CANCEL
) {
169 if (!(obj
= get_letter_object(ch
))) {
170 message("no such item.", 0);
173 if (obj
->in_use_flags
& BEING_WIELDED
) {
174 if (obj
->is_cursed
) {
175 message(curse_message
, 0);
178 unwield(rogue
.weapon
);
179 } else if (obj
->in_use_flags
& BEING_WORN
) {
180 if (obj
->is_cursed
) {
181 message(curse_message
, 0);
186 print_stats(STAT_ARMOR
);
187 } else if (obj
->in_use_flags
& ON_EITHER_HAND
) {
188 if (obj
->is_cursed
) {
189 message(curse_message
, 0);
194 obj
->row
= rogue
.row
;
195 obj
->col
= rogue
.col
;
197 if ((obj
->quantity
> 1) && (obj
->what_is
!= WEAPON
)) {
199 new = alloc_object();
205 take_from_pack(obj
, &rogue
.pack
);
207 place_at(obj
, rogue
.row
, rogue
.col
);
208 strcpy(desc
, "dropped ");
209 get_desc(obj
, desc
+8);
215 check_duplicate(object
*obj
, object
*pack
)
219 if (!(obj
->what_is
& (WEAPON
| FOOD
| SCROL
| POTION
))) {
222 if ((obj
->what_is
== FOOD
) && (obj
->which_kind
== FRUIT
)) {
225 op
= pack
->next_object
;
228 if ((op
->what_is
== obj
->what_is
) &&
229 (op
->which_kind
== obj
->which_kind
)) {
231 if ((obj
->what_is
!= WEAPON
) ||
232 ((obj
->what_is
== WEAPON
) &&
233 ((obj
->which_kind
== ARROW
) ||
234 (obj
->which_kind
== DAGGER
) ||
235 (obj
->which_kind
== DART
) ||
236 (obj
->which_kind
== SHURIKEN
)) &&
237 (obj
->quiver
== op
->quiver
))) {
238 op
->quantity
+= obj
->quantity
;
242 op
= op
->next_object
;
248 next_avail_ichar(void)
254 for (i
= 0; i
< 26; i
++) {
257 obj
= rogue
.pack
.next_object
;
259 ichars
[(obj
->ichar
- 'a')] = 1;
260 obj
= obj
->next_object
;
262 for (i
= 0; i
< 26; i
++) {
273 if (!isatty(0) || !isatty(1))
275 while (rgetchar() != ' ') ;
279 pack_letter(const char *prompt
, unsigned short mask
)
282 unsigned short tmask
= mask
;
284 if (!mask_pack(&rogue
.pack
, mask
)) {
285 message("nothing appropriate", 0);
294 if (!is_pack_letter(&ch
, &mask
)) {
304 inventory(&rogue
.pack
, mask
);
321 if (rogue
.armor
->is_cursed
) {
322 message(curse_message
, 0);
327 strcpy(desc
, "was wearing ");
328 get_desc(obj
, desc
+12);
330 print_stats(STAT_ARMOR
);
334 message("not wearing any", 0);
346 message("you're already wearing some", 0);
349 ch
= pack_letter("wear what?", ARMOR
);
354 if (!(obj
= get_letter_object(ch
))) {
355 message("no such item.", 0);
358 if (obj
->what_is
!= ARMOR
) {
359 message("you can't wear that", 0);
363 strcpy(desc
, "wearing ");
364 get_desc(obj
, desc
+ 8);
367 print_stats(STAT_ARMOR
);
375 obj
->in_use_flags
&= (~BEING_WORN
);
384 obj
->in_use_flags
|= BEING_WORN
;
395 if (rogue
.weapon
&& rogue
.weapon
->is_cursed
) {
396 message(curse_message
, 0);
399 ch
= pack_letter("wield what?", WEAPON
);
404 if (!(obj
= get_letter_object(ch
))) {
405 message("No such item.", 0);
408 if (obj
->what_is
& (ARMOR
| RING
)) {
409 sprintf(desc
, "you can't wield %s",
410 ((obj
->what_is
== ARMOR
) ? "armor" : "rings"));
414 if (obj
->in_use_flags
& BEING_WIELDED
) {
415 message("in use", 0);
417 unwield(rogue
.weapon
);
418 strcpy(desc
, "wielding ");
419 get_desc(obj
, desc
+ 9);
427 do_wield(object
*obj
)
430 obj
->in_use_flags
|= BEING_WIELDED
;
437 obj
->in_use_flags
&= (~BEING_WIELDED
);
448 char buf
[MAX_TITLE_LENGTH
+2];
450 ch
= pack_letter("call what?", (SCROL
| POTION
| WAND
| RING
));
455 if (!(obj
= get_letter_object(ch
))) {
456 message("no such item.", 0);
459 if (!(obj
->what_is
& (SCROL
| POTION
| WAND
| RING
))) {
460 message("surely you already know what that's called", 0);
463 id_table
= get_id_table(obj
);
465 if (get_input_line("call it:","",buf
,id_table
[obj
->which_kind
].title
,1,1)) {
466 id_table
[obj
->which_kind
].id_status
= CALLED
;
467 strcpy(id_table
[obj
->which_kind
].title
, buf
);
472 pack_count(const object
*new_obj
)
477 obj
= rogue
.pack
.next_object
;
480 if (obj
->what_is
!= WEAPON
) {
481 count
+= obj
->quantity
;
482 } else if (!new_obj
) {
484 } else if ((new_obj
->what_is
!= WEAPON
) ||
485 ((obj
->which_kind
!= ARROW
) &&
486 (obj
->which_kind
!= DAGGER
) &&
487 (obj
->which_kind
!= DART
) &&
488 (obj
->which_kind
!= SHURIKEN
)) ||
489 (new_obj
->which_kind
!= obj
->which_kind
) ||
490 (obj
->quiver
!= new_obj
->quiver
)) {
493 obj
= obj
->next_object
;
499 mask_pack(const object
*pack
, unsigned short mask
)
501 while (pack
->next_object
) {
502 pack
= pack
->next_object
;
503 if (pack
->what_is
& mask
) {
511 is_pack_letter(short *c
, unsigned short *mask
)
513 if (((*c
== '?') || (*c
== '!') || (*c
== ':') || (*c
== '=') ||
514 (*c
== ')') || (*c
== ']') || (*c
== '/') || (*c
== ','))) {
544 return(((*c
>= 'a') && (*c
<= 'z')) || (*c
== CANCEL
) || (*c
== LIST
));
550 return(mask_pack(&rogue
.pack
, AMULET
));
560 if (!(dungeon
[rogue
.row
][rogue
.col
] & OBJECT
)) {
561 message("nothing here", 0);
563 if ((obj
= pick_up(rogue
.row
, rogue
.col
, &stat
))) {
565 if (obj
->what_is
== GOLD
) {
571 desc
[n
+1] = obj
->ichar
;
577 if (obj
|| (!stat
)) {