1 @section Linker Functions
3 The linker uses three special entry points in the BFD target
4 vector. It is not necessary to write special routines for
5 these entry points when creating a new BFD back end, since
6 generic versions are provided. However, writing them can
7 speed up linking and make it use significantly less runtime
10 The first routine creates a hash table used by the other
11 routines. The second routine adds the symbols from an object
12 file to the hash table. The third routine takes all the
13 object files and links them together to create the output
14 file. These routines are designed so that the linker proper
15 does not need to know anything about the symbols in the object
16 files that it is linking. The linker merely arranges the
17 sections as directed by the linker script and lets BFD handle
18 the details of symbols and relocs.
20 The second routine and third routines are passed a pointer to
21 a @code{struct bfd_link_info} structure (defined in
22 @code{bfdlink.h}) which holds information relevant to the link,
23 including the linker hash table (which was created by the
24 first routine) and a set of callback functions to the linker
27 The generic linker routines are in @code{linker.c}, and use the
28 header file @code{genlink.h}. As of this writing, the only back
29 ends which have implemented versions of these routines are
30 a.out (in @code{aoutx.h}) and ECOFF (in @code{ecoff.c}). The a.out
31 routines are used as examples throughout this section.
34 * Creating a Linker Hash Table::
35 * Adding Symbols to the Hash Table::
36 * Performing the Final Link::
39 @node Creating a Linker Hash Table, Adding Symbols to the Hash Table, Linker Functions, Linker Functions
40 @subsection Creating a linker hash table
41 @cindex _bfd_link_hash_table_create in target vector
42 @cindex target vector (_bfd_link_hash_table_create)
43 The linker routines must create a hash table, which must be
44 derived from @code{struct bfd_link_hash_table} described in
45 @code{bfdlink.c}. @xref{Hash Tables}, for information on how to
46 create a derived hash table. This entry point is called using
47 the target vector of the linker output file.
49 The @code{_bfd_link_hash_table_create} entry point must allocate
50 and initialize an instance of the desired hash table. If the
51 back end does not require any additional information to be
52 stored with the entries in the hash table, the entry point may
53 simply create a @code{struct bfd_link_hash_table}. Most likely,
54 however, some additional information will be needed.
56 For example, with each entry in the hash table the a.out
57 linker keeps the index the symbol has in the final output file
58 (this index number is used so that when doing a relocatable
59 link the symbol index used in the output file can be quickly
60 filled in when copying over a reloc). The a.out linker code
61 defines the required structures and functions for a hash table
62 derived from @code{struct bfd_link_hash_table}. The a.out linker
63 hash table is created by the function
64 @code{NAME(aout,link_hash_table_create)}; it simply allocates
65 space for the hash table, initializes it, and returns a
68 When writing the linker routines for a new back end, you will
69 generally not know exactly which fields will be required until
70 you have finished. You should simply create a new hash table
71 which defines no additional fields, and then simply add fields
72 as they become necessary.
74 @node Adding Symbols to the Hash Table, Performing the Final Link, Creating a Linker Hash Table, Linker Functions
75 @subsection Adding symbols to the hash table
76 @cindex _bfd_link_add_symbols in target vector
77 @cindex target vector (_bfd_link_add_symbols)
78 The linker proper will call the @code{_bfd_link_add_symbols}
79 entry point for each object file or archive which is to be
80 linked (typically these are the files named on the command
81 line, but some may also come from the linker script). The
82 entry point is responsible for examining the file. For an
83 object file, BFD must add any relevant symbol information to
84 the hash table. For an archive, BFD must determine which
85 elements of the archive should be used and adding them to the
88 The a.out version of this entry point is
89 @code{NAME(aout,link_add_symbols)}.
92 * Differing file formats::
93 * Adding symbols from an object file::
94 * Adding symbols from an archive::
97 @node Differing file formats, Adding symbols from an object file, Adding Symbols to the Hash Table, Adding Symbols to the Hash Table
98 @subsubsection Differing file formats
99 Normally all the files involved in a link will be of the same
100 format, but it is also possible to link together different
101 format object files, and the back end must support that. The
102 @code{_bfd_link_add_symbols} entry point is called via the target
103 vector of the file to be added. This has an important
104 consequence: the function may not assume that the hash table
105 is the type created by the corresponding
106 @code{_bfd_link_hash_table_create} vector. All the
107 @code{_bfd_link_add_symbols} function can assume about the hash
108 table is that it is derived from @code{struct
109 bfd_link_hash_table}.
111 Sometimes the @code{_bfd_link_add_symbols} function must store
112 some information in the hash table entry to be used by the
113 @code{_bfd_final_link} function. In such a case the @code{creator}
114 field of the hash table must be checked to make sure that the
115 hash table was created by an object file of the same format.
117 The @code{_bfd_final_link} routine must be prepared to handle a
118 hash entry without any extra information added by the
119 @code{_bfd_link_add_symbols} function. A hash entry without
120 extra information will also occur when the linker script
121 directs the linker to create a symbol. Note that, regardless
122 of how a hash table entry is added, all the fields will be
123 initialized to some sort of null value by the hash table entry
124 initialization function.
126 See @code{ecoff_link_add_externals} for an example of how to
127 check the @code{creator} field before saving information (in this
128 case, the ECOFF external symbol debugging information) in a
131 @node Adding symbols from an object file, Adding symbols from an archive, Differing file formats, Adding Symbols to the Hash Table
132 @subsubsection Adding symbols from an object file
133 When the @code{_bfd_link_add_symbols} routine is passed an object
134 file, it must add all externally visible symbols in that
135 object file to the hash table. The actual work of adding the
136 symbol to the hash table is normally handled by the function
137 @code{_bfd_generic_link_add_one_symbol}. The
138 @code{_bfd_link_add_symbols} routine is responsible for reading
139 all the symbols from the object file and passing the correct
140 information to @code{_bfd_generic_link_add_one_symbol}.
142 The @code{_bfd_link_add_symbols} routine should not use
143 @code{bfd_canonicalize_symtab} to read the symbols. The point of
144 providing this routine is to avoid the overhead of converting
145 the symbols into generic @code{asymbol} structures.
147 @findex _bfd_generic_link_add_one_symbol
148 @code{_bfd_generic_link_add_one_symbol} handles the details of
149 combining common symbols, warning about multiple definitions,
150 and so forth. It takes arguments which describe the symbol to
151 add, notably symbol flags, a section, and an offset. The
152 symbol flags include such things as @code{BSF_WEAK} or
153 @code{BSF_INDIRECT}. The section is a section in the object
154 file, or something like @code{bfd_und_section_ptr} for an undefined
155 symbol or @code{bfd_com_section_ptr} for a common symbol.
157 If the @code{_bfd_final_link} routine is also going to need to
158 read the symbol information, the @code{_bfd_link_add_symbols}
159 routine should save it somewhere attached to the object file
160 BFD. However, the information should only be saved if the
161 @code{keep_memory} field of the @code{info} argument is TRUE, so
162 that the @code{-no-keep-memory} linker switch is effective.
164 The a.out function which adds symbols from an object file is
165 @code{aout_link_add_object_symbols}, and most of the interesting
166 work is in @code{aout_link_add_symbols}. The latter saves
167 pointers to the hash tables entries created by
168 @code{_bfd_generic_link_add_one_symbol} indexed by symbol number,
169 so that the @code{_bfd_final_link} routine does not have to call
170 the hash table lookup routine to locate the entry.
172 @node Adding symbols from an archive, , Adding symbols from an object file, Adding Symbols to the Hash Table
173 @subsubsection Adding symbols from an archive
174 When the @code{_bfd_link_add_symbols} routine is passed an
175 archive, it must look through the symbols defined by the
176 archive and decide which elements of the archive should be
177 included in the link. For each such element it must call the
178 @code{add_archive_element} linker callback, and it must add the
179 symbols from the object file to the linker hash table.
181 @findex _bfd_generic_link_add_archive_symbols
182 In most cases the work of looking through the symbols in the
183 archive should be done by the
184 @code{_bfd_generic_link_add_archive_symbols} function. This
185 function builds a hash table from the archive symbol table and
186 looks through the list of undefined symbols to see which
187 elements should be included.
188 @code{_bfd_generic_link_add_archive_symbols} is passed a function
189 to call to make the final decision about adding an archive
190 element to the link and to do the actual work of adding the
191 symbols to the linker hash table.
193 The function passed to
194 @code{_bfd_generic_link_add_archive_symbols} must read the
195 symbols of the archive element and decide whether the archive
196 element should be included in the link. If the element is to
197 be included, the @code{add_archive_element} linker callback
198 routine must be called with the element as an argument, and
199 the elements symbols must be added to the linker hash table
200 just as though the element had itself been passed to the
201 @code{_bfd_link_add_symbols} function.
203 When the a.out @code{_bfd_link_add_symbols} function receives an
204 archive, it calls @code{_bfd_generic_link_add_archive_symbols}
205 passing @code{aout_link_check_archive_element} as the function
206 argument. @code{aout_link_check_archive_element} calls
207 @code{aout_link_check_ar_symbols}. If the latter decides to add
208 the element (an element is only added if it provides a real,
209 non-common, definition for a previously undefined or common
210 symbol) it calls the @code{add_archive_element} callback and then
211 @code{aout_link_check_archive_element} calls
212 @code{aout_link_add_symbols} to actually add the symbols to the
215 The ECOFF back end is unusual in that it does not normally
216 call @code{_bfd_generic_link_add_archive_symbols}, because ECOFF
217 archives already contain a hash table of symbols. The ECOFF
218 back end searches the archive itself to avoid the overhead of
219 creating a new hash table.
221 @node Performing the Final Link, , Adding Symbols to the Hash Table, Linker Functions
222 @subsection Performing the final link
223 @cindex _bfd_link_final_link in target vector
224 @cindex target vector (_bfd_final_link)
225 When all the input files have been processed, the linker calls
226 the @code{_bfd_final_link} entry point of the output BFD. This
227 routine is responsible for producing the final output file,
228 which has several aspects. It must relocate the contents of
229 the input sections and copy the data into the output sections.
230 It must build an output symbol table including any local
231 symbols from the input files and the global symbols from the
232 hash table. When producing relocatable output, it must
233 modify the input relocs and write them into the output file.
234 There may also be object format dependent work to be done.
236 The linker will also call the @code{write_object_contents} entry
237 point when the BFD is closed. The two entry points must work
238 together in order to produce the correct output file.
240 The details of how this works are inevitably dependent upon
241 the specific object file format. The a.out
242 @code{_bfd_final_link} routine is @code{NAME(aout,final_link)}.
245 * Information provided by the linker::
246 * Relocating the section contents::
247 * Writing the symbol table::
250 @node Information provided by the linker, Relocating the section contents, Performing the Final Link, Performing the Final Link
251 @subsubsection Information provided by the linker
252 Before the linker calls the @code{_bfd_final_link} entry point,
253 it sets up some data structures for the function to use.
255 The @code{input_bfds} field of the @code{bfd_link_info} structure
256 will point to a list of all the input files included in the
257 link. These files are linked through the @code{link_next} field
258 of the @code{bfd} structure.
260 Each section in the output file will have a list of
261 @code{link_order} structures attached to the @code{map_head.link_order}
262 field (the @code{link_order} structure is defined in
263 @code{bfdlink.h}). These structures describe how to create the
264 contents of the output section in terms of the contents of
265 various input sections, fill constants, and, eventually, other
266 types of information. They also describe relocs that must be
267 created by the BFD backend, but do not correspond to any input
268 file; this is used to support -Ur, which builds constructors
269 while generating a relocatable object file.
271 @node Relocating the section contents, Writing the symbol table, Information provided by the linker, Performing the Final Link
272 @subsubsection Relocating the section contents
273 The @code{_bfd_final_link} function should look through the
274 @code{link_order} structures attached to each section of the
275 output file. Each @code{link_order} structure should either be
276 handled specially, or it should be passed to the function
277 @code{_bfd_default_link_order} which will do the right thing
278 (@code{_bfd_default_link_order} is defined in @code{linker.c}).
280 For efficiency, a @code{link_order} of type
281 @code{bfd_indirect_link_order} whose associated section belongs
282 to a BFD of the same format as the output BFD must be handled
283 specially. This type of @code{link_order} describes part of an
284 output section in terms of a section belonging to one of the
285 input files. The @code{_bfd_final_link} function should read the
286 contents of the section and any associated relocs, apply the
287 relocs to the section contents, and write out the modified
288 section contents. If performing a relocatable link, the
289 relocs themselves must also be modified and written out.
291 @findex _bfd_relocate_contents
292 @findex _bfd_final_link_relocate
293 The functions @code{_bfd_relocate_contents} and
294 @code{_bfd_final_link_relocate} provide some general support for
295 performing the actual relocations, notably overflow checking.
296 Their arguments include information about the symbol the
297 relocation is against and a @code{reloc_howto_type} argument
298 which describes the relocation to perform. These functions
299 are defined in @code{reloc.c}.
301 The a.out function which handles reading, relocating, and
302 writing section contents is @code{aout_link_input_section}. The
303 actual relocation is done in @code{aout_link_input_section_std}
304 and @code{aout_link_input_section_ext}.
306 @node Writing the symbol table, , Relocating the section contents, Performing the Final Link
307 @subsubsection Writing the symbol table
308 The @code{_bfd_final_link} function must gather all the symbols
309 in the input files and write them out. It must also write out
310 all the symbols in the global hash table. This must be
311 controlled by the @code{strip} and @code{discard} fields of the
312 @code{bfd_link_info} structure.
314 The local symbols of the input files will not have been
315 entered into the linker hash table. The @code{_bfd_final_link}
316 routine must consider each input file and include the symbols
317 in the output file. It may be convenient to do this when
318 looking through the @code{link_order} structures, or it may be
319 done by stepping through the @code{input_bfds} list.
321 The @code{_bfd_final_link} routine must also traverse the global
322 hash table to gather all the externally visible symbols. It
323 is possible that most of the externally visible symbols may be
324 written out when considering the symbols of each input file,
325 but it is still necessary to traverse the hash table since the
326 linker script may have defined some symbols that are not in
327 any of the input files.
329 The @code{strip} field of the @code{bfd_link_info} structure
330 controls which symbols are written out. The possible values
331 are listed in @code{bfdlink.h}. If the value is @code{strip_some},
332 then the @code{keep_hash} field of the @code{bfd_link_info}
333 structure is a hash table of symbols to keep; each symbol
334 should be looked up in this hash table, and only symbols which
335 are present should be included in the output file.
337 If the @code{strip} field of the @code{bfd_link_info} structure
338 permits local symbols to be written out, the @code{discard} field
339 is used to further controls which local symbols are included
340 in the output file. If the value is @code{discard_l}, then all
341 local symbols which begin with a certain prefix are discarded;
342 this is controlled by the @code{bfd_is_local_label_name} entry point.
344 The a.out backend handles symbols by calling
345 @code{aout_link_write_symbols} on each input BFD and then
346 traversing the global hash table with the function
347 @code{aout_link_write_other_symbol}. It builds a string table
348 while writing out the symbols, which is written to the output
349 file at the end of @code{NAME(aout,final_link)}.
351 @findex bfd_link_split_section
352 @subsubsection @code{bfd_link_split_section}
355 bfd_boolean bfd_link_split_section (bfd *abfd, asection *sec);
357 @strong{Description}@*
358 Return nonzero if @var{sec} should be split during a
359 reloceatable or final link.
361 #define bfd_link_split_section(abfd, sec) \
362 BFD_SEND (abfd, _bfd_link_split_section, (abfd, sec))
366 @findex bfd_section_already_linked
367 @subsubsection @code{bfd_section_already_linked}
370 void bfd_section_already_linked (bfd *abfd, asection *sec);
372 @strong{Description}@*
373 Check if @var{sec} has been already linked during a reloceatable
376 #define bfd_section_already_linked(abfd, sec) \
377 BFD_SEND (abfd, _section_already_linked, (abfd, sec))