HAMMER Utilities: Sync with 59A
[dragonfly.git] / games / hack / hack.vault.c
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1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.vault.c - version 1.0.2 */
3 /* $FreeBSD: src/games/hack/hack.vault.c,v 1.4 1999/11/16 10:26:38 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.vault.c,v 1.4 2006/08/21 19:45:32 pavalos Exp $ */
6 #include "hack.h"
7 #ifdef QUEST
8 void
9 setgd(void)
13 int
14 gd_move(void)
16 return(2);
19 void
20 gddead(struct monst *mtmp)
24 void
25 replgd(struct monst *mtmp, struct monst *mtmp2)
29 void
30 invault(void)
34 #else
36 #define FCSIZ (ROWNO+COLNO)
37 struct fakecorridor {
38 xchar fx,fy,ftyp;
41 struct egd {
42 int fcbeg, fcend; /* fcend: first unused pos */
43 xchar gdx, gdy; /* goal of guard's walk */
44 unsigned gddone:1;
45 struct fakecorridor fakecorr[FCSIZ];
48 static struct permonst pm_guard =
49 { "guard", '@', 12, 12, -1, 4, 10, sizeof(struct egd) };
51 static struct monst *guard;
52 static int gdlevel;
53 #define EGD ((struct egd *)(&(guard->mextra[0])))
55 static void restfakecorr(void);
56 static bool goldincorridor(void);
58 static void
59 restfakecorr(void)
61 int fcx,fcy,fcbeg;
62 struct rm *crm;
64 while((fcbeg = EGD->fcbeg) < EGD->fcend) {
65 fcx = EGD->fakecorr[fcbeg].fx;
66 fcy = EGD->fakecorr[fcbeg].fy;
67 if((u.ux == fcx && u.uy == fcy) || cansee(fcx,fcy) ||
68 m_at(fcx,fcy))
69 return;
70 crm = &levl[fcx][fcy];
71 crm->typ = EGD->fakecorr[fcbeg].ftyp;
72 if(!crm->typ) crm->seen = 0;
73 newsym(fcx,fcy);
74 EGD->fcbeg++;
76 /* it seems he left the corridor - let the guard disappear */
77 mondead(guard);
78 guard = 0;
81 static bool
82 goldincorridor(void)
84 int fci;
86 for(fci = EGD->fcbeg; fci < EGD->fcend; fci++)
87 if(g_at(EGD->fakecorr[fci].fx, EGD->fakecorr[fci].fy))
88 return(1);
89 return(0);
92 void
93 setgd(void)
95 struct monst *mtmp;
96 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(mtmp->isgd){
97 guard = mtmp;
98 gdlevel = dlevel;
99 return;
101 guard = 0;
104 void
105 invault(void)
107 int tmp = inroom(u.ux, u.uy);
108 if(tmp < 0 || rooms[tmp].rtype != VAULT) {
109 u.uinvault = 0;
110 return;
112 if(++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
113 char buf[BUFSZ];
114 int x,y,dd,gx,gy;
116 /* first find the goal for the guard */
117 for(dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
118 for(y = u.uy-dd; y <= u.uy+dd; y++) {
119 if(y < 0 || y > ROWNO-1) continue;
120 for(x = u.ux-dd; x <= u.ux+dd; x++) {
121 if(y != u.uy-dd && y != u.uy+dd && x != u.ux-dd)
122 x = u.ux+dd;
123 if(x < 0 || x > COLNO-1) continue;
124 if(levl[x][y].typ == CORR) goto fnd;
128 impossible("Not a single corridor on this level??");
129 tele();
130 return;
131 fnd:
132 gx = x; gy = y;
134 /* next find a good place for a door in the wall */
135 x = u.ux; y = u.uy;
136 while(levl[x][y].typ == ROOM) {
137 int dx,dy;
139 dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
140 dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
141 if(abs(gx-x) >= abs(gy-y))
142 x += dx;
143 else
144 y += dy;
147 /* make something interesting happen */
148 if(!(guard = makemon(&pm_guard,x,y))) return;
149 guard->isgd = guard->mpeaceful = 1;
150 EGD->gddone = 0;
151 gdlevel = dlevel;
152 if(!cansee(guard->mx, guard->my)) {
153 mondead(guard);
154 guard = 0;
155 return;
158 pline("Suddenly one of the Vault's guards enters!");
159 pmon(guard);
160 do {
161 pline("\"Hello stranger, who are you?\" - ");
162 getlin(buf);
163 } while (!letter(buf[0]));
165 if(!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) {
166 pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
167 mondead(guard);
168 guard = 0;
169 return;
171 clrlin();
172 pline("\"I don't know you.\"");
173 if(!u.ugold)
174 pline("\"Please follow me.\"");
175 else {
176 pline("\"Most likely all that gold was stolen from this vault.\"");
177 pline("\"Please drop your gold (say d$ ) and follow me.\"");
179 EGD->gdx = gx;
180 EGD->gdy = gy;
181 EGD->fcbeg = 0;
182 EGD->fakecorr[0].fx = x;
183 EGD->fakecorr[0].fy = y;
184 EGD->fakecorr[0].ftyp = levl[x][y].typ;
185 levl[x][y].typ = DOOR;
186 EGD->fcend = 1;
191 gd_move(void)
193 int x,y,dx,dy,gx,gy,nx,ny,typ;
194 struct fakecorridor *fcp;
195 struct rm *crm;
196 if(!guard || gdlevel != dlevel){
197 impossible("Where is the guard?");
198 return(2); /* died */
200 if(u.ugold || goldincorridor())
201 return(0); /* didnt move */
202 if(dist(guard->mx,guard->my) > 1 || EGD->gddone) {
203 restfakecorr();
204 return(0); /* didnt move */
206 x = guard->mx;
207 y = guard->my;
208 /* look around (hor & vert only) for accessible places */
209 for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) {
210 if(nx == x || ny == y) if(nx != x || ny != y)
211 if(isok(nx,ny))
212 if(!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
213 int i;
214 for(i = EGD->fcbeg; i < EGD->fcend; i++)
215 if(EGD->fakecorr[i].fx == nx &&
216 EGD->fakecorr[i].fy == ny)
217 goto nextnxy;
218 if((i = inroom(nx,ny)) >= 0 && rooms[i].rtype == VAULT)
219 goto nextnxy;
220 /* seems we found a good place to leave him alone */
221 EGD->gddone = 1;
222 if(ACCESSIBLE(typ)) goto newpos;
223 crm->typ = (typ == SCORR) ? CORR : DOOR;
224 goto proceed;
226 nextnxy: ;
228 nx = x;
229 ny = y;
230 gx = EGD->gdx;
231 gy = EGD->gdy;
232 dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
233 dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
234 if(abs(gx-x) >= abs(gy-y)) nx += dx; else ny += dy;
236 while((typ = (crm = &levl[nx][ny])->typ) != 0) {
237 /* in view of the above we must have IS_WALL(typ) or typ == POOL */
238 /* must be a wall here */
239 if(isok(nx+nx-x,ny+ny-y) && typ != POOL &&
240 ZAP_POS(levl[nx+nx-x][ny+ny-y].typ)){
241 crm->typ = DOOR;
242 goto proceed;
244 if(dy && nx != x) {
245 nx = x; ny = y+dy;
246 continue;
248 if(dx && ny != y) {
249 ny = y; nx = x+dx; dy = 0;
250 continue;
252 /* I don't like this, but ... */
253 crm->typ = DOOR;
254 goto proceed;
256 crm->typ = CORR;
257 proceed:
258 if(cansee(nx,ny)) {
259 mnewsym(nx,ny);
260 prl(nx,ny);
262 fcp = &(EGD->fakecorr[EGD->fcend]);
263 if(EGD->fcend++ == FCSIZ) panic("fakecorr overflow");
264 fcp->fx = nx;
265 fcp->fy = ny;
266 fcp->ftyp = typ;
267 newpos:
268 if(EGD->gddone) nx = ny = 0;
269 guard->mx = nx;
270 guard->my = ny;
271 pmon(guard);
272 restfakecorr();
273 return(1);
276 void
277 gddead(void)
279 guard = 0;
282 void
283 replgd(struct monst *mtmp, struct monst *mtmp2)
285 if(mtmp == guard)
286 guard = mtmp2;
289 #endif /* QUEST */