Fix up handling of Intel G4X chips some more.
[dragonfly.git] / games / robots / play_level.c
blob585bb52833f09db2e152d97a1737b4c9ac99fecb
1 /*
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#)play_level.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/robots/play_level.c,v 1.4 1999/11/30 03:49:20 billf Exp $
35 * $DragonFly: src/games/robots/play_level.c,v 1.4 2006/08/27 21:45:07 pavalos Exp $
38 # include "robots.h"
41 * play_level:
42 * Let the player play the current level
44 void
45 play_level(void)
47 COORD *cp;
49 move(My_pos.y, My_pos.x);
50 addch(PLAYER);
51 refresh();
52 for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
53 if (cp->y < 0)
54 continue;
55 move(cp->y, cp->x);
56 addch(ROBOT);
58 refresh();
59 # ifdef DEBUG
60 standout();
61 move(Min.y, Min.x);
62 addch(inch());
63 move(Max.y, Max.x);
64 addch(inch());
65 standend();
66 # endif /* DEBUG */
67 setjmp(End_move);
68 flush_in();
69 while (!Dead && Num_robots > 0) {
70 move(My_pos.y, My_pos.x);
71 if (!jumping())
72 refresh();
73 get_move();
74 if (Real_time)
75 alarm(0);
76 if (Field[My_pos.y][My_pos.x] != 0)
77 Dead = TRUE;
78 if (!Dead)
79 move_robots(FALSE);
80 if (Was_bonus) {
81 move(Y_PROMPT, X_PROMPT);
82 clrtoeol();
83 move(Y_PROMPT + 1, X_PROMPT);
84 clrtoeol();
85 Was_bonus = FALSE;
90 * if the player didn't die, add on the possible bonuses
93 if (!Dead) {
94 Was_bonus = FALSE;
96 if (Level == Start_level && Start_level > 1) {
97 move(Y_PROMPT, X_PROMPT);
98 printw("Advance bonus: %d", S_BONUS);
99 refresh();
100 add_score(S_BONUS);
101 Was_bonus = TRUE;
104 if (Wait_bonus != 0) {
105 if (!Was_bonus)
106 move(Y_PROMPT, X_PROMPT);
107 else
108 move(Y_PROMPT + 1, X_PROMPT);
109 printw("Wait bonus: %d", Wait_bonus);
110 refresh();
111 add_score(Wait_bonus);
112 Was_bonus = TRUE;