1 /* @(#)srscan.c 8.1 (Berkeley) 5/31/93 */
2 /* $NetBSD: srscan.c,v 1.11 2009/08/12 08:54:54 dholland Exp $ */
5 * Copyright (c) 1980, 1993
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38 ** SHORT RANGE SENSOR SCAN
40 ** A short range scan is taken of the current quadrant. If the
41 ** flag 'f' is one, it is an "auto srscan", which is not done
42 ** unless in 'fast' mode. It does a status report and a srscan.
43 ** If 'f' is -1, you get a status report only. If it is zero,
44 ** you get a srscan and an optional status report. The status
45 ** report is taken if you enter "srscan yes"; for all srscans
46 ** thereafter you get a status report with your srscan until
47 ** you type "srscan no". It defaults to on.
49 ** The current quadrant is filled in on the computer chart.
52 static const char *const Color
[4] = {
66 struct quad
*q
= NULL
;
67 const struct cvntab
*p
;
69 if (f
>= 0 && check_out(SRSCAN
)) {
76 Etc
.statreport
= getynpar("status report");
77 statinfo
= Etc
.statreport
;
85 printf("\nShort range sensor scan\n");
86 q
= &Quad
[Ship
.quadx
][Ship
.quady
];
87 q
->scanned
= q
->klings
* 100 + q
->bases
* 10 + q
->stars
;
89 for (i
= 0; i
< NSECTS
; i
++) {
95 for (i
= 0; i
< NSECTS
; i
++) {
98 for (j
= 0; j
< NSECTS
; j
++)
99 printf("%c ", Sect
[i
][j
]);
107 printf("stardate %.2f", Now
.date
);
110 printf("condition %s", Color
[Ship
.cond
]);
115 printf("position %d,%d/%d,%d", Ship
.quadx
,
116 Ship
.quady
, Ship
.sectx
, Ship
.secty
);
119 printf("warp factor %.1f", Ship
.warp
);
122 printf("total energy %d", Ship
.energy
);
125 printf("torpedoes %d", Ship
.torped
);
133 percent
= 100.0 * Ship
.shield
/ Param
.shield
;
134 printf("shields %s, %d%%", s
, percent
);
137 printf("Klingons left %d", Now
.klings
);
140 printf("time left %.2f", Now
.time
);
143 printf("life support ");
144 if (damaged(LIFESUP
)) {
145 printf("damaged, reserves = %.2f",
155 printf("current crew %d\n", Ship
.crew
);
156 printf("brig space %d\n", Ship
.brigfree
);
157 printf("Klingon power %d\n", Param
.klingpwr
);
158 p
= &Lentab
[Game
.length
- 1];
161 printf("Length, Skill %s%s, ", p
->abbrev
, p
->full
);
162 p
= &Skitab
[Game
.skill
- 1];
163 printf("%s%s\n", p
->abbrev
, p
->full
);
167 for (i
= 0; i
< NSECTS
; i
++)
171 if (q
->qsystemname
& Q_DISTRESSED
)
172 printf("Distressed ");
174 printf("Starsystem %s\n", systemname(q
));