dhcpcd: update README.DRAGONFLY
[dragonfly.git] / games / phantasia / phantglobs.c
blobfbc08f3fdaaeed1901400689d4feb0b3407de2d4
1 /* $NetBSD: phantglobs.c,v 1.6 2009/08/31 08:27:16 dholland Exp $ */
3 /*
4 * phantglobs.c - globals for Phantasia
5 */
7 #include "include.h"
9 double Circle; /* which circle player is in */
10 double Shield; /* force field thrown up in monster battle */
12 bool Beyond; /* set if player is beyond point of no return */
13 bool Marsh; /* set if player is in dead marshes */
14 bool Throne; /* set if player is on throne */
15 bool Changed; /* set if important player stats have changed */
16 bool Wizard; /* set if player is the 'wizard' of the game */
17 bool Timeout; /* set if short timeout waiting for input */
18 bool Windows; /* set if we are set up for curses stuff */
19 bool Luckout; /* set if we have tried to luck out in fight */
20 bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */
21 bool Echo; /* set if echo input to terminal */
23 int Users; /* number of users currently playing */
24 int Whichmonster; /* which monster we are fighting */
25 int Lines; /* line on screen counter for fight routines */
27 jmp_buf Fightenv; /* used to jump into fight routine */
28 jmp_buf Timeoenv; /* used for timing out waiting for input */
30 long Fileloc; /* location in file of player statistics */
32 const char *Login; /* pointer to login of player */
33 const char *Enemyname; /* pointer name of monster/player we are battling*/
35 struct player Player; /* stats for player */
36 struct player Other; /* stats for another player */
38 struct monster Curmonster;/* stats for current monster */
40 struct energyvoid Enrgyvoid;/* energy void buffer */
42 const struct charstats *Statptr;/* pointer into Stattable[] */
44 /* lookup table for character type dependent statistics */
45 const struct charstats Stattable[7] = {
47 /* MAGIC USER */
48 /* max brains, max mana, weakness, gold tote, ring duration */
49 15.0, 200.0, 18.0, 175.0, 10,
50 /* quickness, strength, mana */
51 {30, 6, 0.0}, {10, 6, 2.0}, {50, 51, 75.0},
52 /* energy, brains, magic lvl */
53 {30, 16, 20.0}, {60, 26, 6.0}, {5, 5, 2.75}
57 /* FIGHTER */
58 /* max brains, max mana, weakness, gold tote, ring duration */
59 10.0, 110.0, 15.0, 220.0, 20,
60 /* quickness, strength, mana */
61 {30, 6, 0.0}, {40, 16, 3.0}, {30, 21, 40.0},
62 /* energy, brains, magic lvl */
63 {45, 26, 30.0}, {25, 21, 3.0}, {3, 4, 1.5}
67 /* ELF */
68 /* max brains, max mana, weakness, gold tote, ring duration */
69 12.0, 150.0, 17.0, 190.0, 13,
70 /* quickness, strength, mana */
71 {32, 7, 0.0}, {35, 11, 2.5}, {45, 46, 65.0},
72 /* energy, brains, magic lvl */
73 {30, 21, 25.0}, {40, 26, 4.0}, {4, 4, 2.0}
77 /* DWARF */
78 /* max brains, max mana, weakness, gold tote, ring duration */
79 7.0, 80.0, 13.0, 255.0, 25,
80 /* quickness, strength, mana */
81 {25, 6, 0.0}, {50, 21, 5.0}, {25, 21, 30.0},
82 /* energy, brains, magic lvl */
83 {60, 41, 35.0}, {20, 21, 2.5}, {2, 4, 1.0}
87 /* HALFLING */
88 /* max brains, max mana, weakness, gold tote, ring duration */
89 11.0, 80.0, 10.0, 125.0, 40,
90 /* quickness, strength, mana */
91 {34, 0, 0.0}, {20, 6, 2.0}, {25, 21, 30.0},
92 /* energy, brains, magic lvl */
93 {55, 36, 30.0}, {40, 36, 4.5}, {1, 4, 1.0}
97 /* EXPERIMENTO */
98 /* max brains, max mana, weakness, gold tote, ring duration */
99 9.0, 90.0, 16.0, 160.0, 20,
100 /* quickness, strength, mana */
101 {27, 0, 0.0}, {25, 0, 0.0}, {100, 0, 0.0},
102 /* energy, brains, magic lvl */
103 {35, 0, 0.0}, {25, 0, 0.0}, {2, 0, 0.0}
107 /* SUPER */
108 /* max brains, max mana, weakness, gold tote, ring duration */
109 15.0, 200.0, 10.0, 225.0, 40,
110 /* quickness, strength, mana */
111 {38, 0, 0.0}, {65, 0, 5.0}, {100, 0, 75.0},
112 /* energy, brains, magic lvl */
113 {80, 0, 35.0}, {85, 0, 6.0}, {9, 0, 2.75}
117 /* menu of items for purchase */
118 const struct menuitem Menu[] = {
119 {"Mana", 1},
120 {"Shield", 5},
121 {"Book", 200},
122 {"Sword", 500},
123 {"Charm", 1000},
124 {"Quicksilver", 2500},
125 {"Blessing", 1000}
128 FILE *Playersfp; /* pointer to open player file */
129 FILE *Monstfp; /* pointer to open monster file */
130 FILE *Messagefp; /* pointer to open message file */
131 FILE *Energyvoidfp; /* pointer to open energy void file */
133 char Databuf[SZ_DATABUF]; /* a place to read data into */
135 /* some canned strings for messages */
136 const char Illcmd[] = "Illegal command.\n";
137 const char Illmove[] = "Too far.\n";
138 const char Illspell[] = "Illegal spell.\n";
139 const char Nomana[] = "Not enough mana for that spell.\n";
140 const char Somebetter[] = "But you already have something better.\n";
141 const char Nobetter[] = "That's no better than what you already have.\n";
143 /* return a random number */
144 double
145 drandom(void)
147 if (sizeof(int) != 2)
148 return((double) (random() & 0x7fff) / 32768.0);
149 else
150 return((double) random() / 32768.0);