acpi: Narrow workaround for broken interrupt settings
[dragonfly.git] / games / hack / hack.fight.c
blob13512fc87ef9f04b229ef16c89b1a6700b7231e9
1 /* $NetBSD: hack.fight.c,v 1.12 2009/08/12 07:28:40 dholland Exp $ */
3 /*
4 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5 * Amsterdam
6 * All rights reserved.
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
12 * - Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
15 * - Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
19 * - Neither the name of the Stichting Centrum voor Wiskunde en
20 * Informatica, nor the names of its contributors may be used to endorse or
21 * promote products derived from this software without specific prior
22 * written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
38 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39 * All rights reserved.
41 * Redistribution and use in source and binary forms, with or without
42 * modification, are permitted provided that the following conditions
43 * are met:
44 * 1. Redistributions of source code must retain the above copyright
45 * notice, this list of conditions and the following disclaimer.
46 * 2. Redistributions in binary form must reproduce the above copyright
47 * notice, this list of conditions and the following disclaimer in the
48 * documentation and/or other materials provided with the distribution.
49 * 3. The name of the author may not be used to endorse or promote products
50 * derived from this software without specific prior written permission.
52 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
55 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
64 #include "hack.h"
65 #include "extern.h"
67 static boolean far_noise;
68 static long noisetime;
70 static void monstone(struct monst *);
72 /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
73 int
74 hitmm(struct monst *magr, struct monst *mdef)
76 const struct permonst *pa = magr->data, *pd = mdef->data;
77 int didhit;
78 schar tmp;
79 boolean vis;
81 if (strchr("Eauy", pa->mlet))
82 return (0);
83 if (magr->mfroz)
84 return (0); /* riv05!a3 */
85 tmp = pd->ac + pa->mlevel;
86 if (mdef->mconf || mdef->mfroz || mdef->msleep) {
87 tmp += 4;
88 if (mdef->msleep)
89 mdef->msleep = 0;
91 didhit = (tmp > rnd(20));
92 if (didhit)
93 mdef->msleep = 0;
94 vis = (cansee(magr->mx, magr->my) && cansee(mdef->mx, mdef->my));
95 if (vis) {
96 char buf[BUFSZ];
97 if (mdef->mimic)
98 seemimic(mdef);
99 if (magr->mimic)
100 seemimic(magr);
101 (void) snprintf(buf, sizeof(buf), "%s %s", Monnam(magr),
102 didhit ? "hits" : "misses");
103 pline("%s %s.", buf, monnam(mdef));
104 } else {
105 boolean far = (dist(magr->mx, magr->my) > 15);
106 if (far != far_noise || moves - noisetime > 10) {
107 far_noise = far;
108 noisetime = moves;
109 pline("You hear some noises%s.",
110 far ? " in the distance" : "");
113 if (didhit) {
114 if (magr->data->mlet == 'c' && !magr->cham) {
115 magr->mhpmax += 3;
116 if (vis)
117 pline("%s is turned to stone!", Monnam(mdef));
118 else if (mdef->mtame)
119 pline("You have a peculiarly sad feeling for a moment, then it passes.");
120 monstone(mdef);
121 didhit = 2;
122 } else if ((mdef->mhp -= d(pa->damn, pa->damd)) < 1) {
123 magr->mhpmax += 1 + rn2(pd->mlevel + 1);
124 if (magr->mtame && magr->mhpmax > 8 * pa->mlevel) {
125 if (pa == &li_dog)
126 magr->data = pa = &dog;
127 else if (pa == &dog)
128 magr->data = pa = &la_dog;
130 if (vis)
131 pline("%s is killed!", Monnam(mdef));
132 else if (mdef->mtame)
133 pline("You have a sad feeling for a moment, then it passes.");
134 mondied(mdef);
135 didhit = 2;
138 return (didhit);
141 /* drop (perhaps) a cadaver and remove monster */
142 void
143 mondied(struct monst *mdef)
145 const struct permonst *pd = mdef->data;
146 if (letter(pd->mlet) && rn2(3)) {
147 (void) mkobj_at(pd->mlet, mdef->mx, mdef->my);
148 if (cansee(mdef->mx, mdef->my)) {
149 unpmon(mdef);
150 atl(mdef->mx, mdef->my, fobj->olet);
152 stackobj(fobj);
154 mondead(mdef);
157 /* drop a rock and remove monster */
158 static void
159 monstone(struct monst *mdef)
161 if (strchr(mlarge, mdef->data->mlet))
162 mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
163 else
164 mksobj_at(ROCK, mdef->mx, mdef->my);
165 if (cansee(mdef->mx, mdef->my)) {
166 unpmon(mdef);
167 atl(mdef->mx, mdef->my, fobj->olet);
169 mondead(mdef);
174 fightm(struct monst *mtmp)
176 struct monst *mon;
177 for (mon = fmon; mon; mon = mon->nmon)
178 if (mon != mtmp) {
179 if (DIST(mon->mx, mon->my, mtmp->mx, mtmp->my) < 3)
180 if (rn2(4))
181 return (hitmm(mtmp, mon));
183 return (-1);
186 /* u is hit by sth, but not a monster */
188 thitu(int tlev, int dam, const char *name)
190 char buf[BUFSZ];
192 setan(name, buf, sizeof(buf));
193 if (u.uac + tlev <= rnd(20)) {
194 if (Blind)
195 pline("It misses.");
196 else
197 pline("You are almost hit by %s!", buf);
198 return (0);
199 } else {
200 if (Blind)
201 pline("You are hit!");
202 else
203 pline("You are hit by %s!", buf);
204 losehp(dam, name);
205 return (1);
209 const char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
211 /* return TRUE if mon still alive */
212 boolean
213 hmon(struct monst *mon, struct obj *obj, int thrown)
215 int tmp;
216 boolean hittxt = FALSE;
218 if (!obj) {
219 tmp = rnd(2); /* attack with bare hands */
220 if (mon->data->mlet == 'c' && !uarmg) {
221 pline("You hit the cockatrice with your bare hands.");
222 pline("You turn to stone ...");
223 done_in_by(mon);
225 } else if (obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
226 if (obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
227 tmp = rnd(2);
228 else {
229 if (strchr(mlarge, mon->data->mlet)) {
230 tmp = rnd(objects[obj->otyp].wldam);
231 if (obj->otyp == TWO_HANDED_SWORD)
232 tmp += d(2, 6);
233 else if (obj->otyp == FLAIL)
234 tmp += rnd(4);
235 } else {
236 tmp = rnd(objects[obj->otyp].wsdam);
238 tmp += obj->spe;
239 if (!thrown && obj == uwep && obj->otyp == BOOMERANG
240 && !rn2(3)) {
241 pline("As you hit %s, the boomerang breaks into splinters.",
242 monnam(mon));
243 freeinv(obj);
244 setworn((struct obj *) 0, obj->owornmask);
245 obfree(obj, (struct obj *) 0);
246 obj = NULL;
247 tmp++;
250 if (mon->data->mlet == 'O' && obj != NULL &&
251 obj->otyp == TWO_HANDED_SWORD &&
252 !strcmp(ONAME(obj), "Orcrist"))
253 tmp += rnd(10);
254 } else
255 switch (obj->otyp) {
256 case HEAVY_IRON_BALL:
257 tmp = rnd(25);
258 break;
259 case EXPENSIVE_CAMERA:
260 pline("You succeed in destroying your camera. Congratulations!");
261 freeinv(obj);
262 if (obj->owornmask)
263 setworn((struct obj *) 0, obj->owornmask);
264 obfree(obj, (struct obj *) 0);
265 return (TRUE);
266 case DEAD_COCKATRICE:
267 pline("You hit %s with the cockatrice corpse.",
268 monnam(mon));
269 if (mon->data->mlet == 'c') {
270 tmp = 1;
271 hittxt = TRUE;
272 break;
274 pline("%s is turned to stone!", Monnam(mon));
275 killed(mon);
276 return (FALSE);
277 case CLOVE_OF_GARLIC: /* no effect against demons */
278 if (strchr(UNDEAD, mon->data->mlet))
279 mon->mflee = 1;
280 tmp = 1;
281 break;
282 default:
283 /* non-weapons can damage because of their weight */
284 /* (but not too much) */
285 tmp = obj->owt / 10;
286 if (tmp < 1)
287 tmp = 1;
288 else
289 tmp = rnd(tmp);
290 if (tmp > 6)
291 tmp = 6;
294 /****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
296 tmp += u.udaminc + dbon();
297 if (u.uswallow) {
298 if ((tmp -= u.uswldtim) <= 0) {
299 pline("Your arms are no longer able to hit.");
300 return (TRUE);
303 if (tmp < 1)
304 tmp = 1;
305 mon->mhp -= tmp;
306 if (mon->mhp < 1) {
307 killed(mon);
308 return (FALSE);
310 if (mon->mtame && (!mon->mflee || mon->mfleetim)) {
311 mon->mflee = 1; /* Rick Richardson */
312 mon->mfleetim += 10 * rnd(tmp);
314 if (!hittxt) {
315 if (thrown) {
316 /* this assumes that we cannot throw plural things */
317 if (obj == NULL)
318 panic("thrown non-object");
319 hit(xname(obj) /* or: objects[obj->otyp].oc_name */ ,
320 mon, exclam(tmp));
321 } else if (Blind)
322 pline("You hit it.");
323 else
324 pline("You hit %s%s", monnam(mon), exclam(tmp));
326 if (u.umconf && !thrown) {
327 if (!Blind) {
328 pline("Your hands stop glowing blue.");
329 if (!mon->mfroz && !mon->msleep)
330 pline("%s appears confused.", Monnam(mon));
332 mon->mconf = 1;
333 u.umconf = 0;
335 return (TRUE); /* mon still alive */
338 /* try to attack; return FALSE if monster evaded */
339 /* u.dx and u.dy must be set */
341 attack(struct monst *mtmp)
343 schar tmp;
344 boolean malive = TRUE;
345 const struct permonst *mdat;
346 mdat = mtmp->data;
348 u_wipe_engr(3); /* andrew@orca: prevent unlimited pick-axe
349 * attacks */
351 if (mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
352 !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
353 (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
354 mtmp->mx != u.ux + u.dx || mtmp->my != u.uy + u.dy))
355 return (FALSE);
357 if (mtmp->mimic) {
358 if (!u.ustuck && !mtmp->mflee)
359 u.ustuck = mtmp;
360 switch (levl[u.ux + u.dx][u.uy + u.dy].scrsym) {
361 case '+':
362 pline("The door actually was a Mimic.");
363 break;
364 case '$':
365 pline("The chest was a Mimic!");
366 break;
367 default:
368 pline("Wait! That's a Mimic!");
370 wakeup(mtmp); /* clears mtmp->mimic */
371 return (TRUE);
373 wakeup(mtmp);
375 if (mtmp->mhide && mtmp->mundetected) {
376 struct obj *obj;
378 mtmp->mundetected = 0;
379 if ((obj = o_at(mtmp->mx, mtmp->my)) && !Blind)
380 pline("Wait! There's a %s hiding under %s!",
381 mdat->mname, doname(obj));
382 return (TRUE);
384 tmp = u.uluck + u.ulevel + mdat->ac + abon();
385 if (uwep) {
386 if (uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
387 tmp += uwep->spe;
388 if (uwep->otyp == TWO_HANDED_SWORD)
389 tmp -= 1;
390 else if (uwep->otyp == DAGGER)
391 tmp += 2;
392 else if (uwep->otyp == CRYSKNIFE)
393 tmp += 3;
394 else if (uwep->otyp == SPEAR &&
395 strchr("XDne", mdat->mlet))
396 tmp += 2;
398 if (mtmp->msleep) {
399 mtmp->msleep = 0;
400 tmp += 2;
402 if (mtmp->mfroz) {
403 tmp += 4;
404 if (!rn2(10))
405 mtmp->mfroz = 0;
407 if (mtmp->mflee)
408 tmp += 2;
409 if (u.utrap)
410 tmp -= 3;
412 /* with a lot of luggage, your agility diminishes */
413 tmp -= (inv_weight() + 40) / 20;
415 if (tmp <= rnd(20) && !u.uswallow) {
416 if (Blind)
417 pline("You miss it.");
418 else
419 pline("You miss %s.", monnam(mtmp));
420 } else {
421 /* we hit the monster; be careful: it might die! */
423 if ((malive = hmon(mtmp, uwep, 0)) == TRUE) {
424 /* monster still alive */
425 if (!rn2(25) && mtmp->mhp < mtmp->mhpmax / 2) {
426 mtmp->mflee = 1;
427 if (!rn2(3))
428 mtmp->mfleetim = rnd(100);
429 if (u.ustuck == mtmp && !u.uswallow)
430 u.ustuck = 0;
432 #ifndef NOWORM
433 if (mtmp->wormno)
434 cutworm(mtmp, u.ux + u.dx, u.uy + u.dy,
435 uwep ? uwep->otyp : 0);
436 #endif /* NOWORM */
438 if (mdat->mlet == 'a') {
439 if (rn2(2)) {
440 pline("You are splashed by the blob's acid!");
441 losehp_m(rnd(6), mtmp);
442 if (!rn2(30))
443 corrode_armor();
445 if (!rn2(6))
446 corrode_weapon();
449 if (malive && mdat->mlet == 'E' && canseemon(mtmp)
450 && !mtmp->mcan && rn2(3)) {
451 if (mtmp->mcansee) {
452 pline("You are frozen by the floating eye's gaze!");
453 nomul((u.ulevel > 6 || rn2(4)) ? rn1(20, -21) : -200);
454 } else {
455 pline("The blinded floating eye cannot defend itself.");
456 if (!rn2(500))
457 if ((int) u.uluck > LUCKMIN)
458 u.uluck--;
461 return (TRUE);