2 #------------------------------------------------------------------------------
3 # $File: console,v 1.68 2022/05/14 20:04:43 christos Exp $
5 # Toby Deshane <hac@shoelace.digivill.net>
7 # ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
8 # Updated by David Korth <gerbilsoft@gerbilsoft.com>
10 # - https://wiki.nesdev.com/w/index.php/INES
11 # - https://wiki.nesdev.com/w/index.php/NES_2.0
13 # Common header for iNES, NES 2.0, and Wii U iNES.
14 0 name nes-rom-image-ines
15 >7 byte&0x0C =0x8 (NES 2.0)
16 >4 byte x \b: %ux16k PRG
17 >5 byte x \b, %ux8k CHR
18 >6 byte&0x08 =0x8 [4-Scr]
19 >6 byte&0x09 =0x0 [H-mirror]
20 >6 byte&0x09 =0x1 [V-mirror]
21 >6 byte&0x02 =0x2 [SRAM]
22 >6 byte&0x04 =0x4 [Trainer]
23 >7 byte&0x03 =0x2 [PC10]
24 >7 byte&0x03 =0x1 [VS]
27 >>>13 byte&0x0F =0x0 \b, RP2C03B
28 >>>13 byte&0x0F =0x1 \b, RP2C03G
29 >>>13 byte&0x0F =0x2 \b, RP2C04-0001
30 >>>13 byte&0x0F =0x3 \b, RP2C04-0002
31 >>>13 byte&0x0F =0x4 \b, RP2C04-0003
32 >>>13 byte&0x0F =0x5 \b, RP2C04-0004
33 >>>13 byte&0x0F =0x6 \b, RP2C03B
34 >>>13 byte&0x0F =0x7 \b, RP2C03C
35 >>>13 byte&0x0F =0x8 \b, RP2C05-01
36 >>>13 byte&0x0F =0x9 \b, RP2C05-02
37 >>>13 byte&0x0F =0xA \b, RP2C05-03
38 >>>13 byte&0x0F =0xB \b, RP2C05-04
39 >>>13 byte&0x0F =0xC \b, RP2C05-05
40 # TODO: VS protection hardware?
42 # NES 2.0-specific flags.
44 >>12 byte&0x03 =0x0 [NTSC]
45 >>12 byte&0x03 =0x1 [PAL]
46 >>12 byte&0x02 =0x2 [NTSC+PAL]
48 # Standard iNES ROM header.
49 0 string NES\x1A NES ROM image (iNES)
50 !:mime application/x-nes-rom
51 >0 use nes-rom-image-ines
53 # Wii U Virtual Console iNES ROM header.
54 0 belong 0x4E455300 NES ROM image (Wii U Virtual Console)
55 !:mime application/x-nes-rom
56 >0 use nes-rom-image-ines
58 #------------------------------------------------------------------------------
59 # unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
60 # Reference: https://wiki.nesdev.com/w/index.php/UNIF
61 # From: David Korth <gerbilsoft@gerbilsoft.com>
63 # NOTE: The UNIF format uses chunks instead of a fixed header,
64 # so most of the data isn't easily parseable.
67 >4 lelong <16 NES ROM image (UNIF v%d format)
68 !:mime application/x-nes-rom
70 #------------------------------------------------------------------------------
71 # fds: file(1) magic for Famciom Disk System disk images
72 # Reference: https://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format
73 # From: David Korth <gerbilsoft@gerbilsoft.com>
74 # TODO: Check "Disk info block" and get info from that in addition to the optional header.
76 # Disk info block. (block 1)
77 0 name nintendo-fds-disk-info-block
81 >15 ubyte x \b, mfr %02X
82 >20 ubyte x (Rev.%02u)
86 >0x11 string *NINTENDO-HVC* Famicom Disk System disk image:
87 !:mime application/x-fds-disk
88 >>0x10 use nintendo-fds-disk-info-block
93 1 string *NINTENDO-HVC* Famicom Disk System disk image:
94 !:mime application/x-fds-disk
95 >0 use nintendo-fds-disk-info-block
97 #------------------------------------------------------------------------------
98 # tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images
99 # Used by Nintendo 3DS NES Virtual Console games.
100 # From: David Korth <gerbilsoft@gerbilsoft.com>
102 0 string TNES NES ROM image (Nintendo 3DS Virtual Console)
103 !:mime application/x-nes-rom
105 >>0x2010 use nintendo-fds-disk-info-block
106 >4 byte !100 \b: TNES mapper %u
107 >>5 byte x \b, %ux8k PRG
108 >>6 byte x \b, %ux8k CHR
109 >>7 byte&0x08 =1 [WRAM]
110 >>8 byte&0x09 =1 [H-mirror]
111 >>8 byte&0x09 =2 [V-mirror]
112 >>8 byte&0x02 =3 [VRAM]
114 #------------------------------------------------------------------------------
115 # gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
116 # Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
118 0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image
119 # TODO: application/x-gameboy-color-rom for GBC.
120 !:mime application/x-gameboy-rom
121 >0x143 byte&0x80 0x80
122 >>0x134 string >\0 \b: "%.15s"
123 >0x143 byte&0x80 !0x80
124 >>0x134 string >\0 \b: "%.16s"
125 >0x14c byte x (Rev.%02u)
127 # Machine type. (SGB, CGB, SGB+CGB)
128 # Old licensee code 0x33 is required for SGB, but not CGB.
131 >>>0x143 byte&0x80 0x80 [SGB+CGB]
132 >>>0x143 byte&0x80 !0x80 [SGB]
134 >>>0x143 byte&0xC0 0x80 [CGB]
135 >>>0x143 byte&0xC0 0xC0 [CGB ONLY]
137 >>0x143 byte&0xC0 0x80 [CGB]
138 >>0x143 byte&0xC0 0xC0 [CGB ONLY]
141 >0x147 byte 0x00 [ROM ONLY]
142 >0x147 byte 0x01 [MBC1]
143 >0x147 byte 0x02 [MBC1+RAM]
144 >0x147 byte 0x03 [MBC1+RAM+BATT]
145 >0x147 byte 0x05 [MBC2]
146 >0x147 byte 0x06 [MBC2+BATTERY]
147 >0x147 byte 0x08 [ROM+RAM]
148 >0x147 byte 0x09 [ROM+RAM+BATTERY]
149 >0x147 byte 0x0B [MMM01]
150 >0x147 byte 0x0C [MMM01+SRAM]
151 >0x147 byte 0x0D [MMM01+SRAM+BATT]
152 >0x147 byte 0x0F [MBC3+TIMER+BATT]
153 >0x147 byte 0x10 [MBC3+TIMER+RAM+BATT]
154 >0x147 byte 0x11 [MBC3]
155 >0x147 byte 0x12 [MBC3+RAM]
156 >0x147 byte 0x13 [MBC3+RAM+BATT]
157 >0x147 byte 0x19 [MBC5]
158 >0x147 byte 0x1A [MBC5+RAM]
159 >0x147 byte 0x1B [MBC5+RAM+BATT]
160 >0x147 byte 0x1C [MBC5+RUMBLE]
161 >0x147 byte 0x1D [MBC5+RUMBLE+SRAM]
162 >0x147 byte 0x1E [MBC5+RUMBLE+SRAM+BATT]
163 >0x147 byte 0xFC [Pocket Camera]
164 >0x147 byte 0xFD [Bandai TAMA5]
165 >0x147 byte 0xFE [Hudson HuC-3]
166 >0x147 byte 0xFF [Hudson HuC-1]
169 >0x148 byte 0 \b, ROM: 256Kbit
170 >0x148 byte 1 \b, ROM: 512Kbit
171 >0x148 byte 2 \b, ROM: 1Mbit
172 >0x148 byte 3 \b, ROM: 2Mbit
173 >0x148 byte 4 \b, ROM: 4Mbit
174 >0x148 byte 5 \b, ROM: 8Mbit
175 >0x148 byte 6 \b, ROM: 16Mbit
176 >0x148 byte 7 \b, ROM: 32Mbit
177 >0x148 byte 0x52 \b, ROM: 9Mbit
178 >0x148 byte 0x53 \b, ROM: 10Mbit
179 >0x148 byte 0x54 \b, ROM: 12Mbit
182 >0x149 byte 1 \b, RAM: 16Kbit
183 >0x149 byte 2 \b, RAM: 64Kbit
184 >0x149 byte 3 \b, RAM: 256Kbit
185 >0x149 byte 4 \b, RAM: 1Mbit
186 >0x149 byte 5 \b, RAM: 512Kbit
188 #------------------------------------------------------------------------------
189 # genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
190 # Updated by David Korth <gerbilsoft@gerbilsoft.com>
192 # - https://www.retrodev.com/segacd.html
193 # - http://devster.monkeeh.com/sega/32xguide1.txt
196 # Common Sega Mega Drive header format.
197 # FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
198 0 name sega-mega-drive-header
199 # ROM title. (Use domestic if present; if not, use international.)
201 >>0x120 string >\0 \b: "%.16s"
203 >>0x150 string >\0 \b: "%.16s"
205 >0x180 string >\0 (%.14s
206 >>0x110 string >\0 \b, %.16s
208 >>0x110 string >\0 (%.16s
211 # TODO: Check for 32X CD?
212 # Sega Mega CD disc images: 2048-byte sectors.
213 0 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
214 !:mime application/x-sega-cd-rom
215 >0 use sega-mega-drive-header
216 >0 byte x \b, 2048-byte sectors
217 0 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
218 !:mime application/x-sega-cd-rom
219 >0 use sega-mega-drive-header
220 >0 byte x \b, 2048-byte sectors
221 # Sega Mega CD disc images: 2352-byte sectors.
222 0x10 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
223 !:mime application/x-sega-cd-rom
224 >0x10 use sega-mega-drive-header
225 >0 byte x \b, 2352-byte sectors
226 0x10 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
227 !:mime application/x-sega-cd-rom
228 >0x10 use sega-mega-drive-header
229 >0 byte x \b, 2352-byte sectors
231 # Sega Mega Drive: Identify the system ID.
233 >0x3C0 string MARS\ CHECK\ MODE Sega 32X ROM image
234 !:mime application/x-genesis-32x-rom
235 >>0 use sega-mega-drive-header
236 >0x104 string \ PICO Sega Pico ROM image
237 !:mime application/x-sega-pico-rom
238 >>0 use sega-mega-drive-header
239 >0x104 string TOYS\ PICO Sega Pico ROM image
240 !:mime application/x-sega-pico-rom
241 >>0 use sega-mega-drive-header
242 >0x104 string \ TOYS\ PICO Sega Pico ROM image
243 !:mime application/x-sega-pico-rom
244 >>0 use sega-mega-drive-header
245 >0x104 string \ IAC Sega Pico ROM image
246 !:mime application/x-sega-pico-rom
247 >>0 use sega-mega-drive-header
248 >0x104 string \ TERA68K Sega Teradrive (68K) ROM image
249 !:mime application/x-sega-teradrive-rom
250 >>0 use sega-mega-drive-header
251 >0x104 string \ TERA286 Sega Teradrive (286) ROM image
252 !:mime application/x-sega-teradrive-rom
253 >>0 use sega-mega-drive-header
254 >0x180 string BR Sega Mega CD Boot ROM image
255 !:mime application/x-genesis-rom
256 >>0 use sega-mega-drive-header
257 >0x104 default x Sega Mega Drive / Genesis ROM image
258 !:mime application/x-genesis-rom
259 >>0 use sega-mega-drive-header
261 # Sega Mega Drive: Some ROMs have "SEGA" at 0x101, not 0x100.
262 0x100 string \ SEGA Sega Mega Drive / Genesis ROM image
263 >0 use sega-mega-drive-header
265 # Sega Pico ROMs that don't start with "SEGA".
266 0x100 string SAMSUNG\ PICO Samsung Pico ROM image
267 !:mime application/x-sega-pico-rom
268 >0 use sega-mega-drive-header
269 0x100 string IMA\ IKUNOUJYUKU Samsung Pico ROM image
270 !:mime application/x-sega-pico-rom
271 >0 use sega-mega-drive-header
272 0x100 string IMA IKUNOJYUKU Samsung Pico ROM image
273 !:mime application/x-sega-pico-rom
274 >0 use sega-mega-drive-header
276 # Sega Picture Magic (modified 32X)
277 0x100 string Picture\ Magic
278 >0x3C0 string PICTURE MAGIC-01 Sega 32X ROM image
279 !:mime application/x-genesis-32x-rom
280 >>0 use sega-mega-drive-header
282 #------------------------------------------------------------------------------
283 # genesis: file(1) magic for the Super MegaDrive ROM dump format
286 # NOTE: Due to interleaving, we can't display anything
287 # other than the copier header information.
288 0 name sega-genesis-smd-header
289 >0 byte x %dx16k blocks
290 >2 byte 0 \b, last in series or standalone
291 >2 byte >0 \b, split ROM
293 # "Sega Genesis" header.
295 >8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
296 !:mime application/x-genesis-rom
297 >>0 use sega-genesis-smd-header
299 # "Sega Mega Drive" header.
301 >8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
302 !:mime application/x-genesis-rom
303 >>0 use sega-genesis-smd-header
305 #------------------------------------------------------------------------------
306 # smsgg: file(1) magic for Sega Master System and Game Gear ROM images
307 # Detects all Game Gear and export Sega Master System ROM images,
308 # and some Japanese Sega Master System ROM images.
309 # From: David Korth <gerbilsoft@gerbilsoft.com>
310 # Reference: https://www.smspower.org/Development/ROMHeader
313 # General SMS header rule.
314 # The SMS boot ROM checks the header at three locations.
315 0 name sega-master-system-rom-header
317 >0x0F byte&0xF0 0x30 Sega Master System
318 !:mime application/x-sms-rom
319 >0x0F byte&0xF0 0x40 Sega Master System
320 !:mime application/x-sms-rom
321 >0x0F byte&0xF0 0x50 Sega Game Gear
322 !:mime application/x-gamegear-rom
323 >0x0F byte&0xF0 0x60 Sega Game Gear
324 !:mime application/x-gamegear-rom
325 >0x0F byte&0xF0 0x70 Sega Game Gear
326 !:mime application/x-gamegear-rom
327 >0x0F default x Sega Master System / Game Gear
328 !:mime application/x-sms-rom
331 >0x0E byte&0xF0 0x10 1
332 >0x0E byte&0xF0 0x20 2
333 >0x0E byte&0xF0 0x30 3
334 >0x0E byte&0xF0 0x40 4
335 >0x0E byte&0xF0 0x50 5
336 >0x0E byte&0xF0 0x60 6
337 >0x0E byte&0xF0 0x70 7
338 >0x0E byte&0xF0 0x80 8
339 >0x0E byte&0xF0 0x90 9
340 >0x0E byte&0xF0 0xA0 10
341 >0x0E byte&0xF0 0xB0 11
342 >0x0E byte&0xF0 0xC0 12
343 >0x0E byte&0xF0 0xD0 13
344 >0x0E byte&0xF0 0xE0 14
345 >0x0E byte&0xF0 0xF0 15
346 # If the product code is 5 digits, we'll need to backspace here.
348 >>0x0C leshort x \b%04x
350 >>0x0C leshort x %04x
352 >0x0E byte&0x0F x (Rev.%02d)
353 # ROM size. (Used for the boot ROM checksum routine.)
354 >0x0F byte&0x0F 0x0A (8 KB)
355 >0x0F byte&0x0F 0x0B (16 KB)
356 >0x0F byte&0x0F 0x0C (32 KB)
357 >0x0F byte&0x0F 0x0D (48 KB)
358 >0x0F byte&0x0F 0x0E (64 KB)
359 >0x0F byte&0x0F 0x0F (128 KB)
360 >0x0F byte&0x0F 0x00 (256 KB)
361 >0x0F byte&0x0F 0x01 (512 KB)
362 >0x0F byte&0x0F 0x02 (1 MB)
364 # SMS/GG header locations.
365 0x7FF0 string TMR\ SEGA
366 >0x7FF0 use sega-master-system-rom-header
367 0x3FF0 string TMR\ SEGA
368 >0x3FF0 use sega-master-system-rom-header
369 0x1FF0 string TMR\ SEGA
370 >0x1FF0 use sega-master-system-rom-header
372 #------------------------------------------------------------------------------
373 # saturn: file(1) magic for the Sega Saturn disc image format.
374 # From: David Korth <gerbilsoft@gerbilsoft.com>
377 # Common Sega Saturn disc header format.
378 # NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
379 # TODO: Release date, device information, region code, others?
380 0 name sega-saturn-disc-header
381 >0x60 string >\0 \b: "%.32s"
382 >0x20 string >\0 (%.10s
383 >>0x2A string >\0 \b, %.6s)
386 # 2048-byte sector version.
387 0 string SEGA\ SEGASATURN\ Sega Saturn disc image
388 !:mime application/x-saturn-rom
389 >0 use sega-saturn-disc-header
390 >0 byte x (2048-byte sectors)
391 # 2352-byte sector version.
392 0x10 string SEGA\ SEGASATURN\ Sega Saturn disc image
393 !:mime application/x-saturn-rom
394 >0x10 use sega-saturn-disc-header
395 >0 byte x (2352-byte sectors)
397 #------------------------------------------------------------------------------
398 # dreamcast: file(1) magic for the Sega Dreamcast disc image format.
399 # From: David Korth <gerbilsoft@gerbilsoft.com>
400 # Reference: https://mc.pp.se/dc/ip0000.bin.html
403 # Common Sega Dreamcast disc header format.
404 # NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
405 # TODO: Release date, device information, region code, others?
406 0 name sega-dreamcast-disc-header
407 >0x80 string >\0 \b: "%.32s"
408 >0x40 string >\0 (%.10s
409 >>0x4A string >\0 \b, %.6s)
412 # 2048-byte sector version.
413 0 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
414 !:mime application/x-dc-rom
415 >0 use sega-dreamcast-disc-header
416 >0 byte x (2048-byte sectors)
417 # 2352-byte sector version.
418 0x10 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
419 !:mime application/x-dc-rom
420 >0x10 use sega-dreamcast-disc-header
421 >0 byte x (2352-byte sectors)
423 #------------------------------------------------------------------------------
424 # dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format
426 0 belong 0x21068028 Sega Dreamcast VMU game image
427 0 string LCDi Dream Animator file
429 #------------------------------------------------------------------------------
430 # z64: file(1) magic for the Z64 format N64 ROM dumps
431 # Reference: http://forum.pj64-emu.com/showthread.php?t=2239
432 # From: David Korth <gerbilsoft@gerbilsoft.com>
434 0 bequad 0x803712400000000F Nintendo 64 ROM image
435 !:mime application/x-n64-rom
436 >0x20 string >\0 \b: "%.20s"
438 >0x3F byte x \b, Rev.%02u)
440 #------------------------------------------------------------------------------
441 # v64: file(1) magic for the V64 format N64 ROM dumps
442 # Same as z64 format, but with 16-bit byteswapping.
444 0 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64)
445 !:mime application/x-n64-rom
447 #------------------------------------------------------------------------------
448 # n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
449 # Same as z64 format, but with swapped 16-bit words.
451 0 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped)
452 !:mime application/x-n64-rom
454 #------------------------------------------------------------------------------
455 # n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
456 # Same as z64 format, but with 32-bit byteswapping.
458 0 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped)
459 !:mime application/x-n64-rom
461 #------------------------------------------------------------------------------
462 # gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
463 # Reference: https://problemkaputt.de/gbatek.htm#gbacartridgeheader
465 # Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
466 # Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
468 4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image
469 !:mime application/x-gba-rom
470 >0xA0 string >\0 \b: "%.12s"
472 >0xBC byte x \b, Rev.%02u)
474 #------------------------------------------------------------------------------
475 # nds: file(1) magic for the Nintendo DS(i) raw ROM format
476 # Reference: https://problemkaputt.de/gbatek.htm#dscartridgeheader
478 # Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
479 # Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
481 0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image
482 !:mime application/x-nintendo-ds-rom
483 >0x00 string >\0 \b: "%.12s"
485 >0x1E byte x \b, Rev.%02u)
486 >0x12 byte 2 (DSi enhanced)
487 >0x12 byte 3 (DSi only)
489 >0x20 lelong <0x4000 (homebrew)
491 >>0x4000 lequad 0x0000000000000000 (multiboot)
492 >>0x4000 lequad !0x0000000000000000
493 >>>0x4000 lequad 0xE7FFDEFFE7FFDEFF (decrypted)
494 >>>0x4000 lequad !0xE7FFDEFFE7FFDEFF
495 >>>>0x1000 lequad 0x0000000000000000 (encrypted)
496 >>>>0x1000 lequad !0x0000000000000000 (mask ROM)
498 #------------------------------------------------------------------------------
499 # nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
500 # This is also used for loading .nds files using the MSET exploit on 3DS.
501 # Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
502 0xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe)
503 !:mime application/x-nintendo-ds-rom
505 #------------------------------------------------------------------------------
506 # ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
507 # From: David Korth <gerbilsoft@gerbilsoft.com>
509 # - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
510 # - https://www.devrs.com/ngp/files/ngpctech.txt
512 0x0A string BY\ SNK\ CORPORATION Neo Geo Pocket
513 !:mime application/x-neo-geo-pocket-rom
514 >0x23 byte 0x10 Color
516 >0x24 string >\0 \b: "%.12s"
517 >0x21 uleshort x \b, NEOP%04X
518 >0x1F ubyte 0xFF (debug mode enabled)
520 #------------------------------------------------------------------------------
521 # msx: file(1) magic for MSX game cartridge dumps
523 #0 beshort 0x4142 MSX game cartridge dump
525 #------------------------------------------------------------------------------
526 # Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
527 0 string PS-X\ EXE Sony Playstation executable
528 >16 lelong x PC=%#08x,
529 >20 lelong !0 GP=%#08x,
530 >24 lelong !0 .text=[%#08x,
531 >>28 lelong x \b%#x],
532 >32 lelong !0 .data=[%#08x,
533 >>36 lelong x \b%#x],
534 >40 lelong !0 .bss=[%#08x,
535 >>44 lelong x \b%#x],
536 >48 lelong !0 Stack=%#08x,
537 >48 lelong =0 No Stack!,
538 >52 lelong !0 StackSize=%#x,
544 0 string CPE CPE executable
545 >3 byte x (version %d)
547 #------------------------------------------------------------------------------
548 # Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)
549 0 string XBEH Microsoft Xbox executable
550 !:mime audio/x-xbox-executable
552 # expect base address of 0x10000
553 >0x0104 ulelong =0x10000
554 >>(0x0118.l-0x0FFF4) lestring16 x \b: "%.40s"
555 >>(0x0118.l-0x0FFF5) byte x (%c
556 >>(0x0118.l-0x0FFF6) byte x \b%c-
557 >>(0x0118.l-0x0FFF8) uleshort x \b%03u)
558 >>(0x0118.l-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions
559 >>(0x0118.l-0x0FF60) ulelong&0x80000007 !0x80000007
560 >>>(0x0118.l-0x0FF60) ulelong >0 (regions:
561 >>>>(0x0118.l-0x0FF60) ulelong &0x00000001 NA
562 >>>>(0x0118.l-0x0FF60) ulelong &0x00000002 Japan
563 >>>>(0x0118.l-0x0FF60) ulelong &0x00000004 Rest_of_World
564 >>>>(0x0118.l-0x0FF60) ulelong &0x80000000 Manufacturer
565 >>>(0x0118.l-0x0FF60) ulelong >0 \b)
566 # probabilistic checks whether signed or not
569 >>>&2 ulelong =0x0 \b, not signed
572 >>>&2 ulelong >0 \b, signed
574 # --------------------------------
575 # Microsoft Xbox data file formats
576 0 string XIP0 XIP, Microsoft Xbox data
577 0 string XTF0 XTF, Microsoft Xbox data
579 #------------------------------------------------------------------------------
580 # Microsoft Xbox 360 executables (.xex)
581 # From: David Korth <gerbilsoft@gerbilsoft.com>
583 # - https://free60project.github.io/wiki/XEX.html
584 # - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h
586 # Title ID (part of Execution ID section)
587 0 name xbox-360-xex-execution-id
588 >(0.L+0xC) byte x (%c
589 >(0.L+0xD) byte x \b%c
590 >(0.L+0xE) beshort x \b-%04u, media ID:
591 >(0.L) belong x %08X)
593 # Region code (part of Security Info)
594 0 name xbox-360-xex-region-code
595 >0 ubelong 0xFFFFFFFF \b, all regions
596 >0 ubelong !0xFFFFFFFF
597 >>0 ubelong >0 (regions:
598 >>0 ubelong&0x000000FF 0x000000FF USA
599 >>0 ubelong&0x00000100 0x00000100 Japan
600 >>0 ubelong&0x00000200 0x00000200 China
601 >>0 ubelong&0x0000FC00 0x0000FC00 Asia
602 >>0 ubelong&0x00FF0000 0x00FF0000 PAL
603 >>0 ubelong&0x00FF0000 0x00FE0000 PAL [except AU/NZ]
604 >>0 ubelong&0x00FF0000 0x00010000 AU/NZ
605 >>0 ubelong&0xFF000000 0xFF000000 Other
608 0 string XEX2 Microsoft Xbox 360 executable
609 !:mime audio/x-xbox360-executable
611 >0x18 search/0x100 \x00\x04\x00\x06
612 >>&0 use xbox-360-xex-execution-id
613 >(0x010.L+0x178) use xbox-360-xex-region-code
615 0 string XEX1 Microsoft Xbox 360 executable (XEX1)
616 !:mime audio/x-xbox360-executable
618 >0x18 search/0x100 \x00\x04\x00\x06
619 >>&0 use xbox-360-xex-execution-id
620 >(0x010.L+0x154) use xbox-360-xex-region-code
622 #------------------------------------------------------------------------------
623 # Microsoft Xbox 360 packages
624 # From: David Korth <gerbilsoft@gerbilsoft.com>
626 # - https://free60project.github.io/wiki/STFS.html
627 # - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h
629 # TODO: More information for console-signed packages.
631 0 name xbox-360-package
634 >0x362 beshort x \b-%04u, media ID:
635 >0x354 belong x %08X)
636 >0x344 belong x \b, content type:
637 >>0x344 belong 0x1 Saved Game
638 >>0x344 belong 0x2 Marketplace Content
639 >>0x344 belong 0x3 Publisher
640 >>0x344 belong 0x1000 Xbox 360 Title
641 >>0x344 belong 0x2000 IPTV Pause Buffer
642 >>0x344 belong 0x4000 Installed Game
643 >>0x344 belong 0x5000 Original Xbox Game
644 >>0x344 belong 0x9000 Avatar Item
645 >>0x344 belong 0x10000 Profile
646 >>0x344 belong 0x20000 Gamer Picture
647 >>0x344 belong 0x30000 Theme
648 >>0x344 belong 0x40000 Cache File
649 >>0x344 belong 0x50000 Storage Download
650 >>0x344 belong 0x60000 Xbox Saved Game
651 >>0x344 belong 0x70000 Xbox Download
652 >>0x344 belong 0x80000 Game Demo
653 >>0x344 belong 0x90000 Video
654 >>0x344 belong 0xA0000 Game
655 >>0x344 belong 0xB0000 Installer
656 >>0x344 belong 0xC0000 Game Trailer
657 >>0x344 belong 0xD0000 Arcade Title
658 >>0x344 belong 0xE0000 XNA
659 >>0x344 belong 0xF0000 License Store
660 >>0x344 belong 0x100000 Movie
661 >>0x344 belong 0x200000 TV
662 >>0x344 belong 0x300000 Music Video
663 >>0x344 belong 0x400000 Game Video
664 >>0x344 belong 0x500000 Podcast Video
665 >>0x344 belong 0x600000 Viral Video
666 >>0x344 belong 0x2000000 Community Game
668 0 string CON\x20 Microsoft Xbox 360 package (console-signed)
669 >0 use xbox-360-package
671 >0 belong 0 Microsoft Xbox 360 package (non-Xbox Live)
672 >>0 use xbox-360-package
674 >0x104 belong 0 Microsoft Xbox 360 package (Xbox Live)
675 >>0 use xbox-360-package
677 # Atari Lynx cartridge dump (EXE/BLL header)
678 # From: "Stefan A. Haubenthal" <polluks@sdf.lonestar.org>
680 # https://raw.githubusercontent.com/cc65/cc65/master/libsrc/lynx/exehdr.s
681 # Double-check that the image type matches too, 0x8008 conflicts with
682 # 8 character OMF-86 object file headers.
684 >6 string BS93 Lynx homebrew cartridge
685 !:mime application/x-atari-lynx-rom
686 >>2 beshort x \b, RAM start $%04x
687 0 string LYNX Lynx cartridge
688 !:mime application/x-atari-lynx-rom
689 >4 leshort/4 >0 \b, bank 0 %dk
690 >6 leshort/4 >0 \b, bank 1 %dk
691 >10 string >\0 \b, "%.32s"
692 >42 string >\0 \b, "%.16s"
694 # Opera file system that is used on the 3DO console
695 # From: Serge van den Boom <svdb@stack.nl>
696 0 string \x01ZZZZZ\x01 3DO "Opera" file system
698 # From: Alex Myczko <alex@aiei.ch>
699 # From: David Pflug <david@pflug.email>
700 # is the offset 12 or the offset 16 correct?
701 # GBS (Game Boy Sound) magic
702 # ftp://ftp.modland.com/pub/documents/format_documentation/\
703 # Gameboy%20Sound%20System%20(.gbs).txt
704 0 string GBS Nintendo Gameboy Music/Audio Data
705 #12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module
706 >16 string >\0 ("%.32s" by
707 >48 string >\0 %.32s, copyright
708 >80 string >\0 %.32s),
709 >3 byte x version %u,
712 # IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at>
713 # see https://zerosoft.zophar.net/ips.php
714 0 string PATCH IPS patch file
717 # BPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
718 # Reference: https://www.romhacking.net/documents/746/
719 0 string BPS1 BPS patch file
722 # APS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
723 # Reference: https://github.com/btimofeev/UniPatcher/wiki/APS-(N64)
724 0 string APS10 APS patch file
726 >5 byte 0 \b, simple patch
727 >5 byte 1 \b, N64-specific patch for
732 # FIXME: /T specifier isn't working with a fixed-length string.
733 >>7 string x \b: "%.50s"
735 # UPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
736 # Reference: http://fileformats.archiveteam.org/wiki/UPS_(binary_patch_format)
737 0 string UPS1 UPS patch file
740 # Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
741 0 string PPF30 Playstation Patch File version 3.0
742 >5 byte 0 \b, PPF 1.0 patch
743 >5 byte 1 \b, PPF 2.0 patch
744 >5 byte 2 \b, PPF 3.0 patch
745 >>56 byte 0 \b, Imagetype BIN (any)
746 >>56 byte 1 \b, Imagetype GI (PrimoDVD)
747 >>57 byte 0 \b, Blockcheck disabled
748 >>57 byte 1 \b, Blockcheck enabled
749 >>58 byte 0 \b, Undo data not available
750 >>58 byte 1 \b, Undo data available
751 >6 string x \b, description: %s
753 0 string PPF20 Playstation Patch File version 2.0
754 >5 byte 0 \b, PPF 1.0 patch
755 >5 byte 1 \b, PPF 2.0 patch
756 >>56 lelong >0 \b, size of file to patch %d
757 >6 string x \b, description: %s
759 0 string PPF10 Playstation Patch File version 1.0
760 >5 byte 0 \b, Simple Encoding
761 >6 string x \b, description: %s
763 # From: Daniel Dawson <ddawson@icehouse.net>
764 # SNES9x .smv "movie" file format.
765 0 string SMV\x1A SNES9x input recording
766 >0x4 lelong x \b, version %d
767 # version 4 is latest so far
769 >>0x8 ledate x \b, recorded at %s
770 >>0xc lelong >0 \b, rerecorded %d times
771 >>0x10 lelong x \b, %d frames long
772 >>0x14 byte >0 \b, data for controller(s):
777 >>>0x14 byte &0x10 #5
778 >>0x15 byte ^0x1 \b, begins from snapshot
779 >>0x15 byte &0x1 \b, begins from reset
780 >>0x15 byte ^0x2 \b, NTSC standard
781 >>0x15 byte &0x2 \b, PAL standard
782 >>0x17 byte &0x1 \b, settings:
783 # WIP1Timing not used as of version 4
785 >>>>0x17 byte &0x2 WIP1Timing
786 >>>0x17 byte &0x4 Left+Right
787 >>>0x17 byte &0x8 VolumeEnvX
788 >>>0x17 byte &0x10 FakeMute
789 >>>0x17 byte &0x20 SyncSound
790 # New flag as of version 4
792 >>>>0x17 byte &0x80 NoCPUShutdown
796 >>>>>0x20 lestring16 x \b, metadata: "%s"
798 >>>0x24 byte >0 \b, port 1:
799 >>>>0x24 byte 1 joypad
800 >>>>0x24 byte 2 mouse
801 >>>>0x24 byte 3 SuperScope
802 >>>>0x24 byte 4 Justifier
803 >>>>0x24 byte 5 multitap
804 >>>0x24 byte >0 \b, port 2:
805 >>>>0x25 byte 1 joypad
806 >>>>0x25 byte 2 mouse
807 >>>>0x25 byte 3 SuperScope
808 >>>>0x25 byte 4 Justifier
809 >>>>0x25 byte 5 multitap
812 >>>>>0x40 lestring16 x \b, metadata: "%s"
813 >>0x17 byte &0x40 \b, ROM:
814 >>>(0x18.l-26) lelong x CRC32 %#08x
815 >>>(0x18.l-23) string x "%s"
817 # Type: scummVM savegame files
818 # From: Sven Hartge <debian@ds9.argh.org>
819 0 string SCVM ScummVM savegame
822 #------------------------------------------------------------------------------
823 # Nintendo GameCube / Wii file formats.
826 # Type: Nintendo GameCube/Wii common disc header data.
827 # From: David Korth <gerbilsoft@gerbilsoft.com>
828 # Reference: https://wiibrew.org/wiki/Wii_Disc
829 0 name nintendo-gcn-disc-common
830 >0x20 string x "%.64s"
833 >>0x06 byte 1 \b, Disc 2
834 >>0x06 byte 2 \b, Disc 3
835 >>0x06 byte 3 \b, Disc 4
836 >0x07 byte x \b, Rev.%02u)
837 >0x18 belong 0x5D1C9EA3
838 >>0x60 beshort 0x0101 \b (Unencrypted)
839 >0x200 string NKIT \b (NKit compressed)
842 # Type: Nintendo GameCube disc image
843 # From: David Korth <gerbilsoft@gerbilsoft.com>
844 # Reference: https://wiibrew.org/wiki/Wii_Disc
845 0x1C belong 0xC2339F3D Nintendo GameCube disc image:
846 !:mime application/x-gamecube-rom
847 >0 use nintendo-gcn-disc-common
849 # Type: Nintendo GameCube embedded disc image
850 # Commonly found on demo discs.
851 # From: David Korth <gerbilsoft@gerbilsoft.com>
852 # Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8
854 >0x0C belong 0x00100000
855 >>(8.L+0x1C) belong 0xC2339F3D Nintendo GameCube embedded disc image:
856 !:mime application/x-gamecube-rom
857 >>>(8.L) use nintendo-gcn-disc-common
859 # Type: Nintendo Wii disc image
860 # From: David Korth <gerbilsoft@gerbilsoft.com>
861 # Reference: https://wiibrew.org/wiki/Wii_Disc
862 0x18 belong 0x5D1C9EA3 Nintendo Wii disc image:
863 >0 use nintendo-gcn-disc-common
865 # Type: Nintendo Wii disc image (WBFS format)
866 # From: David Korth <gerbilsoft@gerbilsoft.com>
867 # Reference: https://wiibrew.org/wiki/Wii_Disc
869 >0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format):
870 !:mime application/x-wii-rom
871 >>0x200 use nintendo-gcn-disc-common
873 # Type: Nintendo GameCube/Wii disc image (CISO format)
874 # NOTE: This is NOT the same as Compact ISO or PSP CISO,
875 # though it has the same magic number.
877 # Other fields are used to determine what type of CISO this is:
878 # - 0x04 == 0x00200000: GameCube/Wii CISO (block_size)
879 # - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size)
880 # - None of the above: Compact ISO.
883 >>>0x801C belong 0xC2339F3D Nintendo GameCube disc image (CISO format):
884 !:mime application/x-wii-rom
885 >>>>0x8000 use nintendo-gcn-disc-common
886 >>>0x8018 belong 0x5D1C9EA3 Nintendo Wii disc image (CISO format):
887 !:mime application/x-wii-rom
888 >>>>0x8000 use nintendo-gcn-disc-common
890 # Type: Nintendo GameCube/Wii disc image (GCZ format)
891 # Due to zlib compression, we can't get the actual disc information.
893 >4 lelong 0 Nintendo GameCube disc image (GCZ format)
894 !:mime application/x-gamecube-rom
895 >4 lelong 1 Nintendo Wii disc image (GCZ format)
896 !:mime application/x-wii-rom
897 >4 default x Nintendo GameCube/Wii disc image (GCZ format)
899 # Type: Nintendo GameCube/Wii disc image (WDF format)
903 >>0x54 belong 0xC2339F3D Nintendo GameCube disc image (WDFv1 format):
904 !:mime application/x-gamecube-rom
905 >>>0x38 use nintendo-gcn-disc-common
906 >>0x58 belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv1 format):
907 !:mime application/x-wii-rom
908 >>>0x38 use nintendo-gcn-disc-common
911 >>(12.L+0x1C) belong 0xC2339F3D Nintendo GameCube disc image (WDFv2 format):
912 !:mime application/x-gamecube-rom
913 >>>(12.L) use nintendo-gcn-disc-common
914 >>(12.L+0x18) belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv2 format):
915 !:mime application/x-wii-rom
916 >>>(12.L) use nintendo-gcn-disc-common
918 # Type: Nintendo GameCube/Wii disc image (WIA format)
919 0 string WIA\001 Nintendo
920 >0x48 belong 1 GameCube
921 !:mime application/x-gamecube-rom
923 !:mime application/x-wii-rom
924 >0x48 default x GameCube/Wii
925 >0x48 belong x disc image (WIA format):
926 >>0x58 use nintendo-gcn-disc-common
928 # Type: Nintendo GameCube/Wii disc image (with SDK header)
929 # From: David Korth <gerbilsoft@gerbilsoft.com>
930 # Reference: https://wiibrew.org/wiki/Wii_Disc
932 >0x18 belong 0x00000000
933 >>0x1C belong 0x00000000
934 >>>0x8018 belong 0x5D1C9EA3 Nintendo Wii SDK disc image:
935 !:mime application/x-wii-rom
936 >>>>0x8000 use nintendo-gcn-disc-common
937 >>>0x801C belong 0xC2339F3D Nintendo GameCube SDK disc image:
938 !:mime application/x-gamecube-rom
939 >>>>0x8000 use nintendo-gcn-disc-common
941 # Type: Nintendo GameCube/Wii disc image (RVZ format)
942 0 string RVZ\001 Nintendo
943 >0x48 belong 1 GameCube
944 !:mime application/x-gamecube-rom
946 !:mime application/x-wii-rom
947 >0x48 default x GameCube/Wii
948 >0x48 belong x disc image (RVZ format):
949 >>0x58 use nintendo-gcn-disc-common
951 #------------------------------------------------------------------------------
952 # Nintendo 3DS file formats.
955 # Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
956 # From: David Korth <gerbilsoft@gerbilsoft.com>
957 # Reference: https://www.3dbrew.org/wiki/NCSD
959 >0x118 lequad 0 Nintendo 3DS Game Card image
960 # NCCH header for partition 0. (game data)
961 >>0x1150 string >\0 \b: "%.16s"
962 >>0x312 byte x (Rev.%02u)
963 >>0x118C byte 2 (New3DS only)
964 >>0x18D byte 0 (inner device)
965 >>0x18D byte 1 (Card1)
966 >>0x18D byte 2 (Card2)
967 >>0x18D byte 3 (extended device)
968 >0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS)
969 >0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS)
971 # Nintendo 3DS version code.
972 # Reference: https://www.3dbrew.org/wiki/Titles
973 # Format: leshort containing three fields:
977 # NOTE: Only supporting major/minor versions from 0-15 right now.
978 # NOTE: Should be prefixed with "v".
979 0 name nintendo-3ds-version-code
983 >0 leshort&0xFC00 0x0000 0
984 >0 leshort&0xFC00 0x0400 1
985 >0 leshort&0xFC00 0x0800 2
986 >0 leshort&0xFC00 0x0C00 3
987 >0 leshort&0xFC00 0x1000 4
988 >0 leshort&0xFC00 0x1400 5
989 >0 leshort&0xFC00 0x1800 6
990 >0 leshort&0xFC00 0x1C00 7
991 >0 leshort&0xFC00 0x2000 8
992 >0 leshort&0xFC00 0x2400 9
993 >0 leshort&0xFC00 0x2800 10
994 >0 leshort&0xFC00 0x2C00 11
995 >0 leshort&0xFC00 0x3000 12
996 >0 leshort&0xFC00 0x3400 13
997 >0 leshort&0xFC00 0x3800 14
998 >0 leshort&0xFC00 0x3C00 15
1000 >0 leshort&0x03F0 0x0000 \b.0
1001 >0 leshort&0x03F0 0x0010 \b.1
1002 >0 leshort&0x03F0 0x0020 \b.2
1003 >0 leshort&0x03F0 0x0030 \b.3
1004 >0 leshort&0x03F0 0x0040 \b.4
1005 >0 leshort&0x03F0 0x0050 \b.5
1006 >0 leshort&0x03F0 0x0060 \b.6
1007 >0 leshort&0x03F0 0x0070 \b.7
1008 >0 leshort&0x03F0 0x0080 \b.8
1009 >0 leshort&0x03F0 0x0090 \b.9
1010 >0 leshort&0x03F0 0x00A0 \b.10
1011 >0 leshort&0x03F0 0x00B0 \b.11
1012 >0 leshort&0x03F0 0x00C0 \b.12
1013 >0 leshort&0x03F0 0x00D0 \b.13
1014 >0 leshort&0x03F0 0x00E0 \b.14
1015 >0 leshort&0x03F0 0x00F0 \b.15
1017 >0 leshort&0x000F x \b.%u
1019 # Type: Nintendo 3DS "NCCH" container.
1020 # https://www.3dbrew.org/wiki/NCCH
1021 0x100 string NCCH Nintendo 3DS
1022 >0x18D byte&2 0 File Archive (CFA)
1023 >0x18D byte&2 2 Executable Image (CXI)
1024 >0x150 string >\0 \b: "%.16s"
1026 >>0x10E leshort x (Old3DS System Update v
1027 >>0x10E use nintendo-3ds-version-code
1028 >>0x10E leshort x \b)
1030 >>0x10E leshort x (New3DS System Update v
1031 >>0x10E use nintendo-3ds-version-code
1032 >>0x10E leshort x \b)
1036 >>>0x112 use nintendo-3ds-version-code
1038 >0x18C byte 2 (New3DS only)
1040 # Type: Nintendo 3DS "SMDH" file. (application description)
1041 # From: David Korth <gerbilsoft@gerbilsoft.com>
1042 # Reference: https://3dbrew.org/wiki/SMDH
1043 0 string SMDH Nintendo 3DS SMDH file
1045 >>0x208 lestring16 x \b: "%.128s"
1047 >>>0x388 lestring16 x by %.128s
1050 >>>0x008 lestring16 x \b: "%.128s"
1052 >>>>0x188 lestring16 x by %.128s
1054 # Type: Nintendo 3DS Homebrew Application.
1055 # From: David Korth <gerbilsoft@gerbilsoft.com>
1056 # Reference: https://3dbrew.org/wiki/3DSX_Format
1057 0 string 3DSX Nintendo 3DS Homebrew Application (3DSX)
1059 # Type: Nintendo 3DS Banner Model Data.
1060 # From: David Korth <gerbilsoft@gerbilsoft.com>
1061 # Reference: https://3dbrew.org/wiki/CBMD
1062 0 string CBMD\0\0\0\0 Nintendo 3DS Banner Model Data
1064 #------------------------------------------------------------------------------
1065 # a7800: file(1) magic for the Atari 7800 raw ROM format.
1066 # From: David Korth <gerbilsoft@gerbilsoft.com>
1067 # Reference: https://sites.google.com/site/atari7800wiki/a78-header
1071 >>1 string ATARI7800 Atari 7800 ROM image
1072 !:mime application/x-atari-7800-rom
1073 >>>0x11 string >\0 \b: "%.32s"
1075 >>>0x39 byte 0 (NTSC)
1076 >>>0x39 byte 1 (PAL)
1077 >>>0x36 byte&1 1 (POKEY)
1079 #------------------------------------------------------------------------------
1080 # vectrex: file(1) magic for the GCE Vectrex raw ROM format.
1081 # From: David Korth <gerbilsoft@gerbilsoft.com>
1082 # Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
1084 # NOTE: Title is terminated with 0x80, not 0.
1085 # The header is terminated with a 0, so that will
1086 # terminate the title as well.
1088 0 string g\ GCE Vectrex ROM image
1089 >0x11 string >\0 \b: "%.16s"
1091 #------------------------------------------------------------------------------
1092 # amiibo: file(1) magic for Nintendo amiibo NFC dumps.
1093 # From: David Korth <gerbilsoft@gerbilsoft.com>
1094 # Reference: https://www.3dbrew.org/wiki/Amiibo
1096 >0x0A beshort 0x0FE0
1097 >>0x0C belong 0xF110FFEE
1098 >>>0x208 beshort 0x0100
1099 >>>>0x020A byte 0x0F
1100 >>>>>0x020C bequad 0x000000045F000000
1101 >>>>>>0x5B byte 0x02
1102 >>>>>>>0x54 belong x Nintendo amiibo NFC dump - amiibo ID: %08X-
1103 >>>>>>>0x58 belong x \b%08X
1105 #------------------------------------------------------------------------------
1106 # Type: Nintendo Switch XCI (Game Cartridge Image)
1107 # From: Benjamin Lowry <ben@ben.gmbh>
1108 # Reference: https://switchbrew.org/wiki/Gamecard_Format
1110 >0x10D byte 0xFA Nintendo Switch cartridge image (XCI), 1GB
1111 >0x10D byte 0xF8 Nintendo Switch cartridge image (XCI), 2GB
1112 >0x10D byte 0xF0 Nintendo Switch cartridge image (XCI), 4GB
1113 >0x10D byte 0xE0 Nintendo Switch cartridge image (XCI), 8GB
1114 >0x10D byte 0xE1 Nintendo Switch cartridge image (XCI), 16GB
1115 >0x10D byte 0xE2 Nintendo Switch cartridge image (XCI), 32GB
1117 #------------------------------------------------------------------------------
1118 # Type: Nintendo Switch Executable
1119 # From: Benjamin Lowry <ben@ben.gmbh>
1120 # Reference: https://switchbrew.org/wiki/NSO
1121 0x00 string NSO0 Nintendo Switch executable (NSO)
1123 #------------------------------------------------------------------------------
1124 # Type: Nintendo Switch PFS0
1125 # From: Benjamin Lowry <ben@ben.gmbh>
1126 # Reference: https://switchbrew.org/wiki/NCA_Format#PFS0
1127 0x00 string PFS0 Nintendo Switch partition filesystem (PFS0)
1128 >0x04 ulelong x \b, %d files
1130 #------------------------------------------------------------------------------
1131 # amiibo: file(1) magic for Nintendo Badge Arcade files.
1132 # From: David Korth <gerbilsoft@gerbilsoft.com>
1134 # - https://github.com/GerbilSoft/rom-properties/issues/92
1135 # - https://github.com/CaitSith2/BadgeArcadeTool
1136 # - https://github.com/TheMachinumps/Advanced-badge-editor
1138 # PRBS: Individual badge and/or mega badge.
1140 >0x44 byte >0x20 Nintendo Badge Arcade
1142 >>>0xBC ulelong <2 badge:
1143 >>>0xBC ulelong >1 Mega Badge
1144 >>>>0xB8 ulelong x (%ux
1145 >>>>0xBC ulelong x \b%u):
1146 >>0xB8 ulelong >1 Mega Badge
1147 >>>0xB8 ulelong x (%ux
1148 >>>0xBC ulelong x \b%u):
1150 >0x3C ulelong x \b, badge ID: %u
1152 >>0x74 string x \b, set: "%s"
1153 >0xA8 ulelong !0xFFFFFFFF
1154 >>0xA8 ulelong x \b, launch title ID: %08X
1155 >>0xA4 ulelong x \b-%08X
1159 >0x2C byte >0x20 Nintendo Badge Arcade badge set:
1160 >>0x2C string x "%.48s"
1161 >>0x24 ulelong x \b, set ID: %u
1163 #------------------------------------------------------------------------------
1164 # sufami: file(1) magic for Sufami Turbo ROM images.
1165 # From: David Korth <gerbilsoft@gerbilsoft.com>
1167 # - https://problemkaputt.de/fullsnes.htm#snescartsufamiturbominicartridgeadaptor
1168 0 string BANDAI\ SFC-ADX
1169 >0x10 string !SFC-ADX\ BACKUP Sufami Turbo ROM image:
1170 >>0x10 string/T x "%.14s"
1171 >>0x30 byte x \b, ID %02X
1172 >>0x31 byte x \b%02X
1173 >>0x32 byte x \b%02X
1174 >>0x33 ubyte >0 \b, series index %u
1175 >>0x34 ubyte 0 [SlowROM]
1176 >>0x34 ubyte 1 [FastROM]
1177 >>0x35 ubyte 1 [SRAM]
1178 >>0x35 ubyte 3 [Special]