Fix "ls: not found" problem during buildworld. mdate.sh script
[dragonfly.git] / games / trek / torped.c
blob9c8f10f49f5e6899533e85fcfb01176a17685f6a
1 /*
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#)torped.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/torped.c,v 1.5 1999/11/30 03:49:55 billf Exp $
35 * $DragonFly: src/games/trek/torped.c,v 1.2 2003/06/17 04:25:25 dillon Exp $
38 # include <stdio.h>
39 # include "trek.h"
42 ** PHOTON TORPEDO CONTROL
44 ** Either one or three photon torpedoes are fired. If three
45 ** are fired, it is called a "burst" and you also specify
46 ** a spread angle.
48 ** Torpedoes are never 100% accurate. There is always a random
49 ** cludge factor in their course which is increased if you have
50 ** your shields up. Hence, you will find that they are more
51 ** accurate at close range. However, they have the advantage that
52 ** at long range they don't lose any of their power as phasers
53 ** do, i.e., a hit is a hit is a hit, by any other name.
55 ** When the course spreads too much, you get a misfire, and the
56 ** course is randomized even more. You also have the chance that
57 ** the misfire damages your torpedo tubes.
61 torped()
63 int ix, iy;
64 double x, y, dx, dy;
65 double angle;
66 int course, course2;
67 int k;
68 double bigger;
69 double sectsize;
70 int burst;
71 int n;
73 if (Ship.cloaked)
75 return (printf("Federation regulations do not permit attack while cloaked.\n"));
77 if (check_out(TORPED))
78 return;
79 if (Ship.torped <= 0)
81 return (printf("All photon torpedos expended\n"));
84 /* get the course */
85 course = getintpar("Torpedo course");
86 if (course < 0 || course > 360)
87 return;
88 burst = -1;
90 /* need at least three torpedoes for a burst */
91 if (Ship.torped < 3)
93 printf("No-burst mode selected\n");
94 burst = 0;
96 else
98 /* see if the user wants one */
99 if (!testnl())
101 k = ungetc(cgetc(0), stdin);
102 if (k >= '0' && k <= '9')
103 burst = 1;
106 if (burst < 0)
108 burst = getynpar("Do you want a burst");
110 if (burst)
112 burst = getintpar("burst angle");
113 if (burst <= 0)
114 return;
115 if (burst > 15)
116 return (printf("Maximum burst angle is 15 degrees\n"));
118 sectsize = NSECTS;
119 n = -1;
120 if (burst)
122 n = 1;
123 course -= burst;
125 for (; n && n <= 3; n++)
127 /* select a nice random course */
128 course2 = course + randcourse(n);
129 angle = course2 * 0.0174532925; /* convert to radians */
130 dx = -cos(angle);
131 dy = sin(angle);
132 bigger = fabs(dx);
133 x = fabs(dy);
134 if (x > bigger)
135 bigger = x;
136 dx /= bigger;
137 dy /= bigger;
138 x = Ship.sectx + 0.5;
139 y = Ship.secty + 0.5;
140 if (Ship.cond != DOCKED)
141 Ship.torped -= 1;
142 printf("Torpedo track");
143 if (n > 0)
144 printf(", torpedo number %d", n);
145 printf(":\n%6.1f\t%4.1f\n", x, y);
146 while (1)
148 ix = x += dx;
149 iy = y += dy;
150 if (x < 0.0 || x >= sectsize || y < 0.0 || y >= sectsize)
152 printf("Torpedo missed\n");
153 break;
155 printf("%6.1f\t%4.1f\n", x, y);
156 switch (Sect[ix][iy])
158 case EMPTY:
159 continue;
161 case HOLE:
162 printf("Torpedo disappears into a black hole\n");
163 break;
165 case KLINGON:
166 for (k = 0; k < Etc.nkling; k++)
168 if (Etc.klingon[k].x != ix || Etc.klingon[k].y != iy)
169 continue;
170 Etc.klingon[k].power -= 500 + ranf(501);
171 if (Etc.klingon[k].power > 0)
173 printf("*** Hit on Klingon at %d,%d: extensive damages\n",
174 ix, iy);
175 break;
177 killk(ix, iy);
178 break;
180 break;
182 case STAR:
183 nova(ix, iy);
184 break;
186 case INHABIT:
187 kills(ix, iy, -1);
188 break;
190 case BASE:
191 killb(Ship.quadx, Ship.quady);
192 Game.killb += 1;
193 break;
194 default:
195 printf("Unknown object %c at %d,%d destroyed\n",
196 Sect[ix][iy], ix, iy);
197 Sect[ix][iy] = EMPTY;
198 break;
200 break;
202 if (damaged(TORPED) || Quad[Ship.quadx][Ship.quady].stars < 0)
203 break;
204 course += burst;
206 Move.free = 0;
211 ** RANDOMIZE COURSE
213 ** This routine randomizes the course for torpedo number 'n'.
214 ** Other things handled by this routine are misfires, damages
215 ** to the tubes, etc.
218 randcourse(n)
219 int n;
221 double r;
222 int d;
224 d = ((franf() + franf()) - 1.0) * 20;
225 if (abs(d) > 12)
227 printf("Photon tubes misfire");
228 if (n < 0)
229 printf("\n");
230 else
231 printf(" on torpedo %d\n", n);
232 if (ranf(2))
234 damage(TORPED, 0.2 * abs(d) * (franf() + 1.0));
236 d *= 1.0 + 2.0 * franf();
238 if (Ship.shldup || Ship.cond == DOCKED)
240 r = Ship.shield;
241 r = 1.0 + r / Param.shield;
242 if (Ship.cond == DOCKED)
243 r = 2.0;
244 d *= r;
246 return (d);