Fix "ls: not found" problem during buildworld. mdate.sh script
[dragonfly.git] / games / sail / dr_1.c
blob7844ab2f70917fc22334ce3e49054c4e19899df3
1 /*
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#)dr_1.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/sail/dr_1.c,v 1.7 1999/11/30 03:49:32 billf Exp $
35 * $DragonFly: src/games/sail/dr_1.c,v 1.3 2006/03/12 14:06:39 swildner Exp $
38 #include "driver.h"
40 unfoul()
42 struct ship *sp;
43 struct ship *to;
44 int nat;
45 int i;
47 foreachship(sp) {
48 if (sp->file->captain[0])
49 continue;
50 nat = capship(sp)->nationality;
51 foreachship(to) {
52 if (nat != capship(to)->nationality &&
53 !toughmelee(sp, to, 0, 0))
54 continue;
55 for (i = fouled2(sp, to); --i >= 0;)
56 if (die() <= 2)
57 cleanfoul(sp, to, 0);
62 boardcomp()
64 int crew[3];
65 struct ship *sp, *sq;
67 foreachship(sp) {
68 if (*sp->file->captain)
69 continue;
70 if (sp->file->dir == 0)
71 continue;
72 if (sp->file->struck || sp->file->captured != 0)
73 continue;
74 if (!snagged(sp))
75 continue;
76 crew[0] = sp->specs->crew1 != 0;
77 crew[1] = sp->specs->crew2 != 0;
78 crew[2] = sp->specs->crew3 != 0;
79 foreachship(sq) {
80 if (!Xsnagged2(sp, sq))
81 continue;
82 if (meleeing(sp, sq))
83 continue;
84 if (!sq->file->dir
85 || sp->nationality == capship(sq)->nationality)
86 continue;
87 switch (sp->specs->class - sq->specs->class) {
88 case -3: case -4: case -5:
89 if (crew[0]) {
90 /* OBP */
91 sendbp(sp, sq, crew[0]*100, 0);
92 crew[0] = 0;
93 } else if (crew[1]){
94 /* OBP */
95 sendbp(sp, sq, crew[1]*10, 0);
96 crew[1] = 0;
98 break;
99 case -2:
100 if (crew[0] || crew[1]) {
101 /* OBP */
102 sendbp(sp, sq, crew[0]*100+crew[1]*10,
104 crew[0] = crew[1] = 0;
106 break;
107 case -1: case 0: case 1:
108 if (crew[0]) {
109 /* OBP */
110 sendbp(sp, sq, crew[0]*100+crew[1]*10,
112 crew[0] = crew[1] = 0;
114 break;
115 case 2: case 3: case 4: case 5:
116 /* OBP */
117 sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
119 crew[0] = crew[1] = crew[2] = 0;
120 break;
126 fightitout(from, to, key)
127 struct ship *from, *to;
128 int key;
130 struct ship *fromcap, *tocap;
131 int crewfrom[3], crewto[3], menfrom, mento;
132 int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
133 int topoints;
134 int index, totalfrom = 0, totalto = 0;
135 int count;
136 char message[60];
138 menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
139 mento = mensent(to, from, crewto, &tocap, &pcto, 0);
140 if (fromcap == 0)
141 fromcap = from;
142 if (tocap == 0)
143 tocap = to;
144 if (key) {
145 if (!menfrom) { /* if crew surprised */
146 if (fromcap == from)
147 menfrom = from->specs->crew1
148 + from->specs->crew2
149 + from->specs->crew3;
150 else
151 menfrom = from->file->pcrew;
152 } else {
153 menfrom *= 2; /* DBP's fight at an advantage */
156 fromstrength = menfrom * fromcap->specs->qual;
157 strengthto = mento * tocap->specs->qual;
158 for (count = 0;
159 (fromstrength < strengthto * 3 && strengthto < fromstrength * 3
160 || fromstrength == -1) && count < 4;
161 count++) {
162 index = fromstrength/10;
163 if (index > 8)
164 index = 8;
165 toinjured = MT[index][2 - die() / 3];
166 totalto += toinjured;
167 index = strengthto/10;
168 if (index > 8)
169 index = 8;
170 frominjured = MT[index][2 - die() / 3];
171 totalfrom += frominjured;
172 menfrom -= frominjured;
173 mento -= toinjured;
174 fromstrength = menfrom * fromcap->specs->qual;
175 strengthto = mento * tocap->specs->qual;
177 if (fromstrength >= strengthto * 3 || count == 4) {
178 unboard(to, from, 0);
179 subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
180 subtract(to, totalto, crewto, tocap, pcto);
181 makesignal(from, "boarders from %s repelled", to);
182 (void) sprintf(message, "killed in melee: %d. %s: %d",
183 totalto, from->shipname, totalfrom);
184 Write(W_SIGNAL, to, 1, (long) message, 0, 0, 0);
185 if (key)
186 return 1;
187 } else if (strengthto >= fromstrength * 3) {
188 unboard(from, to, 0);
189 subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
190 subtract(to, totalto, crewto, tocap, pcto);
191 if (key) {
192 if (fromcap != from)
193 Write(W_POINTS, fromcap, 0,
194 fromcap->file->points -
195 from->file->struck
196 ? from->specs->pts
197 : 2 * from->specs->pts,
198 0, 0, 0);
200 /* ptr1 points to the shipspec for the ship that was just unboarded.
201 I guess that what is going on here is that the pointer is multiplied
202 or something. */
204 Write(W_CAPTURED, from, 0, to->file->index, 0, 0, 0);
205 topoints = 2 * from->specs->pts + to->file->points;
206 if (from->file->struck)
207 topoints -= from->specs->pts;
208 Write(W_POINTS, to, 0, topoints, 0, 0, 0);
209 mento = crewto[0] ? crewto[0] : crewto[1];
210 if (mento) {
211 subtract(to, mento, crewto, tocap, pcto);
212 subtract(from, - mento, crewfrom, to, 0);
214 (void) sprintf(message, "captured by the %s!",
215 to->shipname);
216 Write(W_SIGNAL, from, 1, (long) message, 0, 0, 0);
217 (void) sprintf(message, "killed in melee: %d. %s: %d",
218 totalto, from->shipname, totalfrom);
219 Write(W_SIGNAL, to, 1, (long) message, 0, 0, 0);
220 mento = 0;
221 return 0;
224 return 0;
227 resolve()
229 int thwart;
230 struct ship *sp, *sq;
232 foreachship(sp) {
233 if (sp->file->dir == 0)
234 continue;
235 for (sq = sp + 1; sq < ls; sq++)
236 if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
237 (void) fightitout(sp, sq, 0);
238 thwart = 2;
239 foreachship(sq) {
240 if (sq->file->dir && meleeing(sq, sp))
241 thwart = fightitout(sp, sq, 1);
242 if (!thwart)
243 break;
245 if (!thwart) {
246 foreachship(sq) {
247 if (sq->file->dir && meleeing(sq, sp))
248 unboard(sq, sp, 0);
249 unboard(sp, sq, 0);
251 unboard(sp, sp, 1);
252 } else if (thwart == 2)
253 unboard(sp, sp, 1);
257 compcombat()
259 int n;
260 struct ship *sp;
261 struct ship *closest;
262 int crew[3], men = 0, target, temp;
263 int r, guns, ready, load, car;
264 int index, rakehim, sternrake;
265 int shootat, hit;
267 foreachship(sp) {
268 if (sp->file->captain[0] || sp->file->dir == 0)
269 continue;
270 crew[0] = sp->specs->crew1;
271 crew[1] = sp->specs->crew2;
272 crew[2] = sp->specs->crew3;
273 for (n = 0; n < 3; n++) {
274 if (sp->file->OBP[n].turnsent)
275 men += sp->file->OBP[n].mensent;
277 for (n = 0; n < 3; n++) {
278 if (sp->file->DBP[n].turnsent)
279 men += sp->file->DBP[n].mensent;
281 if (men){
282 crew[0] = men/100 ? 0 : crew[0] != 0;
283 crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
284 crew[2] = men%10 ? 0 : crew[2] != 0;
286 for (r = 0; r < 2; r++) {
287 if (!crew[2])
288 continue;
289 if (sp->file->struck)
290 continue;
291 if (r) {
292 ready = sp->file->readyR;
293 guns = sp->specs->gunR;
294 car = sp->specs->carR;
295 } else {
296 ready = sp->file->readyL;
297 guns = sp->specs->gunL;
298 car = sp->specs->carL;
300 if (!guns && !car)
301 continue;
302 if ((ready & R_LOADED) == 0)
303 continue;
304 closest = closestenemy(sp, r ? 'r' : 'l', 0);
305 if (closest == 0)
306 continue;
307 if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
308 continue;
309 if (closest->file->struck)
310 continue;
311 target = range(sp, closest);
312 if (target > 10)
313 continue;
314 if (!guns && target >= 3)
315 continue;
316 load = L_ROUND;
317 if (target == 1 && sp->file->loadwith == L_GRAPE)
318 load = L_GRAPE;
319 if (target <= 3 && closest->file->FS)
320 load = L_CHAIN;
321 if (target == 1 && load != L_GRAPE)
322 load = L_DOUBLE;
323 if (load > L_CHAIN && target < 6)
324 shootat = HULL;
325 else
326 shootat = RIGGING;
327 rakehim = gunsbear(sp, closest)
328 && !gunsbear(closest, sp);
329 temp = portside(closest, sp, 1)
330 - closest->file->dir + 1;
331 if (temp < 1)
332 temp += 8;
333 if (temp > 8)
334 temp -= 8;
335 sternrake = temp > 4 && temp < 6;
336 index = guns;
337 if (target < 3)
338 index += car;
339 index = (index - 1) / 3;
340 index = index > 8 ? 8 : index;
341 if (!rakehim)
342 hit = HDT[index][target-1];
343 else
344 hit = HDTrake[index][target-1];
345 if (rakehim && sternrake)
346 hit++;
347 hit += QUAL[index][capship(sp)->specs->qual - 1];
348 for (n = 0; n < 3 && sp->file->captured == 0; n++)
349 if (!crew[n]) {
350 if (index <= 5)
351 hit--;
352 else
353 hit -= 2;
355 if (ready & R_INITIAL) {
356 if (!r)
357 sp->file->readyL &= ~R_INITIAL;
358 else
359 sp->file->readyR &= ~R_INITIAL;
360 if (index <= 3)
361 hit++;
362 else
363 hit += 2;
365 if (sp->file->captured != 0) {
366 if (index <= 1)
367 hit--;
368 else
369 hit -= 2;
371 hit += AMMO[index][load - 1];
372 temp = sp->specs->class;
373 if ((temp >= 5 || temp == 1) && windspeed == 5)
374 hit--;
375 if (windspeed == 6 && temp == 4)
376 hit -= 2;
377 if (windspeed == 6 && temp <= 3)
378 hit--;
379 if (hit >= 0) {
380 if (load != L_GRAPE)
381 hit = hit > 10 ? 10 : hit;
382 table(shootat, load, hit, closest, sp, die());
388 next()
390 if (++turn % 55 == 0) {
391 if (alive)
392 alive = 0;
393 else
394 people = 0;
396 if (people <= 0 || windspeed == 7) {
397 struct ship *s;
398 struct ship *bestship;
399 float net, best = 0.0;
400 foreachship(s) {
401 if (*s->file->captain)
402 continue;
403 net = (float)s->file->points / s->specs->pts;
404 if (net > best) {
405 best = net;
406 bestship = s;
409 if (best > 0.0) {
410 char *p = getenv("WOTD");
411 if (p == 0)
412 p = "Driver";
413 if (islower(*p))
414 *p = toupper(*p);
415 (void) strncpy(bestship->file->captain, p,
416 sizeof bestship->file->captain);
417 bestship->file->captain
418 [sizeof bestship->file->captain - 1] = 0;
419 write_log(bestship);
421 return -1;
423 Write(W_TURN, SHIP(0), 0, turn, 0, 0, 0);
424 if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
425 switch (die()) {
426 case 1:
427 winddir = 1;
428 break;
429 case 2:
430 break;
431 case 3:
432 winddir++;
433 break;
434 case 4:
435 winddir--;
436 break;
437 case 5:
438 winddir += 2;
439 break;
440 case 6:
441 winddir -= 2;
442 break;
444 if (winddir > 8)
445 winddir -= 8;
446 if (winddir < 1)
447 winddir += 8;
448 if (windspeed)
449 switch (die()) {
450 case 1:
451 case 2:
452 windspeed--;
453 break;
454 case 5:
455 case 6:
456 windspeed++;
457 break;
459 else
460 windspeed++;
461 Write(W_WIND, SHIP(0), 0, winddir, windspeed, 0, 0);
463 return 0;