Since sys/net/dummynet/ip_dummynet.c rev 1.24, dummynet(4) callout frequency
[dragonfly.git] / share / examples / libvgl / demo.c
blob705627d121a005866eef7cd2fad3b1f7b98862a1
1 /*-
2 * Copyright (c) 1991-1997 Søren Schmidt
3 * All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer
10 * in this position and unchanged.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 * 3. The name of the author may not be used to endorse or promote products
15 * derived from this software withough specific prior written permission
17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
18 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
20 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 * $FreeBSD: src/share/examples/libvgl/demo.c,v 1.4 1999/12/14 08:47:42 billf Exp $
29 * $DragonFly: src/share/examples/libvgl/demo.c,v 1.3 2007/08/19 11:39:11 swildner Exp $
32 #include <sys/types.h>
33 #include <machine/console.h>
34 #include <vgl.h>
36 int
37 main(int argc, char **argv)
39 int y, xsize, ysize, i,j;
40 VGLBitmap *tmp;
42 // set graphics mode, here 320x240 256 colors
43 // supported modes are (from <sys/fbio.h>):
44 // M_VGA_CG320: std VGA 320x200 256 colors
45 // M_VGA_MODEX: Modex VGA 320x240 256 colors
46 // M_VGA_CG640: std VGA 640x480 16 colors
47 VGLInit(M_VGA_MODEX);
49 // initialize mouse and show pointer
50 VGLMouseInit(VGL_MOUSESHOW);
52 // VGLDisplay is a ptr to a struct Bitmap defined and initialized by
53 // libvgl. The Bitmap points directly to screen memory etc.
54 xsize=VGLDisplay->Xsize;
55 ysize=VGLDisplay->Ysize;
57 // alloc a new bitmap
58 tmp = VGLBitmapCreate(MEMBUF, 256, 256, NULL);
59 VGLBitmapAllocateBits(tmp);
60 VGLClear(tmp, 0);
62 // fill the screen with colored lines
63 for (y=0; y<ysize; y++)
64 VGLLine(VGLDisplay, 0, y, xsize-1, y, y/2 % 256);
66 // draw some lines and circles just to show off
67 VGLLine(VGLDisplay, 0, 0, xsize-1, ysize-1, 63);
68 VGLLine(VGLDisplay, 0, ysize-1, xsize-1, 0, 63);
69 VGLLine(VGLDisplay, 0, 0, 0, ysize-1, 63);
70 VGLLine(VGLDisplay, xsize-1, 0, xsize-1, ysize-1, 63);
71 VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63);
72 VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0);
74 // some text is also usefull
75 VGLBitmapString(VGLDisplay, 100,100,
76 "This is text", 63, 0, 0, VGL_DIR_RIGHT);
77 sleep(2);
78 VGLBitmapString(VGLDisplay, 100,100,
79 "This is text", 63, 0, 0, VGL_DIR_UP);
80 sleep(2);
81 VGLBitmapString(VGLDisplay, 100,100,
82 "This is text", 63, 0, 0, VGL_DIR_LEFT);
83 sleep(2);
84 VGLBitmapString(VGLDisplay, 100,100,
85 "This is text", 63, 0, 0, VGL_DIR_DOWN);
86 sleep(2);
88 // now show some simple bitblit
89 for (i=0; i<256; i++)
90 for (j=0; j<256; j++)
91 tmp->Bitmap[i+256*j] = i%16;
92 VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 0, 0, 128, 128);
93 for (i=0; i<256; i++)
94 for (j=0; j<256; j++)
95 tmp->Bitmap[i+256*j] = j%16;
96 VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 3, 128, 128, 128);
97 sleep(2);
98 VGLBitmapCopy(VGLDisplay, 237, 311, tmp, 64, 64, 128, 128);
99 VGLBitmapCopy(tmp, 32, 32, VGLDisplay, 400, 128, 128, 128);
100 sleep(2);
101 VGLBitmapCopy(VGLDisplay, 300, 300, VGLDisplay, 500, 128, 128, 128);
102 sleep(5);
103 i=0;
105 // loop around drawing and copying
106 while (++i) {
107 VGLBitmapCopy(VGLDisplay, rand()%xsize, rand()%ysize,
108 VGLDisplay, rand()%xsize, rand()%ysize,
109 rand()%xsize, rand()%ysize);
110 VGLLine(VGLDisplay, rand()%xsize, rand()%ysize,
111 rand()%xsize, rand()%ysize, rand()%256);
112 VGLEllipse(VGLDisplay, rand()%xsize, rand()%ysize,
113 rand()%xsize/2, rand()%ysize/2, rand()%256);
114 rand();
115 if (i > 1000) break;
118 // restore screen to its original mode
119 VGLEnd();
120 return 0;