2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * @(#)play_level.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/robots/play_level.c,v 1.4 1999/11/30 03:49:20 billf Exp $
35 * $DragonFly: src/games/robots/play_level.c,v 1.4 2006/08/27 21:45:07 pavalos Exp $
42 * Let the player play the current level
49 move(My_pos
.y
, My_pos
.x
);
52 for (cp
= Robots
; cp
< &Robots
[MAXROBOTS
]; cp
++) {
69 while (!Dead
&& Num_robots
> 0) {
70 move(My_pos
.y
, My_pos
.x
);
76 if (Field
[My_pos
.y
][My_pos
.x
] != 0)
81 move(Y_PROMPT
, X_PROMPT
);
83 move(Y_PROMPT
+ 1, X_PROMPT
);
90 * if the player didn't die, add on the possible bonuses
96 if (Level
== Start_level
&& Start_level
> 1) {
97 move(Y_PROMPT
, X_PROMPT
);
98 printw("Advance bonus: %d", S_BONUS
);
104 if (Wait_bonus
!= 0) {
106 move(Y_PROMPT
, X_PROMPT
);
108 move(Y_PROMPT
+ 1, X_PROMPT
);
109 printw("Wait bonus: %d", Wait_bonus
);
111 add_score(Wait_bonus
);