2 * Copyright (c) 1991-1997 Søren Schmidt
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer
10 * in this position and unchanged.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 * 3. The name of the author may not be used to endorse or promote products
15 * derived from this software withough specific prior written permission
17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
18 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
20 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 * $FreeBSD: src/lib/libvgl/vgl.h,v 1.5.2.1 2001/06/19 06:49:15 sobomax Exp $
29 * $DragonFly: src/lib/libvgl/vgl.h,v 1.2 2003/06/17 04:26:52 dillon Exp $
38 #include <machine/cpufunc.h>
40 typedef unsigned char byte
;
49 #define VGLBITMAP_INITIALIZER(t, x, y, bits) \
50 { (t), (x), (y), (x), (y), 0, 0, (bits) }
63 typedef struct VGLText
{
68 typedef struct VGLObject
{
76 int (*CallBackFunction
)();
79 #define MOUSE_IMG_SIZE 16
80 #define VGL_MOUSEHIDE 0
81 #define VGL_MOUSESHOW 1
82 #define VGL_MOUSEFREEZE 0
83 #define VGL_MOUSEUNFREEZE 1
84 #define VGL_DIR_RIGHT 0
86 #define VGL_DIR_LEFT 2
87 #define VGL_DIR_DOWN 3
89 #define VGL_CODEKEYS 2
90 #define VGL_XLATEKEYS 3
92 extern video_adapter_info_t VGLAdpInfo
;
93 extern video_info_t VGLModeInfo
;
94 extern VGLBitmap
*VGLDisplay
;
101 int __VGLBitmapCopy(VGLBitmap
*src
, int srcx
, int srcy
, VGLBitmap
*dst
, int dstx
, int dsty
, int width
, int hight
);
102 int VGLBitmapCopy(VGLBitmap
*src
, int srcx
, int srcy
, VGLBitmap
*dst
, int dstx
, int dsty
, int width
, int hight
);
103 VGLBitmap
*VGLBitmapCreate(int type
, int xsize
, int ysize
, byte
*bits
);
104 void VGLBitmapDestroy(VGLBitmap
*object
);
105 int VGLBitmapAllocateBits(VGLBitmap
*object
);
107 int VGLKeyboardInit(int mode
);
108 void VGLKeyboardEnd(void);
109 int VGLKeyboardGetCh(void);
112 int VGLInit(int mode
);
113 void VGLCheckSwitch(void);
114 int VGLSetVScreenSize(VGLBitmap
*object
, int VXsize
, int VYsize
);
115 int VGLPanScreen(VGLBitmap
*object
, int x
, int y
);
116 int VGLSetSegment(unsigned int offset
);
118 void VGLMousePointerShow(void);
119 void VGLMousePointerHide(void);
120 void VGLMouseMode(int mode
);
121 void VGLMouseAction(int dummy
);
122 void VGLMouseSetImage(VGLBitmap
*AndMask
, VGLBitmap
*OrMask
);
123 void VGLMouseSetStdImage(void);
124 int VGLMouseInit(int mode
);
125 int VGLMouseStatus(int *x
, int *y
, char *buttons
);
126 int VGLMouseFreeze(int x
, int y
, int width
, int hight
, byte color
);
127 void VGLMouseUnFreeze(void);
129 void VGLSetXY(VGLBitmap
*object
, int x
, int y
, byte color
);
130 byte
VGLGetXY(VGLBitmap
*object
, int x
, int y
);
131 void VGLLine(VGLBitmap
*object
, int x1
, int y1
, int x2
, int y2
, byte color
);
132 void VGLBox(VGLBitmap
*object
, int x1
, int y1
, int x2
, int y2
, byte color
);
133 void VGLFilledBox(VGLBitmap
*object
, int x1
, int y1
, int x2
, int y2
, byte color
);
134 void VGLEllipse(VGLBitmap
*object
, int xc
, int yc
, int a
, int b
, byte color
);
135 void VGLFilledEllipse(VGLBitmap
*object
, int xc
, int yc
, int a
, int b
, byte color
);
136 void VGLClear(VGLBitmap
*object
, byte color
);
137 void VGLRestorePalette(void);
138 void VGLSavePalette(void);
139 void VGLSetPalette(byte
*red
, byte
*green
, byte
*blue
);
140 void VGLSetPaletteIndex(byte color
, byte red
, byte green
, byte blue
);
141 void VGLSetBorder(byte color
);
142 void VGLBlankDisplay(int blank
);
144 int VGLTextSetFontFile(char *filename
);
145 void VGLBitmapPutChar(VGLBitmap
*Object
, int x
, int y
, byte ch
, byte fgcol
, byte bgcol
, int fill
, int dir
);
146 void VGLBitmapString(VGLBitmap
*Object
, int x
, int y
, char *str
, byte fgcol
, byte bgcol
, int fill
, int dir
);
148 #endif /* !_VGL_H_ */