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29 * @(#)initquad.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/initquad.c,v 1.4 1999/11/30 03:49:49 billf Exp $
31 * $DragonFly: src/games/trek/initquad.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
37 ** Paramize Quadrant Upon Entering
39 ** A quadrant is initialized from the information held in the
40 ** Quad matrix. Basically, everything is just initialized
41 ** randomly, except for the starship, which goes into a fixed
44 ** If there are Klingons in the quadrant, the captain is informed
45 ** that the condition is RED, and he is given a chance to put
46 ** his shields up if the computer is working.
48 ** The flag `f' is set to disable the check for condition red.
49 ** This mode is used in situations where you know you are going
50 ** to be docked, i.e., abandon() and help().
62 q
= &Quad
[Ship
.quadx
][Ship
.quady
];
64 /* ignored supernova'ed quadrants (this is checked again later anyway */
67 Etc
.nkling
= q
->klings
;
72 /* have we blundered into a battle zone w/ shields down? */
73 if (Etc
.nkling
> 0 && !f
) {
74 printf("Condition RED\n");
76 if (!damaged(COMPUTER
))
80 /* clear out the quadrant */
81 for (i
= 0; i
< NSECTS
; i
++)
82 for (j
= 0; j
< NSECTS
; j
++)
85 /* initialize Enterprise */
86 Sect
[Ship
.sectx
][Ship
.secty
] = Ship
.ship
;
88 /* initialize Klingons */
89 for (i
= 0; i
< Etc
.nkling
; i
++) {
91 Sect
[rx
][ry
] = KLINGON
;
92 Etc
.klingon
[i
].x
= rx
;
93 Etc
.klingon
[i
].y
= ry
;
94 Etc
.klingon
[i
].power
= Param
.klingpwr
;
95 Etc
.klingon
[i
].srndreq
= 0;
99 /* initialize star base */
107 /* initialize inhabited starsystem */
108 if (q
->qsystemname
!= 0) {
110 Sect
[rx
][ry
] = INHABIT
;
114 /* initialize black holes */
115 for (i
= 0; i
< nholes
; i
++) {
120 /* initialize stars */
121 for (i
= 0; i
< nstars
; i
++) {
129 sector(int *x
, int *y
)
136 } while (Sect
[i
][j
] != EMPTY
);