bsd.dep.mk: fix race condition with beforedepend
[dragonfly.git] / games / battlestar / init.c
blob84544855f748fa1cb0e7f79ab320672db97aad4f
1 /*
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#)init.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/battlestar/init.c,v 1.7.2.1 2001/03/05 11:45:36 kris Exp $
35 * $DragonFly: src/games/battlestar/init.c,v 1.4 2006/08/08 16:47:20 pavalos Exp $
38 #include <pwd.h>
39 #include "externs.h"
41 static int checkout (const char *);
42 static void getutmp (char *);
43 static int wizard (const char *);
45 void
46 initialize(int startup)
48 const struct objs *p;
50 puts("Version 4.2, fall 1984.");
51 puts("First Adventure game written by His Lordship, the honorable");
52 puts("Admiral D.W. Riggle\n");
53 srandomdev();
54 getutmp(uname);
55 if (startup)
56 location = dayfile;
57 wiz = wizard(uname);
58 wordinit();
59 if (startup) {
60 direction = NORTH;
61 gtime = 0;
62 snooze = CYCLE * 1.5;
63 position = 22;
64 setbit(wear, PAJAMAS);
65 fuel = TANKFULL;
66 torps = TORPEDOES;
67 for (p = dayobjs; p->room != 0; p++)
68 setbit(location[p->room].objects, p->obj);
69 } else
70 restore();
71 signal(SIGINT, die);
74 static void
75 getutmp(char *battlestar_uname)
77 struct passwd *ptr;
79 ptr = getpwuid(getuid());
80 strcpy(battlestar_uname, ptr ? ptr->pw_name : "");
83 const char *const list[] = { /* hereditary wizards */
84 "riggle",
85 "chris",
86 "edward",
87 "comay",
88 "yee",
89 "dmr",
90 "ken",
94 const char *const badguys[] = {
95 "wnj",
96 "root",
97 "ted",
101 static int
102 wizard(const char *battlestar_uname)
104 char flag;
106 if ((flag = checkout(battlestar_uname)) > 0)
107 printf("You are the Great wizard %s.\n", battlestar_uname);
108 return flag;
111 static int
112 checkout(const char *battlestar_uname)
114 const char *const *ptr;
116 for (ptr = list; *ptr; ptr++)
117 if (strcmp(*ptr, battlestar_uname) == 0)
118 return 1;
119 for (ptr = badguys; *ptr; ptr++)
120 if (strcmp(*ptr, battlestar_uname) == 0) {
121 printf("You are the Poor anti-wizard %s. Good Luck!\n",
122 battlestar_uname);
123 if (location != NULL) {
124 CUMBER = 3;
125 WEIGHT = 9; /* that'll get him! */
126 gclock = 10;
127 setbit(location[7].objects, WOODSMAN); /* viper room */
128 setbit(location[20].objects, WOODSMAN); /* laser " */
129 setbit(location[13].objects, DARK); /* amulet " */
130 setbit(location[8].objects, ELF); /* closet */
132 return 0; /* anything else, Chris? */
134 return 0;