kernel - repurpose buffer cache entries under heavy I/O loads
[dragonfly.git] / games / hack / hack.wizard.c
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1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.wizard.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.wizard.c,v 1.3 1999/11/16 02:57:14 billf Exp $ */
4 /* $DragonFly: src/games/hack/hack.wizard.c,v 1.3 2006/08/21 19:45:32 pavalos Exp $ */
6 /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
8 #include "hack.h"
9 extern struct permonst pm_wizard;
11 #define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */
12 #define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */
14 char wizapp[] = "@DNPTUVXcemntx";
16 static void aggravate(void);
17 static void clonewiz(struct monst *);
19 /* If he has found the Amulet, make the wizard appear after some time */
20 void
21 amulet(void)
23 struct obj *otmp;
24 struct monst *mtmp;
26 if (!flags.made_amulet || !flags.no_of_wizards)
27 return;
28 /* find wizard, and wake him if necessary */
29 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
30 if (mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
31 for (otmp = invent; otmp; otmp = otmp->nobj)
32 if (otmp->olet == AMULET_SYM && !otmp->spe) {
33 mtmp->msleep = 0;
34 if (dist(mtmp->mx, mtmp->my) > 2)
35 pline("You get the creepy feeling that somebody noticed your taking the Amulet.");
36 return;
40 bool
41 wiz_hit(struct monst *mtmp)
43 /* if we have stolen or found the amulet, we disappear */
44 if (mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
45 mtmp->minvent->spe == 0) {
46 /* vanish -- very primitive */
47 fall_down(mtmp);
48 return (1);
51 /* if it is lying around someplace, we teleport to it */
52 if (!carrying(AMULET_OF_YENDOR)) {
53 struct obj *otmp;
55 for (otmp = fobj; otmp; otmp = otmp->nobj)
56 if (otmp->olet == AMULET_SYM && !otmp->spe) {
57 if ((u.ux != otmp->ox || u.uy != otmp->oy) &&
58 !m_at(otmp->ox, otmp->oy)) {
59 /* teleport to it and pick it up */
60 mtmp->mx = otmp->ox;
61 mtmp->my = otmp->oy;
62 freeobj(otmp);
63 mpickobj(mtmp, otmp);
64 pmon(mtmp);
65 return (0);
67 goto hithim;
69 return (0); /* we don't know where it is */
71 hithim:
72 if (rn2(2)) { /* hit - perhaps steal */
74 * if hit 1/20 chance of stealing amulet & vanish
75 * - amulet is on level 26 again.
77 if (hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd))
78 && !rn2(20) && stealamulet(mtmp))
79 return (0);
80 } else
81 inrange(mtmp); /* try magic */
82 return (0);
85 void
86 inrange(struct monst *mtmp)
88 schar tx, ty;
90 /* do nothing if cancelled (but make '1' say something) */
91 if (mtmp->data->mlet != '1' && mtmp->mcan)
92 return;
94 /* spit fire only when both in a room or both in a corridor */
95 if (inroom(u.ux, u.uy) != inroom(mtmp->mx, mtmp->my))
96 return;
97 tx = u.ux - mtmp->mx;
98 ty = u.uy - mtmp->my;
99 if ((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
100 || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)) {
101 switch (mtmp->data->mlet) {
102 case 'D':
103 /* spit fire in the direction of @ (not nec. hitting) */
104 buzz(-1, mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
105 break;
106 case '1':
107 if (rn2(WIZSHOT))
108 break;
110 * if you zapped wizard with wand of cancellation, he
111 * has to shake off the effects before he can throw
112 * spells successfully. 1/2 the time they fail anyway
114 if (mtmp->mcan || rn2(2)) {
115 if (canseemon(mtmp))
116 pline("%s makes a gesture, then curses.",
117 Monnam(mtmp));
118 else
119 pline("You hear mumbled cursing.");
120 if (!rn2(3)) {
121 mtmp->mspeed = 0;
122 mtmp->minvis = 0;
124 if (!rn2(3))
125 mtmp->mcan = 0;
126 } else {
127 if (canseemon(mtmp)) {
128 if (!rn2(6) && !Invis) {
129 pline("%s hypnotizes you.", Monnam(mtmp));
130 nomul(rn2(3) + 3);
131 break;
132 } else
133 pline("%s chants an incantation.",
134 Monnam(mtmp));
135 } else
136 pline("You hear a mumbled incantation.");
137 switch (rn2(Invis ? 5 : 6)) {
138 case 0:
139 /* create a nasty monster from a deep level */
140 /* (for the moment, 'nasty' is not implemented) */
141 makemon(NULL, u.ux, u.uy);
142 break;
143 case 1:
144 pline("\"Destroy the thief, my pets!\"");
145 aggravate(); /* aggravate all the monsters */
146 /* fall into next case */
147 case 2:
148 if (flags.no_of_wizards == 1 && rnd(5) == 0)
149 /* if only 1 wizard, clone himself */
150 clonewiz(mtmp);
151 break;
152 case 3:
153 if (mtmp->mspeed == MSLOW)
154 mtmp->mspeed = 0;
155 else
156 mtmp->mspeed = MFAST;
157 break;
158 case 4:
159 mtmp->minvis = 1;
160 break;
161 case 5:
162 /* Only if not Invisible */
163 pline("You hear a clap of thunder!");
164 /* shoot a bolt of fire or cold, or a sleep ray */
165 buzz(-rnd(3), mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
166 break;
170 if (u.uhp < 1)
171 done_in_by(mtmp);
175 static void
176 aggravate(void)
178 struct monst *mtmp;
180 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
181 mtmp->msleep = 0;
182 if (mtmp->mfroz && !rn2(5))
183 mtmp->mfroz = 0;
187 static void
188 clonewiz(struct monst *mtmp)
190 struct monst *mtmp2;
192 if ((mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) != NULL) {
193 flags.no_of_wizards = 2;
194 unpmon(mtmp2);
195 mtmp2->mappearance = wizapp[rn2(sizeof(wizapp) - 1)];
196 pmon(mtmp);