1 .\" Copyright (c) 1991, 1993
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32 .\" @(#)robots.6 8.1 (Berkeley) 5/31/93
33 .\" $FreeBSD: src/games/robots/robots.6,v 1.3.2.1 2001/08/17 08:28:04 roberto Exp $
34 .\" $DragonFly: src/games/robots/robots.6,v 1.4 2006/12/12 01:47:23 swildner Exp $
41 .Nd fight off villainous robots
49 game pits you against evil robots, who are trying to kill you (which is why
51 Fortunately for you, even though they are evil, they are not very bright
52 and have a habit of bumping into each other, thus destroying themselves.
53 In order to survive, you must get them to kill each other off, since you
54 have no offensive weaponry.
56 Since you are stuck without offensive weaponry, you are endowed with one
57 piece of defensive weaponry: a teleportation device.
58 When two robots run into each other or a junk pile, they die.
59 If a robot runs into you, you die.
60 When a robot dies, you get 10 points, and when all the robots die,
61 you start on the next field.
62 This keeps up until they finally get you.
64 Robots are represented on the screen by a
66 the junk heaps from their collisions by a
74 .Bl -tag -width indent -compact
84 move one square up and left
86 move one square up and right
88 move one square down and left
90 move one square down and right
92 (also space) do nothing for one turn
94 run as far as possible in the given direction
96 do nothing for as long as possible
98 teleport to a random location
100 wait until you die or they all do
107 All commands can be preceded by a count.
111 command and survive to the next level, you will get a bonus of 10%
112 for each robot which died after you decided to wait.
113 If you die, however, you get nothing.
114 For all other commands, the program will save you from typos
115 by stopping short of being eaten.
118 you take the risk of dying by miscalculation.
120 Only five scores are allowed per user on the score file.
121 If you make it into the score file, you will be shown the list at the end
123 If an alternate score file is specified, that will be used instead of the
124 standard file for scores.
127 .Bl -tag -width indent
129 Don't play, just show the score file.
132 when you run, don't show any intermediate positions; only show things at
134 This is useful on slow terminals.
136 Teleport automatically when you have no other option.
137 This is a little disconcerting until you get used to it, and then it is
140 Advance into the higher levels directly, skipping the lower, easier levels.
143 .Bl -tag -width ".Pa /var/games/robots_roll" -compact
144 .It Pa /var/games/robots_roll