Simplify the return value of sysctlnametomib.
[dragonfly.git] / games / trek / checkcond.c
blob41bee6a30cecc3b89617f1a5b1474b1055b5e7da
1 /*
2 * Copyright (c) 1980, 1993
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15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
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31 * SUCH DAMAGE.
33 * @(#)checkcond.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/checkcond.c,v 1.4 1999/11/30 03:49:44 billf Exp $
35 * $DragonFly: src/games/trek/checkcond.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
38 # include "trek.h"
41 ** Check for Condition After a Move
43 ** Various ship conditions are checked. First we check
44 ** to see if we have already lost the game, due to running
45 ** out of life support reserves, running out of energy,
46 ** or running out of crew members. The check for running
47 ** out of time is in events().
49 ** If we are in automatic override mode (Etc.nkling < 0), we
50 ** don't want to do anything else, lest we call autover
51 ** recursively.
53 ** In the normal case, if there is a supernova, we call
54 ** autover() to help us escape. If after calling autover()
55 ** we are still in the grips of a supernova, we get burnt
56 ** up.
58 ** If there are no Klingons in this quadrant, we nullify any
59 ** distress calls which might exist.
61 ** We then set the condition code, based on the energy level
62 ** and battle conditions.
65 void
66 checkcond(void)
68 /* see if we are still alive and well */
69 if (Ship.reserves < 0.0)
70 lose(L_NOLIFE);
71 if (Ship.energy <= 0)
72 lose(L_NOENGY);
73 if (Ship.crew <= 0)
74 lose(L_NOCREW);
75 /* if in auto override mode, ignore the rest */
76 if (Etc.nkling < 0)
77 return;
78 /* call in automatic override if appropriate */
79 if (Quad[Ship.quadx][Ship.quady].stars < 0)
80 autover();
81 if (Quad[Ship.quadx][Ship.quady].stars < 0)
82 lose(L_SNOVA);
83 /* nullify distress call if appropriate */
84 if (Etc.nkling <= 0)
85 killd(Ship.quadx, Ship.quady, 1);
87 /* set condition code */
88 if (Ship.cond == DOCKED)
89 return;
91 if (Etc.nkling > 0)
93 Ship.cond = RED;
94 return;
96 if (Ship.energy < Param.energylow)
98 Ship.cond = YELLOW;
99 return;
101 Ship.cond = GREEN;
102 return;