2 * phantdefs.h - important constants for Phantasia
6 #define R_NONE 0 /* no ring */
7 #define R_NAZREG 1 /* regular Nazgul ring (expires) */
8 #define R_DLREG 2 /* regular Dark Lord ring (does not expire) */
9 #define R_BAD 3 /* bad ring */
10 #define R_SPOILED 4 /* ring which has gone bad */
12 /* status constants */
13 #define S_NOTUSED 0 /* record not in use */
14 #define S_OFF 1 /* not playing */
15 #define S_PLAYING 2 /* playing - nothing else */
16 #define S_CLOAKED 3 /* playing - cloaked */
17 #define S_INBATTLE 4 /* playing - in battle */
18 #define S_MONSTER 5 /* playing - fighting monster */
19 #define S_TRADING 6 /* playing - at a trading post */
20 #define S_HUNGUP 7 /* error occured with character */
22 /* tampered constants */
23 #define T_OFF 0 /* nothing */
24 #define T_NRGVOID 1 /* hit an energy void */
25 #define T_GRAIL 2 /* landed on the holy grail */
26 #define T_TRANSPORT 3 /* transported by king */
27 #define T_BESTOW 4 /* gold bestowed by king */
28 #define T_CURSED 5 /* cursed by king */
29 #define T_MONSTER 6 /* monster lobbed by valar */
30 #define T_BLESSED 7 /* blessed by valar */
31 #define T_RELOCATE 8 /* moved by valar */
32 #define T_HEAL 9 /* healed by valar */
33 #define T_VAPORIZED 10 /* vaporized by wizard */
34 #define T_EXVALAR 11 /* no longer valar */
36 /* inter-terminal battle status constants */
37 #define I_OFF 0 /* nothing */
38 #define I_RAN 1 /* ran away */
39 #define I_STUCK 2 /* tried to run unsuccessfully */
40 #define I_BLEWIT 3 /* tried to luckout unsuccessfully */
41 #define I_KILLED 4 /* killed foe */
43 /* constants for altering coordinates */
44 #define A_SPECIFIC 0 /* coordinates specified */
45 #define A_FORCED 1 /* coordinates specified, ignore Beyond */
46 #define A_NEAR 2 /* coordinates not specified, move near */
47 #define A_FAR 3 /* coordinates not specified, move far */
49 /* constants for character types */
50 #define C_MAGIC 0 /* magic user */
51 #define C_FIGHTER 1 /* fighter */
52 #define C_ELF 2 /* elf */
53 #define C_DWARF 3 /* dwarf */
54 #define C_HALFLING 4 /* halfling */
55 #define C_EXPER 5 /* experimento */
56 #define C_SUPER 6 /* super being */
58 /* constants for special character types */
59 #define SC_NONE 0 /* not a special character */
60 #define SC_KING 1 /* king */
61 #define SC_COUNCIL 2 /* council of the wise */
62 #define SC_VALAR 3 /* valar */
63 #define SC_EXVALAR 4 /* ex-valar */
65 /* special monster constants */
66 #define SM_NONE 0 /* nothing special */
67 #define SM_UNICORN 1 /* unicorn */
68 #define SM_MODNAR 2 /* Modnar */
69 #define SM_MIMIC 3 /* mimic */
70 #define SM_DARKLORD 4 /* Dark Lord */
71 #define SM_LEANAN 5 /* Leanan-Sidhe */
72 #define SM_SARUMAN 6 /* Saruman */
73 #define SM_THAUMATURG 7 /* thaumaturgist */
74 #define SM_BALROG 8 /* balrog */
75 #define SM_VORTEX 9 /* vortex */
76 #define SM_NAZGUL 10 /* nazgul */
77 #define SM_TIAMAT 11 /* Tiamat */
78 #define SM_KOBOLD 12 /* kobold */
79 #define SM_SHELOB 13 /* Shelob */
80 #define SM_FAERIES 14 /* assorted faeries */
81 #define SM_LAMPREY 15 /* lamprey */
82 #define SM_SHRIEKER 16 /* shrieker */
83 #define SM_BONNACON 17 /* bonnacon */
84 #define SM_SMEAGOL 18 /* Smeagol */
85 #define SM_SUCCUBUS 19 /* succubus */
86 #define SM_CERBERUS 20 /* Cerberus */
87 #define SM_UNGOLIANT 21 /* Ungoliant */
88 #define SM_JABBERWOCK 22 /* jabberwock */
89 #define SM_MORGOTH 23 /* Morgoth */
90 #define SM_TROLL 24 /* troll */
91 #define SM_WRAITH 25 /* wraith */
93 /* constants for spells */
94 #define ML_ALLORNOTHING 0.0 /* magic level for 'all or nothing' */
95 #define MM_ALLORNOTHING 1.0 /* mana used for 'all or nothing' */
96 #define ML_MAGICBOLT 5.0 /* magic level for 'magic bolt' */
97 #define ML_FORCEFIELD 15.0 /* magic level for 'force field' */
98 #define MM_FORCEFIELD 30.0 /* mana used for 'force field' */
99 #define ML_XFORM 25.0 /* magic level for 'transform' */
100 #define MM_XFORM 50.0 /* mana used for 'transform' */
101 #define ML_INCRMIGHT 35.0 /* magic level for 'increase might' */
102 #define MM_INCRMIGHT 75.0 /* mana used for 'increase might' */
103 #define ML_INVISIBLE 45.0 /* magic level for 'invisibility' */
104 #define MM_INVISIBLE 90.0 /* mana used for 'invisibility' */
105 #define ML_XPORT 60.0 /* magic level for 'transport' */
106 #define MM_XPORT 125.0 /* mana used for 'transport' */
107 #define ML_PARALYZE 75.0 /* magic level for 'paralyze' */
108 #define MM_PARALYZE 150.0 /* mana used for 'paralyze' */
109 #define MM_SPECIFY 1000.0 /* mana used for 'specify' */
110 #define ML_CLOAK 20.0 /* magic level for 'cloak' */
111 #define MEL_CLOAK 7.0 /* experience level for 'cloak' */
112 #define MM_CLOAK 35.0 /* mana used for 'cloak' */
113 #define ML_TELEPORT 40.0 /* magic level for 'teleport' */
114 #define MEL_TELEPORT 12.0 /* experience level for 'teleport' */
115 #define MM_INTERVENE 1000.0 /* mana used to 'intervene' */
117 /* some miscellaneous constants */
118 #define SZ_DATABUF 100 /* size of input buffer */
119 #define SZ_PLAYERSTRUCT sizeof(struct player) /* size of player structure */
120 #define SZ_VOIDSTRUCT sizeof(struct energyvoid) /* size of energy void struct */
121 #define SZ_SCORESTRUCT sizeof(struct scoreboard) /* size of score board entry */
122 #define SZ_MONSTERSTRUCT sizeof(struct monster) /* size of monster structure */
123 #define SZ_NAME 21 /* size of player name (incl. trailing nul) */
124 #define SZ_PASSWORD 9 /* size of password (incl. trailing nul) */
125 #define SZ_LOGIN 9 /* size of login (incl. trailing nul) */
127 #define N_DAYSOLD 21 /* number of days old for purge */
128 #define N_AGE 500 /* age to degenerate ratio */
129 #define N_GEMVALUE (1000.0) /* number of gold pieces to gem ratio */
130 #define N_TAXAMOUNT (7.0) /* tax percent */
132 #define D_BEYOND (1.1e6) /* distance to beyond point of no return */
133 #define D_EXPER (2000.0) /* distance experimentos are allowed */
135 #define CH_MARKDELETE '\001' /* used to alter name of deleted players */
136 #define CH_KILL '\030' /* kill character (ctrl-X) */
137 #define CH_ERASE '\010' /* erase character (ctrl-H) */
138 #define CH_NEWLINE '\n' /* newline */
139 #define CH_REDRAW '\014' /* redraw screen character (ctrl-L) */