Pre-2.0 release: Sync with HAMMER 64 - NFS and cross-device link fixes.
[dragonfly.git] / games / battlestar / com4.c
blobe0e9947f1578c3664770b264045253ea0efc94b9
1 /*
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#)com4.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/battlestar/com4.c,v 1.8.2.1 2001/03/05 11:45:35 kris Exp $
35 * $DragonFly: src/games/battlestar/com4.c,v 1.3 2006/08/08 16:47:20 pavalos Exp $
38 #include "externs.h"
40 int
41 take(unsigned int from[])
43 int firstnumber, heavy, bulky, value;
44 int n;
46 firstnumber = wordnumber;
47 if (wordnumber < wordcount && wordvalue[wordnumber+1] == OFF){
48 wordnumber++;
49 wordvalue[wordnumber] = TAKEOFF;
50 return(cypher());
52 else {
53 while(wordtype[++wordnumber] == ADJS);
54 while(wordnumber<=wordcount && wordtype[wordnumber] == OBJECT){
55 value = wordvalue[wordnumber];
56 printf("%s:\n", objsht[value]);
57 for (n=0; objsht[value][n]; n++);
58 heavy = (carrying + objwt[value]) <= WEIGHT;
59 bulky = (encumber + objcumber[value]) <= CUMBER;
60 if ((testbit(from,value) || wiz || tempwiz) && heavy && bulky && !testbit(inven,value)){
61 setbit(inven,value);
62 carrying += objwt[value];
63 encumber += objcumber[value];
64 gtime++;
65 if (testbit(from,value))
66 printf("Taken.\n");
67 else
68 printf("Zap! Taken from thin air.\n");
69 clearbit(from,value);
70 if (value == MEDALION)
71 bs_win--;
73 else if (testbit(inven,value))
74 printf("You're already holding%s%s.\n", (objsht[value][n-1] == 's' ? " " : " a "),objsht[value]);
75 else if (!heavy)
76 printf("The %s %s too heavy.\n", objsht[value],(objsht[value][n-1] == 's' ? "are" : "is"));
77 else if (!bulky)
78 printf("The %s %s too cumbersome to hold.\n", objsht[value],(objsht[value][n-1] == 's' ? "are" : "is"));
79 else
80 printf("I dont see any %s around here.\n", objsht[value]);
81 if (wordnumber < wordcount -1 && wordvalue[++wordnumber] == AND)
82 wordnumber++;
83 else
84 return(firstnumber);
87 /* special cases with their own return()'s */
89 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS)
90 switch(wordvalue[wordnumber]){
92 case SWORD:
93 if (testbit(from, SWORD)){
94 wordtype[wordnumber--] = OBJECT;
95 return(take(from));
97 if (testbit(from, TWO_HANDED)){
98 wordvalue[wordnumber] = TWO_HANDED;
99 wordtype[wordnumber--] = OBJECT;
100 return(take(from));
102 wordvalue[wordnumber] = BROAD;
103 wordtype[wordnumber--] = OBJECT;
104 return(take(from));
106 case BODY:
107 if (testbit(from,MAID)){
108 wordvalue[wordnumber] = MAID;
109 wordtype[wordnumber--] = OBJECT;
110 return(take(from));
112 else if (testbit(from,DEADWOOD)){
113 wordvalue[wordnumber] = DEADWOOD;
114 wordtype[wordnumber--] = OBJECT;
115 return(take(from));
117 else if (testbit(from,DEADNATIVE)){
118 wordvalue[wordnumber] = DEADNATIVE;
119 wordtype[wordnumber--] = OBJECT;
120 return(take(from));
122 else if (testbit(from,DEADGOD)){
123 wordvalue[wordnumber] = DEADGOD;
124 wordtype[wordnumber--] = OBJECT;
125 return(take(from));
127 else {
128 wordvalue[wordnumber] = DEADTIME;
129 wordtype[wordnumber--] = OBJECT;
130 return(take(from));
132 break;
134 case AMULET:
135 if (testbit(location[position].objects,AMULET)){
136 puts("The amulet is warm to the touch, and its beauty catches your breath.");
137 puts("A mist falls over your eyes, but then it is gone. Sounds seem clearer");
138 puts("and sharper but far away as if in a dream. The sound of purling water reaches");
139 puts("you from afar. The mist falls again, and your heart leaps in horror. The gold");
140 puts("freezes your hands and fathomless darkness engulfs your soul.");
142 wordtype[wordnumber--] = OBJECT;
143 return(take(from));
145 case MEDALION:
146 if (testbit(location[position].objects, MEDALION)){
147 puts("The medallion is warm, and it rekindles your spirit with the warmth of life.");
148 puts("Your amulet begins to glow as the medallion is brought near to it, and together\nthey radiate.");
150 wordtype[wordnumber--] = OBJECT;
151 return(take(from));
153 case TALISMAN:
154 if (testbit(location[position].objects,TALISMAN)){
155 puts("The talisman is cold to the touch, and it sends a chill down your spine.");
157 wordtype[wordnumber--] = OBJECT;
158 return(take(from));
160 case NORMGOD:
161 if (testbit(location[position].objects,BATHGOD) && (testbit(wear,AMULET) || testbit(inven,AMULET))){
162 puts("She offers a delicate hand, and you help her out of the sparkling springs.");
163 puts("Water droplets like liquid silver bedew her golden skin, but when they part");
164 puts("from her, they fall as teardrops. She wraps a single cloth around her and");
165 puts("ties it at the waist. Around her neck hangs a golden amulet.");
166 puts("She bids you to follow her.");
167 pleasure++;
168 followgod = gtime;
169 clearbit(location[position].objects,BATHGOD);
170 } else if (!testbit(location[position].objects,BATHGOD))
171 puts("You're in no position to take her.");
172 else
173 puts("She moves away from you.");
174 break;
176 default:
177 puts("It doesn't seem to work.");
179 else
180 puts("You've got to be kidding.");
181 return(firstnumber);
185 throw(const char *name)
187 int n;
188 int deposit = 0;
189 int first, value;
191 first = wordnumber;
192 if (drop(name) != -1){
193 switch(wordvalue[wordnumber]){
195 case AHEAD:
196 deposit = ahead;
197 break;
199 case BACK:
200 deposit = back;
201 break;
203 case LEFT:
204 deposit = left;
205 break;
207 case RIGHT:
208 deposit = right;
209 break;
211 case UP:
212 deposit = location[position].up * (location[position].access || position == FINAL);
213 break;
215 case DOWN:
216 deposit = location[position].down;
217 break;
219 wordnumber = first;
220 while (wordtype[++wordnumber] == ADJS);
221 while (wordnumber <= wordcount){
222 value = wordvalue[wordnumber];
223 if (deposit && testbit(location[position].objects,value)){
224 clearbit(location[position].objects,value);
225 if (value != GRENADE)
226 setbit(location[deposit].objects,value);
227 else{
228 puts("A thundering explosion nearby sends up a cloud of smoke and shrapnel.");
229 for (n = 0; n < NUMOFWORDS; n ++)
230 location[deposit].objects[n] = 0;
231 setbit(location[deposit].objects,CHAR);
233 if (value == ROPE && position == FINAL)
234 location[position].access = 1;
235 switch(deposit){
236 case 189:
237 case 231:
238 puts("The stone door is unhinged.");
239 location[189].north = 231;
240 location[231].south = 189;
241 break;
242 case 30:
243 puts("The wooden door is blown open.");
244 location[30].west = 25;
245 break;
246 case 31:
247 puts("The door is not damaged.");
250 else if (value == GRENADE && testbit(location[position].objects,value)){
251 puts("You are blown into shreds when your grenade explodes.");
252 die(0);
254 if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
255 wordnumber++;
256 else
257 return(first);
259 return(first);
261 return(first);
265 drop(const char *name)
268 int firstnumber, value;
270 firstnumber = wordnumber;
271 while (wordtype[++wordnumber] == ADJS)
273 while (wordnumber<=wordcount && (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) {
274 value = wordvalue[wordnumber];
275 printf("%s:\n", objsht[value]);
276 if (testbit(inven,value)){
277 clearbit(inven,value);
278 carrying -= objwt[value];
279 encumber -= objcumber[value];
280 if (value == BOMB){
281 puts("The bomb explodes. A blinding white light and immense concussion obliterate us.");
282 die(0);
284 if (value != AMULET && value != MEDALION && value != TALISMAN)
285 setbit(location[position].objects,value);
286 else
287 tempwiz = 0;
288 gtime++;
289 if (*name == 'K')
290 puts("Drop kicked.");
291 else
292 printf("%s.\n", name);
294 else {
295 if (*name != 'K') {
296 printf("You aren't holding the %s.\n", objsht[value]);
297 if (testbit(location[position].objects,value)) {
298 if (*name == 'T')
299 puts("Kicked instead.");
300 else if (*name == 'G')
301 puts("Given anyway.");
303 } else
304 puts("Kicked.");
306 if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
307 wordnumber++;
308 else
309 return(firstnumber);
311 puts("Do what?");
312 return(-1);
316 takeoff(void)
318 wordnumber = take(wear);
319 return(drop("Dropped"));
323 puton(void)
325 wordnumber = take(location[position].objects);
326 return(wearit());
330 eat(void)
332 int firstnumber, value;
334 firstnumber = wordnumber;
335 while(wordtype[++wordnumber] == ADJS);
336 while(wordnumber <= wordcount){
337 value = wordvalue[wordnumber];
338 switch(value){
340 case -1:
341 puts("Eat what?");
342 return(firstnumber);
344 default:
345 printf("You can't eat%s%s!\n",
346 wordtype[wordnumber] == OBJECT &&
347 objsht[value]
348 [strlen(objsht[value]) - 1] == 's' ?
349 " " : " a ",
350 words[wordnumber]);
351 return(firstnumber);
353 case PAPAYAS:
354 case PINEAPPLE:
355 case KIWI:
356 case COCONUTS: /* eatable things */
357 case MANGO:
359 printf("%s:\n",objsht[value]);
360 if (testbit(inven,value) && gtime > ate - CYCLE && testbit(inven,KNIFE)){
361 clearbit(inven,value);
362 carrying -= objwt[value];
363 encumber -= objcumber[value];
364 ate = max(gtime,ate) + CYCLE/3;
365 snooze += CYCLE/10;
366 gtime++;
367 puts("Eaten. You can explore a little longer now.");
369 else if (gtime < ate - CYCLE)
370 puts("You're stuffed.");
371 else if (!testbit(inven,KNIFE))
372 puts("You need a knife.");
373 else
374 printf("You aren't holding the %s.\n", objsht[value]);
375 if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
376 wordnumber++;
377 else
378 return(firstnumber);
379 } /* end switch */
380 } /* end while */
381 return(firstnumber);