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29 * @(#)support.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/cribbage/support.c,v 1.5 1999/12/12 03:04:15 billf Exp $
31 * $DragonFly: src/games/cribbage/support.c,v 1.3 2005/08/03 13:31:00 eirikn Exp $
42 #define NTV 10 /* number scores to test */
44 /* score to test reachability of, and order to test them in */
45 const int tv
[NTV
] = {8, 7, 9, 6, 11, 12, 13, 14, 10, 5};
47 static int anysumto(CARD
[], int, int, int);
48 static int numofval(CARD
[], int, int);
49 static void prpeg(int, int, bool);
52 * computer chooses what to play in pegging...
53 * only called if no playable card will score points
56 cchose(CARD h
[], int n
, int s
)
62 if (s
< 4) { /* try for good value */
63 if ((j
= anysumto(h
, n
, s
, 4)) >= 0)
65 if ((j
= anysumto(h
, n
, s
, 3)) >= 0 && s
== 0)
68 if (s
> 0 && s
< 20) {
69 /* try for retaliation to 31 */
70 for (i
= 1; i
<= 10; i
++) {
71 if ((j
= anysumto(h
, n
, s
, 21 - i
)) >= 0) {
72 if ((l
= numofval(h
, n
, i
)) > 0) {
73 if (l
> 1 || VAL(h
[j
].rank
) != i
)
80 /* for retaliation after 15 */
81 for (i
= 0; i
< NTV
; i
++) {
82 if ((j
= anysumto(h
, n
, s
, tv
[i
])) >= 0) {
83 if ((l
= numofval(h
, n
, 15 - tv
[i
])) > 0) {
85 VAL(h
[j
].rank
) != 15 - tv
[i
])
92 /* remember: h is sorted */
93 for (i
= n
- 1; i
>= 0; --i
) {
94 l
= s
+ VAL(h
[i
].rank
);
97 if (l
!= 5 && l
!= 10 && l
!= 21) {
104 for (i
= n
- 1; i
>= 0; --i
) {
105 l
= s
+ VAL(h
[i
].rank
);
110 if (l
!= 5 && l
!= 21) {
120 * Evaluate and score a player hand or crib
123 plyrhand(CARD hand
[], const char *s
)
125 static char prompt
[BUFSIZ
];
129 prhand(hand
, CINHAND
, Playwin
, false);
130 sprintf(prompt
, "Your %s scores ", s
);
131 i
= scorehand(hand
, turnover
, CINHAND
, strcmp(s
, "crib") == 0, explain
);
132 if ((j
= number(0, 29, prompt
)) == 19)
136 win
= chkscr(&pscore
, i
);
137 msg("It's really only %d points; I get %d", i
, 2);
139 win
= chkscr(&cscore
, 2);
141 win
= chkscr(&pscore
, j
);
142 msg("You should have taken %d, not %d!", i
, j
);
145 msg("Explanation: %s", explstr
);
148 win
= chkscr(&pscore
, i
);
154 * Handle scoring and displaying the computer's hand
157 comphand(CARD h
[], const char *s
)
161 j
= scorehand(h
, turnover
, CINHAND
, strcmp(s
, "crib") == 0, false);
162 prhand(h
, CINHAND
, Compwin
, false);
163 msg("My %s scores %d", s
, (j
== 0 ? 19 : j
));
164 return (chkscr(&cscore
, j
));
169 * Add inc to scr and test for > glimit, printing on the scoring
170 * board while we're at it.
172 int Lastscore
[2] = {-1, -1};
175 chkscr(int *scr
, int inc
)
179 myturn
= (scr
== &cscore
);
181 prpeg(Lastscore
[myturn
], '.', myturn
);
182 Lastscore
[myturn
] = *scr
;
184 prpeg(*scr
, PEG
, myturn
);
187 return (*scr
>= glimit
);
192 * Put out the peg character on the score board and put the
193 * score up on the board.
196 prpeg(int score
, int peg
, bool myturn
)
205 if (score
<= 0 || score
>= glimit
) {
215 x
= (score
- 1) % 30;
216 if (score
> 90 || (score
> 30 && score
<= 60)) {
224 mvprintw(SCORE_Y
+ (myturn
? 7 : 1), SCORE_X
+ 10, "%3d", score
);
228 * cdiscard -- the computer figures out what is the best discard for
229 * the crib and puts the best two cards at the end
232 cdiscard(bool mycrib
)
234 CARD d
[CARDS
], h
[FULLHAND
], cb
[2];
238 static int undo1
[15] = {0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4};
239 static int undo2
[15] = {1, 2, 3, 4, 5, 2, 3, 4, 5, 3, 4, 5, 4, 5, 5};
243 for (i
= 0; i
< knownum
; i
++) { /* get all other cards */
244 cremove(known
[i
], d
, nc
--);
246 for (i
= 0; i
< 15; i
++)
249 for (i
= 0; i
< (FULLHAND
- 1); i
++) {
251 for (j
= i
+ 1; j
< FULLHAND
; j
++) {
253 for (k
= 0; k
< FULLHAND
; k
++)
255 cremove(chand
[i
], h
, FULLHAND
);
256 cremove(chand
[j
], h
, FULLHAND
- 1);
257 for (k
= 0; k
< nc
; k
++) {
259 scorehand(h
, d
[k
], CINHAND
, true, false);
261 sums
[ns
] += adjust(cb
);
263 sums
[ns
] -= adjust(cb
);
269 for (i
= 1; i
< 15; i
++)
270 if (sums
[i
] > sums
[j
])
272 for (k
= 0; k
< FULLHAND
; k
++)
274 cremove(h
[undo1
[j
]], chand
, FULLHAND
);
275 cremove(h
[undo2
[j
]], chand
, FULLHAND
- 1);
276 chand
[4] = h
[undo1
[j
]];
277 chand
[5] = h
[undo2
[j
]];
281 * returns true if some card in hand can be played without exceeding 31
284 anymove(CARD hand
[], int n
, int sum
)
291 for (i
= 1; i
< n
; i
++) {
292 if (hand
[i
].rank
< j
)
295 return (sum
+ VAL(j
) <= 31);
299 * anysumto returns the index (0 <= i < n) of the card in hand that brings
300 * the s up to t, or -1 if there is none
303 anysumto(CARD hand
[], int n
, int s
, int t
)
307 for (i
= 0; i
< n
; i
++) {
308 if (s
+ VAL(hand
[i
].rank
) == t
)
315 * return the number of cards in h having the given rank value
318 numofval(CARD h
[], int n
, int v
)
323 for (i
= 0; i
< n
; i
++) {
324 if (VAL(h
[i
].rank
) == v
)
331 * makeknown remembers all n cards in h for future recall
334 makeknown(CARD h
[], int n
)
338 for (i
= 0; i
< n
; i
++)
339 known
[knownum
++] = h
[i
];