1 .\" Copyright (c) 1997 Søren Schmidt
2 .\" All rights reserved.
4 .\" Redistribution and use in source and binary forms, with or without
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27 .\" $FreeBSD: src/lib/libvgl/vgl.3,v 1.12.2.8 2001/12/17 10:08:35 ru Exp $
28 .\" $DragonFly: src/lib/libvgl/vgl.3,v 1.8 2008/04/15 19:19:49 swildner Exp $
33 .Nm VGLBitmapAllocateBits ,
36 .Nm VGLBitmapDestroy ,
37 .Nm VGLBitmapPutChar ,
46 .Nm VGLFilledEllipse ,
52 .Nm VGLKeyboardGetCh ,
55 .Nm VGLMouseSetImage ,
56 .Nm VGLMouseSetStdImage ,
61 .Nm VGLSetPaletteIndex ,
62 .Nm VGLSetVScreenSize ,
64 .Nm VGLTextSetFontFile
65 .Nd Video Graphics Library functions
72 .Fn VGLInit "int mode"
76 .Fn VGLCheckSwitch "void"
78 .Fn VGLTextSetFontFile "char *filename"
80 .Fn VGLKeyboardInit "int code"
82 .Fn VGLKeyboardEnd "void"
84 .Fn VGLKeyboardGetCh "void"
86 .Fn VGLMouseInit "int mode"
88 .Fn VGLMouseMode "int mode"
90 .Fn VGLMouseStatus "int *x" "int *y" "char *buttons"
92 .Fn VGLMouseSetImage "VGLBitmap *AndMask" "VGLBitmap *OrMask"
94 .Fn VGLMouseSetStdImage "void"
96 .Fn VGLGetXY "VGLBitmap *object" "int x" "int y"
98 .Fn VGLSetXY "VGLBitmap *object" "int x" "int y" "byte color"
100 .Fn VGLLine "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color"
102 .Fn VGLBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color"
104 .Fn VGLFilledBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color"
106 .Fn VGLEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "byte color"
108 .Fn VGLFilledEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "byte color"
110 .Fn VGLBitmapCreate "int type" "int xsize" "int ysize" "byte *bits"
112 .Fn VGLBitmapDestroy "VGLBitmap *object"
114 .Fn VGLBitmapAllocateBits "VGLBitmap *object"
116 .Fn VGLBitmapCopy "VGLBitmap *src" "int srcx" "int srcy" "VGLBitmap *dst" "int dstx" "int dsty" "int width" "int hight"
118 .Fn VGLBitmapPutChar "VGLBitmap *Object" "int x" "int y" "byte ch" "byte fgcol" "byte bgcol" "int fill" "int dir"
120 .Fn VGLBitmapString "VGLBitmap *Object" "int x" "int y" "char *str" "byte fgcol" "byte bgcol" "int fill" "int dir"
122 .Fn VGLClear "VGLBitmap *object" "byte color"
124 .Fn VGLSetPalette "byte *red" "byte *green" "byte *blue"
126 .Fn VGLSetPaletteIndex "byte color" "byte red" "byte green" "byte blue"
128 .Fn VGLSetBorder "byte color"
130 .Fn VGLSetVScreenSize "VGLBitmap *object" "int vxsize" "int vysize"
132 .Fn VGLPanScreen "VGLBitmap *object" "int x" "int y"
134 .Fn VGLBlankDisplay "int blank"
137 is a library that enables the programmer access to the graphics
138 modes supported by the console driver
140 The library takes care of
141 programming the actual video hardware, and provides a number of simple
142 functions to do various graphic operations.
143 There is also support for a
144 mouse via the standard mouse system in
148 including the ability to transparently have a mouse pointer superimposed on
149 the graphic image currently being worked on.
150 The library takes care of screen switching by storing the current image in
151 memory before switching to another virtual console, and restoring when the
153 This allows several graphic applications at once, but
154 on different virtual consoles.
156 Below is a short description of the various functions:
159 initialize the library and set up the graphic mode
163 terminate graphic mode, and restore the screenmode that was active before
168 if the program goes into longer periods of processing without doing
169 any graphics output, calling this function occasionally will allow
170 the system to switch screens.
172 .Fn VGLTextSetFontFile
173 instruct the char/string functions to use the font in file
175 instead of the builtin font.
178 set up the keyboard in the
181 specify the key code to be used.
190 is specified, the keyboard translate the raw keyboard scan code into
194 is used, the raw keyboard scan code is read as is.
196 is the intermediate key code; each key is assigned a unique code whereas
197 more than one raw scan code may be generated when a key is pressed.
200 when you have finished using the keyboard, call this function.
203 read one byte from the keyboard. As the keyboard I/O is in the
205 input mode, the function will not block even if there is no input data,
209 initialize the mouse.
210 The optional on-screen mouse pointer is shown if the
215 either shows the mouse pointer if the argument is
217 or hides the mouse pointer if the argument is
221 returns the current mouse pointer coordinates and button state in
224 The return value reflects if the mouse pointer
225 is currently shown on screen or not.
228 with this function it is possible to change the image of the mouse pointer
231 .Fn VGLMouseSetStdImage
232 this function restores the mouse pointer to the standard arrow.
235 retrieves the color of the pixel located at
239 argument, and returns it as a byte value.
242 sets the color of the pixel located at
259 draw a box with upper left hand corner at
261 and lower right hand corner at
267 draw a filled (solid) box with upper left hand corner at
269 and lower right hand corner at
275 draw an ellipse centered at
285 draw a filled (solid) ellipse centered at
295 create a bitmap object and initialize it with the specified
300 for the in-memory bitmap.
302 may be NULL so that bitmap data may be associated later.
304 There also is a macro,
305 .Fn VGLBITMAP_INITIALIZER "type" "xsize" "ysize" "bits"
306 to initialize a statically declared bitmap object.
309 free the bitmap data and the bitmap object.
311 .Fn VGLBitmapAllocateBits
312 allocate a bit data buffer for the specified object.
315 copy a rectangle of pixels from bitmap
317 upper left hand corner at
335 is != 0, use the color
337 as background otherwise the background is transparent.
338 The character is drawn in the direction specified by the argument
350 is != 0, use the color
352 as background otherwise the background is transparent.
353 The string is drawn in the direction specified by the argument
357 clears the entire bitmap to color
361 this function sets the palette used, the arguments
362 .Va red , green , blue
363 should point to byte arrays of 256 positions each.
365 .Fn VGLSetPaletteIndex
366 set the palette index
368 to the specified RGB value.
371 set the border color to color
374 .Fn VGLSetVScreenSize
375 change the virtual screen size of the display. Note that this
376 function must be called when our vty is in the foreground.
381 Passing an in-memory bitmap to this function results in error.
383 The desired virtual screen width may not be achievable because
384 of the video card hardware. In such case the video driver (and
385 underlaying video BIOS) may choose the next largest values.
390 after calling this function, in order to see how the virtual screen
393 In order to set up the largest possible virtual screen, you may
394 call this function with arbitrary large values.
396 .Dl VGLSetVScreenSize(10000, 10000);
399 change the origin of the displayed screen in the virtual screen.
400 Note that this function must be called when our vty is in the
405 Passing an in-memory bitmap to this function results in error.
408 blank the display if the argument
411 This can be done to shut off the screen during display updates that
412 the user should first see when it's done.
413 .Ss Program termination and signal processing
414 It is important to call
416 before terminating the program.
417 Care must be taken if you install signal handlers and try to call
422 If a signal is caught while the program is inside
426 may not be able to properly restore the graphics hardware.
428 The recommended way to handle signals and program termination is to
429 have a flag to indicate signal's delivery.
430 Your signal handlers set this flag but do not terminate
431 the program immediately.
432 The main part of the program checks the flag to see if it is
433 supposed to terminate, and calls
441 installs its internal signal handlers for
442 .Dv SIGINT , SIGTERM , SIGSEGV ,
445 and terminates the program at appropriate time,
446 after one of these signals is caught.
447 If you want to have your own signal handlers for these signals,
455 are internally used by
457 to control screen switching and the mouse pointer,
458 and are not available to
467 .An S\(/oren Schmidt Aq sos@FreeBSD.org