drm/i915: Remove a duplicated assignment
[dragonfly.git] / games / trek / main.c
blob616ab34b5090f8f3944a63f5056d5933ee25d6bd
1 /*-
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#) Copyright (c) 1980, 1993 The Regents of the University of California. All rights reserved.
30 * @(#)main.c 8.1 (Berkeley) 5/31/93
31 * $FreeBSD: src/games/trek/main.c,v 1.7.2.1 2001/03/05 12:11:14 kris Exp $
34 #include "trek.h"
35 #include "getpar.h"
37 unsigned int Mother = 51 + (51 << 8);
40 ** #### ##### # #### ##### #### ##### # #
41 ** # # # # # # # # # # # #
42 ** ### # ##### #### # #### ### ###
43 ** # # # # # # # # # # # #
44 ** #### # # # # # # # # ##### # #
46 ** C version by Eric P. Allman 5/76 (U.C. Berkeley) with help
47 ** from Jeff Poskanzer and Pete Rubinstein.
49 ** I also want to thank everyone here at Berkeley who
50 ** where crazy enough to play the undebugged game. I want to
51 ** particularly thank Nick Whyte, who made considerable
52 ** suggestions regarding the content of the game. Why, I'll
53 ** never forget the time he suggested the name for the
54 ** "capture" command.
56 ** Please send comments, questions, and suggestions about this
57 ** game to:
58 ** Eric P. Allman
59 ** Project INGRES
60 ** Electronics Research Laboratory
61 ** Cory Hall
62 ** University of California
63 ** Berkeley, California 94720
65 ** If you make ANY changes in the game, I sure would like to
66 ** know about them. It is sort of an ongoing project for me,
67 ** and I very much want to put in any bug fixes and improvements
68 ** that you might come up with.
70 ** FORTRASH version by Kay R. Fisher (DEC) "and countless others".
71 ** That was adapted from the "original BASIC program" (ha!) by
72 ** Mike Mayfield (Centerline Engineering).
74 ** Additional inspiration taken from FORTRAN version by
75 ** David Matuszek and Paul Reynolds which runs on the CDC
76 ** 7600 at Lawrence Berkeley Lab, maintained there by
77 ** Andy Davidson. This version is also available at LLL
78 ** and at LMSC. In all fairness, this version was the
79 ** major inspiration for this version of the game (trans-
80 ** lation: I ripped off a whole lot of code).
82 ** Minor other input from the "Battelle Version 7A" by Joe Miller
83 ** (Graphics Systems Group, Battelle-Columbus Labs) and
84 ** Ross Pavlac (Systems Programmer, Battelle Memorial
85 ** Institute). That version was written in December '74
86 ** and extensively modified June '75. It was adapted
87 ** from the FTN version by Ron Williams of CDC Sunnyvale,
88 ** which was adapted from the Basic version distributed
89 ** by DEC. It also had "neat stuff swiped" from T. T.
90 ** Terry and Jim Korp (University of Texas), Hicks (Penn
91 ** U.), and Rick Maus (Georgia Tech). Unfortunately, it
92 ** was not as readable as it could have been and so the
93 ** translation effort was severely hampered. None the
94 ** less, I got the idea of inhabited starsystems from this
95 ** version.
97 ** Permission is given for use, copying, and modification of
98 ** all or part of this program and related documentation,
99 ** provided that all reference to the authors are maintained.
102 **********************************************************************
104 ** NOTES TO THE MAINTAINER:
106 ** There is a compilation option xTRACE which must be set for any
107 ** trace information to be generated. It is probably defined in
108 ** the version that you get. It can be removed, however, if you
109 ** have trouble finding room in core.
111 ** Many things in trek are not as clear as they might be, but are
112 ** done to reduce space. I compile with the -f and -O flags. I
113 ** am constrained to running with non-separated I/D space, since
114 ** we don't have doubleing point hardware here; even if we did, I
115 ** would like trek to be available to the large number of people
116 ** who either have an 11/40 or do not have FP hardware. I also
117 ** found it desirable to make the code run reentrant, so this
118 ** added even more space constraints.
120 ** I use the portable C library to do my I/O. This is done be-
121 ** cause I wanted the game easily transportable to other C
122 ** implementations, and because I was too lazy to do the doubleing
123 ** point input myself. Little did I know. The portable C library
124 ** released by Bell Labs has more bugs than you would believe, so
125 ** I ended up rewriting the whole blessed thing. Trek exercises
126 ** many of the bugs in it, as well as bugs in some of the section
127 ** III UNIX routines. We have fixed them here. One main problem
128 ** was a bug in alloc() that caused it to always ask for a large
129 ** hunk of memory, which worked fine unless you were almost out,
130 ** which I inevitably was. If you want the code for all of this
131 ** stuff, it is also available through me.
133 ***********************************************************************
136 jmp_buf env;
139 main(int argc, char **argv)
141 int ac;
142 char **av;
144 /* Revoke setgid privileges */
145 setgid(getgid());
147 av = argv;
148 ac = argc;
149 av++;
150 srandomdev();
151 while (ac > 1 && av[0][0] == '-') {
152 switch (av[0][1]) {
153 #ifdef xTRACE
154 case 't': /* trace */
155 if (getuid() != Mother)
156 goto badflag;
157 Trace++;
158 break;
159 #endif
160 default:
161 badflag:
162 printf("Invalid option: %s\n", av[0]);
165 ac--;
166 av++;
168 if (ac > 1)
169 syserr("arg count");
171 printf("\n * * * S T A R T R E K * * *\n\nPress return to continue.\n");
173 if (setjmp(env)) {
174 if ( !getynpar("Another game") )
175 exit(0);
177 do {
178 setup();
179 play();
180 } while (getynpar("Another game"));
182 fflush(stdout);
183 return (0);