HAMMER 61E/Many: Stabilization, Performance
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1 /*
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#)back.h 8.1 (Berkeley) 5/31/93
34 * $DragonFly: src/games/backgammon/common_source/back.h,v 1.2 2006/08/08 16:36:11 pavalos Exp $
37 #include <sgtty.h>
38 #include <stdlib.h>
39 #include <unistd.h>
41 #define rnum(r) (random()%r)
42 #define D0 dice[0]
43 #define D1 dice[1]
44 #define swap {D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
48 * Some numerical conventions:
50 * Arrays have white's value in [0], red in [1].
51 * Numeric values which are one color or the other use
52 * -1 for white, 1 for red.
53 * Hence, white will be negative values, red positive one.
54 * This makes a lot of sense since white is going in decending
55 * order around the board, and red is ascending.
59 extern const char EXEC[]; /* object for main program */
60 extern const char TEACH[];/* object for tutorial program */
62 extern int pnum; /* color of player:
63 -1 = white
64 1 = red
65 0 = both
66 2 = not yet init'ed */
67 extern char *args[16]; /* args passed to teachgammon and back */
68 extern int acnt; /* number of args */
69 extern int aflag; /* flag to ask for rules or instructions */
70 extern int bflag; /* flag for automatic board printing */
71 extern int cflag; /* case conversion flag */
72 extern int hflag; /* flag for cleaning screen */
73 extern int mflag; /* backgammon flag */
74 extern int raflag; /* 'roll again' flag for recovered game */
75 extern int rflag; /* recovered game flag */
76 extern int tflag; /* cursor addressing flag */
77 extern int rfl; /* saved value of rflag */
78 extern int iroll; /* special flag for inputting rolls */
79 extern int board[26]; /* board: negative values are white,
80 positive are red */
81 extern int dice[2]; /* value of dice */
82 extern int mvlim; /* 'move limit': max. number of moves */
83 extern int mvl; /* working copy of mvlim */
84 extern int p[5]; /* starting position of moves */
85 extern int g[5]; /* ending position of moves (goals) */
86 extern int h[4]; /* flag for each move if a man was hit */
87 extern int cturn; /* whose turn it currently is:
88 -1 = white
89 1 = red
90 0 = just quitted
91 -2 = white just lost
92 2 = red just lost */
93 extern int d0; /* flag if dice have been reversed from
94 original position */
95 extern int table[6][6]; /* odds table for possible rolls */
96 extern int rscore; /* red's score */
97 extern int wscore; /* white's score */
98 extern int gvalue; /* value of game (64 max.) */
99 extern int dlast; /* who doubled last (0 = neither) */
100 extern int bar; /* position of bar for current player */
101 extern int home; /* position of home for current player */
102 extern int off[2]; /* number of men off board */
103 extern int *offptr; /* pointer to off for current player */
104 extern int *offopp; /* pointer to off for opponent */
105 extern int in[2]; /* number of men in inner table */
106 extern int *inptr; /* pointer to in for current player */
107 extern int *inopp; /* pointer to in for opponent */
109 extern int ncin; /* number of characters in cin */
110 extern char cin[100]; /* input line of current move
111 (used for reconstructing input after
112 a backspace) */
114 extern const char *const color[];
115 /* colors as strings */
116 extern const char *const *colorptr; /* color of current player */
117 extern const char *const *Colorptr; /* color of current player, capitalized */
118 extern int colen; /* length of color of current player */
120 extern struct sgttyb tty; /* tty information buffer */
121 extern int old; /* original tty status */
122 extern int noech; /* original tty status without echo */
123 extern int raw; /* raw tty status, no echo */
125 extern int curr; /* row position of cursor */
126 extern int curc; /* column position of cursor */
127 extern int begscr; /* 'beginning' of screen
128 (not including board) */
130 int movallow(void);
132 void wrboard(void);
134 void getmove(void);
135 int movokay(int);
137 void fboard(void);
138 void refresh(void);
139 void curmove(int, int);
140 void newpos(void);
141 void clear(void);
142 void fancyc(char);
143 void clend(void);
144 void cline(void);
145 int getcaps(const char *);
147 void odds(int, int, int);
148 int count(void);
149 int canhit(int, int);
151 int makmove(int);
152 void moverr(int);
153 void movback(int);
154 void backone(int);
156 void save(int);
157 void recover(const char *);
159 void errexit(const char *);
160 int addbuf(int);
161 void buflush(void);
162 char readc(void);
163 void writec(char);
164 void writel(const char *);
165 void proll(void);
166 void wrint(int);
167 void gwrite(void);
168 int quit(void);
169 int yorn(char);
170 void wrhit(int);
171 void nexturn(void);
172 void getarg(int, char **);
173 void init(void);
174 void wrscore(void);
175 void fixtty(int);
176 void getout(void); /* function to exit backgammon cleanly */
177 void roll(void);
179 int checkmove(int);
181 void dble(void);
182 int dblgood(void);
183 int freemen(int);
184 int trapped(int, int);
186 void move(int);
188 #ifdef TEACHGAMMON_TEXT
189 int text(const char *const *);
190 #else
191 void text(const char *const *);
192 #endif