1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.mkmaze.c - version 1.0.2 */
3 /* $FreeBSD: src/games/hack/hack.mkmaze.c,v 1.4 1999/11/16 10:26:37 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.mkmaze.c,v 1.3 2006/08/21 19:45:32 pavalos Exp $ */
7 extern struct permonst pm_wizard
;
8 struct permonst hell_hound
=
9 { "hell hound", 'd', 12, 14, 2, 3, 6, 0 };
11 static void walkfrom(int, int);
12 static void move(int *, int *, int);
13 static bool okay(int, int, int);
21 boolean al
= (dlevel
>= 30 && !flags
.made_amulet
);
23 for(x
= 2; x
< COLNO
-1; x
++)
24 for(y
= 2; y
< ROWNO
-1; y
++)
25 levl
[x
][y
].typ
= (x
%2 && y
%2) ? 0 : HWALL
;
31 for(x
= zx
-2; x
< zx
+4; x
++) for(y
= zy
-2; y
<= zy
+2; y
++) {
33 (y
== zy
-2 || y
== zy
+2 || x
== zx
-2 || x
== zx
+3) ? POOL
:
34 (y
== zy
-1 || y
== zy
+1 || x
== zx
-1 || x
== zx
+2) ? HWALL
:
37 mkobj_at(AMULET_SYM
, zx
, zy
);
38 flags
.made_amulet
= 1;
40 if((mtmp
= makemon(&hell_hound
, zx
, zy
)))
42 if((mtmp
= makemon(PM_WIZARD
, zx
+1, zy
))) {
44 flags
.no_of_wizards
= 1;
51 mksobj_at(WAN_WISHING
, zx
, zy
);
52 mkobj_at(ROCK_SYM
, zx
, zy
); /* put a rock on top of it */
55 for(x
= 2; x
< COLNO
-1; x
++)
56 for(y
= 2; y
< ROWNO
-1; y
++) {
57 switch(levl
[x
][y
].typ
) {
59 levl
[x
][y
].scrsym
= '-';
62 levl
[x
][y
].scrsym
= '.';
66 for(x
= rn1(8,11); x
; x
--) {
68 mkobj_at(rn2(2) ? GEM_SYM
: 0, mm
.x
, mm
.y
);
70 for(x
= rn1(10,2); x
; x
--) {
72 mkobj_at(ROCK_SYM
, mm
.x
, mm
.y
);
75 makemon(PM_MINOTAUR
, mm
.x
, mm
.y
);
76 for(x
= rn1(5,7); x
; x
--) {
78 makemon((struct permonst
*) 0, mm
.x
, mm
.y
);
80 for(x
= rn1(6,7); x
; x
--) {
84 for(x
= rn1(6,7); x
; x
--)
85 mktrap(0,1,(struct mkroom
*) 0);
87 levl
[(xupstair
= mm
.x
)][(yupstair
= mm
.y
)].scrsym
= '<';
88 levl
[xupstair
][yupstair
].typ
= STAIRS
;
89 xdnstair
= ydnstair
= 0;
93 walkfrom(int x
, int y
)
97 levl
[x
][y
].typ
= ROOM
;
100 for(a
= 0; a
< 4; a
++)
101 if(okay(x
,y
,a
)) dirs
[q
++]= a
;
105 levl
[x
][y
].typ
= ROOM
;
112 move(int *x
, int *y
, int dir
)
115 case 0: --(*y
); break;
116 case 1: (*x
)++; break;
117 case 2: (*y
)++; break;
118 case 3: --(*x
); break;
123 okay(int x
, int y
, int dir
)
127 if(x
<3 || y
<3 || x
>COLNO
-3 || y
>ROWNO
-3 || levl
[x
][y
].typ
!= 0)
137 mm
.x
= 3 + 2*rn2(COLNO
/2 - 2);
138 mm
.y
= 3 + 2*rn2(ROWNO
/2 - 2);