2 * Copyright (c) 1980, 1993
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6 * modification, are permitted provided that the following conditions
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29 * @(#)back.h 8.1 (Berkeley) 5/31/93
36 #define rnum(r) (random()%r)
39 #define swap {D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
43 * Some numerical conventions:
45 * Arrays have white's value in [0], red in [1].
46 * Numeric values which are one color or the other use
47 * -1 for white, 1 for red.
48 * Hence, white will be negative values, red positive one.
49 * This makes a lot of sense since white is going in descending
50 * order around the board, and red is ascending.
54 extern const char EXEC
[]; /* object for main program */
55 extern const char TEACH
[];/* object for tutorial program */
57 extern int pnum
; /* color of player:
61 2 = not yet init'ed */
62 extern char *args
[16]; /* args passed to teachgammon and back */
63 extern int acnt
; /* number of args */
64 extern int aflag
; /* flag to ask for rules or instructions */
65 extern int bflag
; /* flag for automatic board printing */
66 extern int cflag
; /* case conversion flag */
67 extern int hflag
; /* flag for cleaning screen */
68 extern int mflag
; /* backgammon flag */
69 extern int raflag
; /* 'roll again' flag for recovered game */
70 extern int rflag
; /* recovered game flag */
71 extern int tflag
; /* cursor addressing flag */
72 extern int rfl
; /* saved value of rflag */
73 extern int iroll
; /* special flag for inputting rolls */
74 extern int board
[26]; /* board: negative values are white,
76 extern int dice
[2]; /* value of dice */
77 extern int mvlim
; /* 'move limit': max. number of moves */
78 extern int mvl
; /* working copy of mvlim */
79 extern int p
[5]; /* starting position of moves */
80 extern int g
[5]; /* ending position of moves (goals) */
81 extern int h
[4]; /* flag for each move if a man was hit */
82 extern int cturn
; /* whose turn it currently is:
88 extern int d0
; /* flag if dice have been reversed from
90 extern int table
[6][6]; /* odds table for possible rolls */
91 extern int rscore
; /* red's score */
92 extern int wscore
; /* white's score */
93 extern int gvalue
; /* value of game (64 max.) */
94 extern int dlast
; /* who doubled last (0 = neither) */
95 extern int bar
; /* position of bar for current player */
96 extern int home
; /* position of home for current player */
97 extern int off
[2]; /* number of men off board */
98 extern int *offptr
; /* pointer to off for current player */
99 extern int *offopp
; /* pointer to off for opponent */
100 extern int in
[2]; /* number of men in inner table */
101 extern int *inptr
; /* pointer to in for current player */
102 extern int *inopp
; /* pointer to in for opponent */
104 extern int ncin
; /* number of characters in cin */
105 extern char cin
[100]; /* input line of current move
106 (used for reconstructing input after
109 extern const char *const color
[];
110 /* colors as strings */
111 extern const char *const *colorptr
; /* color of current player */
112 extern const char *const *Colorptr
; /* color of current player, capitalized */
113 extern int colen
; /* length of color of current player */
115 extern struct termios tty
; /* tty information buffer */
116 extern int old
; /* original tty status */
117 extern int noech
; /* original tty status without echo */
118 extern int bgraw
; /* raw tty status, no echo */
120 extern int curr
; /* row position of cursor */
121 extern int curc
; /* column position of cursor */
122 extern int begscr
; /* 'beginning' of screen
123 (not including board) */
128 int canhit(int, int);
134 void curmove(int, int);
137 void errexit(const char *) __dead2
;
142 void getarg(int, char **);
143 int getcaps(const char *);
145 void getout(int) __dead2
; /* function to exit backgammon cleanly */
156 void odds(int, int, int);
160 void recover(const char *);
164 #ifdef TEACHGAMMON_TEXT
165 int text(const char *const *);
167 void text(const char *const *);
169 int trapped(int, int);
174 void writel(const char *);