1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.c,v 1.4 1999/11/16 10:26:35 marcel Exp $ */
7 static void movobj(struct obj
*, int, int);
9 static bool rroom(int, int);
11 static int inv_cnt(void);
13 /* called on movement:
14 * 1. when throwing ball+chain far away
16 * 3. when walking out of a lit room
29 for (x
= u
.ux
- 1; x
< u
.ux
+ 2; x
++)
30 for (y
= u
.uy
- 1; y
< u
.uy
+ 2; y
++) {
34 if (!lev
->lit
&& lev
->scrsym
== '.') {
43 * in hack.eat.c: seeoff(0) - blind after eating rotten food
44 * in hack.mon.c: seeoff(0) - blinded by a yellow light
45 * in hack.mon.c: seeoff(1) - swallowed
46 * in hack.do.c: seeoff(0) - blind after drinking potion
47 * in hack.do.c: seeoff(1) - go up or down the stairs
48 * in hack.trap.c:seeoff(1) - fall through trapdoor
50 * 1 to redo @, 0 to leave them *//* 1 means
51 * misc movement, 0 means blindness
59 if (u
.udispl
&& mode
) {
61 levl
[u
.udisx
][u
.udisy
].scrsym
= news0(u
.udisx
, u
.udisy
);
69 for (x
= u
.ux
- 1; x
< u
.ux
+ 2; x
++)
70 for (y
= u
.uy
- 1; y
< u
.uy
+ 2; y
++) {
74 if (!lev
->lit
&& lev
->scrsym
== '.')
84 struct monst
*mtmp
= NULL
;
85 struct rm
*tmpr
, *ust
;
86 struct trap
*trap
= NULL
;
91 if (inv_weight() > 0) {
92 pline("You collapse under your load.");
104 } while (!isok(u
.ux
+ u
.dx
, u
.uy
+ u
.dy
) ||
105 IS_ROCK(levl
[u
.ux
+ u
.dx
][u
.uy
+ u
.dy
].typ
));
107 if (!isok(u
.ux
+ u
.dx
, u
.uy
+ u
.dy
)) {
113 ust
= &levl
[u
.ux
][u
.uy
];
117 (trap
= t_at(u
.ux
+ u
.dx
, u
.uy
+ u
.dy
)) && trap
->tseen
)
119 if (u
.ustuck
&& !u
.uswallow
&& (u
.ux
+ u
.dx
!= u
.ustuck
->mx
||
120 u
.uy
+ u
.dy
!= u
.ustuck
->my
)) {
121 if (dist(u
.ustuck
->mx
, u
.ustuck
->my
) > 2) {
122 /* perhaps it fled (or was teleported or ... ) */
126 pline("You cannot escape from it!");
128 pline("You cannot escape from %s!",
134 if (u
.uswallow
|| (mtmp
= m_at(u
.ux
+ u
.dx
, u
.uy
+ u
.dy
))) {
139 if (multi
< 0) /* we just fainted */
142 /* try to attack; note that it might evade */
143 if (attack(u
.uswallow
? u
.ustuck
: mtmp
))
146 /* not attacking an animal, so we try to move */
148 if (u
.utraptype
== TT_PIT
) {
149 pline("You are still in a pit.");
152 pline("You are caught in a beartrap.");
153 if ((u
.dx
&& u
.dy
) || !rn2(5))
158 tmpr
= &levl
[u
.ux
+ u
.dx
][u
.uy
+ u
.dy
];
159 if (IS_ROCK(tmpr
->typ
) ||
160 (u
.dx
&& u
.dy
&& (tmpr
->typ
== DOOR
|| ust
->typ
== DOOR
))) {
165 while ((otmp
= sobj_at(ENORMOUS_ROCK
, u
.ux
+ u
.dx
, u
.uy
+ u
.dy
)) != NULL
) {
167 xchar rx
= u
.ux
+ 2 * u
.dx
, ry
= u
.uy
+ 2 * u
.dy
;
169 if (isok(rx
, ry
) && !IS_ROCK(levl
[rx
][ry
].typ
) &&
170 (levl
[rx
][ry
].typ
!= DOOR
|| !(u
.dx
&& u
.dy
)) &&
171 !sobj_at(ENORMOUS_ROCK
, rx
, ry
)) {
173 pline("You hear a monster behind the rock.");
174 pline("Perhaps that's why you cannot move it.");
177 if ((ttmp
= t_at(rx
, ry
)) != NULL
)
178 switch (ttmp
->ttyp
) {
180 pline("You push the rock into a pit!");
183 pline("It completely fills the pit!");
186 pline("You push the rock and suddenly it disappears!");
190 if (levl
[rx
][ry
].typ
== POOL
) {
191 levl
[rx
][ry
].typ
= ROOM
;
194 pline("You push the rock into the water.");
195 pline("Now you can cross the water!");
202 atl(rx
, ry
, otmp
->olet
);
204 newsym(u
.ux
+ u
.dx
, u
.uy
+ u
.dy
);
207 static long lastmovetime
;
208 /* note: this var contains garbage initially and
210 if (moves
> lastmovetime
+ 2 || moves
< lastmovetime
)
211 pline("With great effort you move the enormous rock.");
212 lastmovetime
= moves
;
215 pline("You try to move the enormous rock, but in vain.");
217 if ((!invent
|| inv_weight() + 90 <= 0) &&
219 (IS_ROCK(levl
[u
.ux
][u
.uy
+ u
.dy
].typ
)
220 && IS_ROCK(levl
[u
.ux
+ u
.dx
][u
.uy
].typ
)))) {
221 pline("However, you can squeeze yourself into a small opening.");
227 if (u
.dx
&& u
.dy
&& IS_ROCK(levl
[u
.ux
][u
.uy
+ u
.dy
].typ
) &&
228 IS_ROCK(levl
[u
.ux
+ u
.dx
][u
.uy
].typ
) &&
229 invent
&& inv_weight() + 40 > 0) {
230 pline("You are carrying too much to get through.");
235 DIST(u
.ux
+ u
.dx
, u
.uy
+ u
.dy
, uchain
->ox
, uchain
->oy
) > 2) {
236 if (carried(uball
)) {
237 movobj(uchain
, u
.ux
, u
.uy
);
241 if (DIST(u
.ux
+ u
.dx
, u
.uy
+ u
.dy
, uball
->ox
, uball
->oy
) < 3) {
242 /* leave ball, move chain under/over ball */
243 movobj(uchain
, uball
->ox
, uball
->oy
);
247 if (inv_weight() + (int)uball
->owt
/ 2 > 0) {
248 pline("You cannot %sdrag the heavy iron ball.",
249 invent
? "carry all that and also " : "");
254 movobj(uball
, uchain
->ox
, uchain
->oy
);
255 unpobj(uball
); /* BAH %% */
265 if (tmpr
->typ
== DOOR
||
266 (xupstair
== u
.ux
&& yupstair
== u
.uy
) ||
267 (xdnstair
== u
.ux
&& ydnstair
== u
.uy
))
271 if (tmpr
->typ
== POOL
&& !Levitation
)
272 drown(); /* not necessarily fatal */
280 if (tmpr
->typ
== DOOR
)
281 prl1(u
.ux
+ u
.dx
, u
.uy
+ u
.dy
);
282 else if (ust
->typ
== DOOR
)
283 nose1(oldx
- u
.dx
, oldy
- u
.dy
);
286 prl1(u
.ux
+ u
.dx
, u
.uy
+ u
.dy
);
292 prl1(u
.ux
+ u
.dx
, u
.uy
+ u
.dy
);
293 if (tmpr
->typ
== DOOR
) {
303 nose1(oldx
- u
.dx
, oldy
- u
.dy
);
311 dotrap(trap
); /* fall into pit, arrow trap, etc. */
314 read_engr_at(u
.ux
, u
.uy
);
318 movobj(struct obj
*obj
, int ox
, int oy
)
320 /* Some dirty programming to get display right */
332 if (!g_at(u
.ux
, u
.uy
) && !o_at(u
.ux
, u
.uy
)) {
333 pline("There is nothing here to pick up.");
337 pline("You cannot reach the floor.");
348 struct obj
*obj
, *obj2
;
353 while ((gold
= g_at(u
.ux
, u
.uy
))) {
354 pline("%ld gold piece%s.", gold
->amount
, plur(gold
->amount
));
355 u
.ugold
+= gold
->amount
;
364 /* check for more than one object */
368 for (obj
= fobj
; obj
; obj
= obj
->nobj
)
369 if (obj
->ox
== u
.ux
&& obj
->oy
== u
.uy
)
370 if (!Punished
|| obj
!= uchain
)
375 pline("There are several objects here.");
378 for (obj
= fobj
; obj
; obj
= obj2
) {
379 obj2
= obj
->nobj
; /* perhaps obj will be picked up */
380 if (obj
->ox
== u
.ux
&& obj
->oy
== u
.uy
) {
384 /* do not pick up uchain */
385 if (Punished
&& obj
== uchain
)
391 pline("Pick up %s ? [ynaq]", doname(obj
));
392 while (!strchr("ynaq ", (c
= readchar())))
402 if (obj
->otyp
== DEAD_COCKATRICE
&& !uarmg
) {
403 pline("Touching the dead cockatrice is a fatal mistake.");
404 pline("You turn to stone.");
405 killer
= "cockatrice cadaver";
409 if (obj
->otyp
== SCR_SCARE_MONSTER
) {
413 /* Note: perhaps the 1st pickup failed: you cannot
414 * carry anymore, and so we never dropped it -
415 * let's assume that treading on it twice also
416 * destroys the scroll */
417 pline("The scroll turns to dust as you pick it up.");
423 wt
= inv_weight() + obj
->owt
;
426 /* see how many we can lift */
427 int savequan
= obj
->quan
;
428 int iw
= inv_weight();
430 for (qq
= 1; qq
< savequan
; qq
++) {
432 if (iw
+ weight(obj
) > 0)
435 obj
->quan
= savequan
;
437 /* we can carry qq of them */
440 pline("You can only carry %s of the %s lying here.",
441 (qq
== 1) ? "one" : "some",
444 /* note: obj2 is set already, so we'll never
445 * encounter the other half; if it should be
446 * otherwise then write
447 * obj2 = splitobj(obj, qq);
452 pline("There %s %s here, but %s.",
453 (obj
->quan
== 1) ? "is" : "are",
455 !invent
? "it is too heavy for you to lift"
456 : "you cannot carry anymore");
460 if (inv_cnt() >= 52) {
461 pline("Your knapsack cannot accommodate anymore items.");
465 pline("You have a little trouble lifting");
469 addtobill(obj
); /* sets obj->unpaid if necessary */
471 int pickquan
= obj
->quan
;
473 if (!Blind
) /* this is done by prinv(), */
474 obj
->dknown
= 1;/* but addinv() needs it */
475 /* already for merging */
476 obj
= addinv(obj
); /* might merge it with other objects */
477 mergquan
= obj
->quan
;
478 obj
->quan
= pickquan
; /* to fool prinv() */
480 obj
->quan
= mergquan
;
486 /* stop running if we see something interesting */
487 /* turn around a corner if that is the only way we can proceed */
488 /* do not turn left or right twice */
492 int x
, y
, i
, x0
, y0
, m0
, i0
= 9;
493 int corrct
= 0, noturn
= 0;
496 /* suppress "used before set" message */
498 if (Blind
|| flags
.run
== 0)
500 if (flags
.run
== 1 && levl
[u
.ux
][u
.uy
].typ
== ROOM
)
503 if (u
.ux0
== u
.ux
+ u
.dx
&& u
.uy0
== u
.uy
+ u
.dy
)
506 for (x
= u
.ux
- 1; x
<= u
.ux
+ 1; x
++)
507 for (y
= u
.uy
- 1; y
<= u
.uy
+ 1; y
++) {
508 if (x
== u
.ux
&& y
== u
.uy
)
512 if ((mtmp
= m_at(x
, y
)) && !mtmp
->mimic
&&
513 (!mtmp
->minvis
|| See_invisible
)) {
515 (x
== u
.ux
+ u
.dx
&& y
== u
.uy
+ u
.dy
))
517 } else /* invisible M cannot influence us */
519 if (x
== u
.ux
- u
.dx
&& y
== u
.uy
- u
.dy
)
521 switch (levl
[x
][y
].scrsym
) {
528 if (x
!= u
.ux
&& y
!= u
.uy
)
532 /* fall into next case */
535 if (flags
.run
== 1 || flags
.run
== 3) {
536 i
= DIST(x
, y
, u
.ux
+ u
.dx
, u
.uy
+ u
.dy
);
540 DIST(x
, y
, x0
, y0
) != 1)
552 if (flags
.run
== 1) /* if you must */
554 if (x
== u
.ux
+ u
.dx
&& y
== u
.uy
+ u
.dy
)
557 default: /* e.g. objects or trap or stairs */
568 if (corrct
> 0 && (flags
.run
== 4 || flags
.run
== 5))
571 if (corrct
> 1 && flags
.run
== 2)
573 if ((flags
.run
== 1 || flags
.run
== 3) && !noturn
&& !m0
&& i0
&&
574 (corrct
== 1 || (corrct
== 2 && i0
== 1))) {
575 /* make sure that we do not turn too far */
577 if (u
.dx
== y0
- u
.uy
&& u
.dy
== u
.ux
- x0
)
578 i
= 2; /* straight turn right */
580 i
= -2; /* straight turn left */
581 } else if (u
.dx
&& u
.dy
) {
582 if ((u
.dx
== u
.dy
&& y0
== u
.uy
) ||
583 (u
.dx
!= u
.dy
&& y0
!= u
.uy
))
584 i
= -1; /* half turn left */
586 i
= 1; /* half turn right */
588 if ((x0
- u
.ux
== y0
- u
.uy
&& !u
.dy
) ||
589 (x0
- u
.ux
!= y0
- u
.uy
&& u
.dy
))
590 i
= 1; /* half turn right */
592 i
= -1; /* half turn left */
594 i
+= u
.last_str_turn
;
595 if (i
<= 2 && i
>= -2) {
597 u
.dx
= x0
- u
.ux
, u
.dy
= y0
- u
.uy
;
602 /* something like lookaround, but we are not running */
603 /* react only to monsters that might hit us */
611 for (x
= u
.ux
- 1; x
<= u
.ux
+ 1; x
++)
612 for (y
= u
.uy
- 1; y
<= u
.uy
+ 1; y
++) {
613 if (x
== u
.ux
&& y
== u
.uy
)
615 if ((mtmp
= m_at(x
, y
)) && !mtmp
->mimic
&&
618 !strchr("Ea", mtmp
->data
->mlet
) &&
619 !mtmp
->mfroz
&& !mtmp
->msleep
&& /* aplvax!jcn */
620 (!mtmp
->minvis
|| See_invisible
))
628 cansee(xchar x
, xchar y
)
630 int dx
, dy
, adx
, ady
, sdx
, sdy
, dmax
, d
;
639 if (d
> u
.uhorizon
* u
.uhorizon
)
649 if (dx
== 0 || dy
== 0 || adx
== ady
) {
650 dmax
= (dx
== 0) ? ady
: adx
;
651 for (d
= 1; d
<= dmax
; d
++)
652 if (!rroom(sdx
* d
, sdy
* d
))
655 } else if (ady
> adx
) {
656 for (d
= 1; d
<= ady
; d
++) {
657 if (!rroom(sdx
* ((d
* adx
) / ady
), sdy
* d
) ||
658 !rroom(sdx
* ((d
* adx
- 1) / ady
+ 1), sdy
* d
))
663 for (d
= 1; d
<= adx
; d
++) {
664 if (!rroom(sdx
* d
, sdy
* ((d
* ady
) / adx
)) ||
665 !rroom(sdx
* d
, sdy
* ((d
* ady
- 1) / adx
+ 1)))
675 return (IS_ROOM(levl
[u
.ux
+ x
][u
.uy
+ y
].typ
));
681 cansee(xchar x
, xchar y
)
683 if (Blind
|| u
.uswallow
)
687 if (levl
[x
][y
].lit
&& seelx
<= x
&& x
<= seehx
&& seely
<= y
&&
697 return ((a
> 0) ? 1 : (a
== 0) ? 0 : -1);
710 for (y
= u
.uy
- u
.uhorizon
; y
<= u
.uy
+ u
.uhorizon
; y
++)
711 for (x
= u
.ux
- u
.uhorizon
; x
<= u
.ux
+ u
.uhorizon
; x
++) {
728 if (!levl
[u
.ux
][u
.uy
].lit
) {
734 for (seelx
= u
.ux
; levl
[seelx
- 1][u
.uy
].lit
; seelx
--) ;
735 for (seehx
= u
.ux
; levl
[seehx
+ 1][u
.uy
].lit
; seehx
++) ;
736 for (seely
= u
.uy
; levl
[u
.ux
][seely
- 1].lit
; seely
--) ;
737 for (seehy
= u
.uy
; levl
[u
.ux
][seehy
+ 1].lit
; seehy
++) ;
739 for (y
= seely
; y
<= seehy
; y
++)
740 for (x
= seelx
; x
<= seehx
; x
++)
743 if (!levl
[u
.ux
][u
.uy
].lit
) /* seems necessary elsewhere */
747 for (x
= u
.ux
- 1; x
<= u
.ux
+ 1; x
++)
750 for (x
= u
.ux
- 1; x
<= u
.ux
+ 1; x
++)
753 for (y
= u
.uy
- 1; y
<= u
.uy
+ 1; y
++)
756 for (y
= u
.uy
- 1; y
<= u
.uy
+ 1; y
++)
768 flags
.mv
= flags
.run
= 0;
780 else if (u
.ustr
< 17)
782 else if (u
.ustr
< 69) /* up to 18/50 */
784 else if (u
.ustr
< 118)
795 else if (u
.ustr
< 16)
797 else if (u
.ustr
< 18)
799 else if (u
.ustr
== 18) /* up to 18 */
801 else if (u
.ustr
< 94) /* up to 18/75 */
803 else if (u
.ustr
< 109) /* up to 18/90 */
805 else if (u
.ustr
< 118) /* up to 18/99 */
811 /* may kill you; cause may be poison or monster like 'A' */
825 losehp(int n
, const char *knam
)
828 if (u
.uhp
> u
.uhpmax
)
829 u
.uhpmax
= u
.uhp
; /* perhaps n was negative */
832 killer
= knam
; /* the thing that killed you */
838 losehp_m(int n
, struct monst
*mtmp
)
847 losexp(void) /* hit by V or W */
852 pline("Goodbye level %u.", u
.ulevel
--);
865 struct obj
*otmp
= invent
;
866 int wt
= (u
.ugold
+ 500) / 1000;
869 if (Levitation
) /* pugh@cornell */
870 carrcap
= MAX_CARR_CAP
;
872 carrcap
= 5 * (((u
.ustr
> 18) ? 20 : u
.ustr
) + u
.ulevel
);
873 if (carrcap
> MAX_CARR_CAP
)
874 carrcap
= MAX_CARR_CAP
;
875 if (Wounded_legs
& LEFT_SIDE
)
877 if (Wounded_legs
& RIGHT_SIDE
)
884 return (wt
- carrcap
);
890 struct obj
*otmp
= invent
;
903 return (10 * (1L << (u
.ulevel
- 1)));