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28 .\" @(#)worm.6 8.1 (Berkeley) 5/31/93
29 .\" $FreeBSD: src/games/worm/worm.6,v 1.3.2.1 2001/07/22 11:01:24 dd Exp $
30 .\" $DragonFly: src/games/worm/worm.6,v 1.3 2005/08/01 00:35:08 swildner Exp $
37 .Nd play the growing worm game
44 you are a little worm, your body is the "o"'s on the screen
45 and your head is the "@".
48 you move with the hjkl keys.
49 If you don't press any keys, you continue in the direction you
50 last moved. The upper case HJKL keys move you as if you had pressed
51 several (9 for HL and 5 for JK) of the corresponding lower case key
52 (unless you run into a digit, then it stops).
54 On the screen you will see a digit, if your worm eats the digit is will
55 grow longer, the actual amount longer depends on which digit it was
56 that you ate. The object of the game is to see how long you can make
59 The game ends when the worm runs into either the sides of the screen,
60 or itself. The current score (how much the worm has grown) is kept in
61 the upper left corner of the screen.
63 The optional argument, if present, is the initial length of the worm.
65 If the initial length of the worm is set to less than one or more
66 than 75, various strange things happen.