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[dragonfly.git] / games / larn / Makefile
blob0c8e4138b28158104bb337d4b1feae7505558869
1 # @(#)Makefile 5.12 (Berkeley) 5/30/93
2 # $FreeBSD: src/games/larn/Makefile,v 1.6.2.5 2002/08/07 16:31:42 ru Exp $
3 # $DragonFly: src/games/larn/Makefile,v 1.5 2006/10/08 16:22:35 pavalos Exp $
5 # EXTRA
6 # Incorporates code to gather additional performance statistics
7 # SYSV
8 # Use system III/V (instead of V7) type ioctl calls
9 # BSD
10 # Use BSD specific features (mostly timer and signal stuff)
11 # BSD4.1
12 # Use BSD4.1 to avoid some 4.2 dependencies (must be used with
13 # BSD above; do not mix with SYSV)
14 # HIDEBYLINK
15 # If defined, the program attempts to hide from ps
16 # DOCHECKPOINTS
17 # If not defined, checkpoint files are periodically written by the
18 # larn process (no forking) if enabled in the .larnopts description
19 # file. Checkpointing is handy on an unreliable system, but takes
20 # CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
21 # checkpoints (again if enabled in the .larnopts file). This usually
22 # avoids pauses in larn while the checkpointing is being done (on
23 # large machines).
24 # VER
25 # This is the version of the software, example: 12
26 # SUBVER
27 # This is the revision of the software, example: 1
28 # FLUSHNO=#
29 # Set the input queue excess flushing threshold (default 5)
30 # NOVARARGS
31 # Define for systems that don't have varargs (a default varargs will
32 # be used).
33 # MACRORND
34 # Define to use macro version of rnd() and rund() (fast and big)
35 # UIDSCORE
36 # Define to use user id's to manage scoreboard. Leaving this out will
37 # cause player id's from the file ".playerids" to be used instead.
38 # (.playerids is created upon demand). Only one entry per id # is
39 # allowed in each scoreboard (winning & non-winning).
40 # VT100
41 # Compile for using vt100 family of terminals. Omission of this
42 # define will cause larn to use termcap, but it will be MUCH slower
43 # due to an extra layer of output interpretation. Also, only VT100
44 # mode allows 2 different standout modes, inverse video, and bold video.
45 # And only in VT100 mode is the scrolling region of the terminal used
46 # (much nicer than insert/delete line sequences to simulate it, if
47 # VT100 is omitted).
48 # NONAP
49 # This causes napms() to return immediately instead of delaying n
50 # milliseconds. This define may be needed on some systems if the nap
51 # stuff does not work correctly (possible hang). nap() is primarilly
52 # used to delay for effect when casting missile type spells.
53 # NOLOG
54 # Turn off logging.
56 PROG= larn
57 MAN= larn.6
58 CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE
59 SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \
60 monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
61 signal.c moreobj.c movem.c regen.c fortune.c savelev.c
62 DPADD= ${LIBTERMCAP}
63 LDADD= -ltermcap
64 FILES= larnmaze larnopts larn.help
65 FILESDIR= ${SHAREDIR}/games/larn
66 HIDEGAME=hidegame
68 .PATH: ${.CURDIR}/datfiles
70 beforeinstall:
71 .if !exists(${DESTDIR}/var/games/larn/lscore12.0)
72 ${INSTALL} -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \
73 ${DESTDIR}/var/games/larn/lscore12.0
74 .endif
75 .if !exists(${DESTDIR}/var/games/larn/llog12.0)
76 ${INSTALL} -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \
77 ${DESTDIR}/var/games/larn/llog12.0
78 .endif
80 .include <bsd.prog.mk>